#1890 posted by
Text_Fish on 2012/10/21 09:44:09
Maybe just my feverish state of mind, but this seems like the website that never stops giving. And it's a bit of a descent in to madness:
http://butdoesitfloat.com
#1891 posted by
Spirit on 2012/10/23 13:07:27
Apotheon
#1892 posted by
Fern on 2012/10/31 07:13:55
looks like fun if you're on pot
Wow
#1898 posted by
starbuck on 2012/11/23 01:28:03
christ, some of the texture work there is spectacular. I'd love to see their workflow on some of them.
Wait...
#1899 posted by
Kinn on 2012/11/23 19:00:56
Kenneth Scott... Sparth...
I need to get Halo 4.
#1900 posted by
Spirit on 2012/11/23 19:25:03
PSA: The images in the post are resized by your browser which might look really terrible. Click on them for full size. Stupid blog editor!
Megatexture my ass?
http://s3.amazonaws.com/polycount/halo4envart/jm30c.jpg http://s3.amazonaws.com/polycount/halo4envart/jm402.jpg
Halo 4
#1901 posted by
RaverX on 2012/11/24 15:16:17
Halo 4 looks exactly like Doom3. I don't say I don't like it, but Halo3 was much more original.
#1902 posted by
wakey on 2012/11/24 16:32:32
said exactly the same to a friend yesterday ^^
#1904 posted by
Spirit on 2012/12/02 19:31:10
My random collection of Quake fan-art:
http://www.quaddicted.com/quake/fan-art/
If you are bored, sort it! :)
Warning: 11MB of thumbnails.
#1905 posted by
- on 2012/12/16 01:08:17
http://imgur.com/a/TUGto#0
Pong, rebuilt using original schematics. There are descriptions below each image. There is also a video of it in action:
http://www.youtube.com/watch?v=WS8JTAK34Fg
Pong Blaster
#1906 posted by
JPL on 2012/12/16 10:45:51
.. I know somebody in my company that will spend his week-ends to resurrect this :D Electro-geek home-made game are fun !
This.
#1907 posted by
Shambler on 2013/01/12 18:12:35
http://spaceghetto.st/?q=content/friday-january-11-125454-pm
Warning: NWS COCK at the end but a huge variety of coolness before that.
#1908 posted by
- on 2013/01/13 04:49:35
why were there cocks at the end?
#1909 posted by
necros on 2013/01/13 05:41:42
heh, i thought he was kidding and it would be like a rooster or something. -_-
there is coolness though:
https://lh6.googleusercontent.com/-WLaGUeGV6gU/UPBLmvGDhOI/AAAAAAAAFyY/OfCAWbwxd9o/s800/3Pjr4.jpg
#1910 posted by
- on 2013/01/13 06:01:12
I'm pretty sure that was used as the design for one of the bosses in Shadow of the Colossus.
#1911 posted by
Spirit on 2013/01/15 23:05:26
great post about platformer enemy design:
http://www.frogatto.com/?p=1253
Very Good.
#1912 posted by
ijed on 2013/01/16 13:54:28
Very self aware design and disection of the why's and wherefore's.
And this comment from the article it links made me laugh:
If video games exist to make you feel like a rockstar, then power-ups are the nosecandy that fuel you and alter your world for a short time until it all comes crashing down. And then you will do anything to get another one.
Because it's exactly fucking right.
Wall Of Words
#1913 posted by
sock on 2013/01/16 15:33:50
I thought the blog was poorly formatted and could have easily had some graphics to demonstrate the point. I also found it hard to read as a huge wall of text and I am sure it will turn away a lot of people.
Besides the formatting the thought about monsters acting in pairs is a good idea that is already used in plenty of different types of games. Introduce monster A (melee only) and then introduce monster B (range only) and then put them together to create something more challenging for the player.
Probably the most important aspect of monster design is how they are initially introduced to the player and having specially design levels to highlight their abilities is what makes them challenging.
Without solid examples it's just a block of words to me :E
Also I agree with Sock's comments. He's viewing enemy design as creating creatures to suit the environment they have in mind, rather than creating environments that do new and creative things with existing assets.
Fine if you've got artists that can churn out the new stuff like they appear to have though.