Negke
#19078 posted by spy on 2010/08/10 14:55:03
i see,
at least i got fx5500 now $), my MB has an agp slot only,
this fall i'll buy a new PC, i got a question whats difference between i-5,7 and core2duo?
Oh,
#19079 posted by spy on 2010/08/10 15:05:07
one more addendum
using agguirres eng (1920*1080*32bpp) looks correct,
fitz85 (1920*1080*32bpp) looks tall (unusual)
Spy
#19080 posted by nitin on 2010/08/10 15:08:11
I'm running a similar age card, 175.63 drivers work best for me.
And DVI cable does make a difference.
Nitin
#19081 posted by spy on 2010/08/10 15:42:09
And DVI cable does make a difference.
i've got a question, so how i have to connect the dvi cable? when i connect it without vga cable, my monitor's just standing by and do nothing, so i'd connected both(either?) of the cables.
dvi and vga are working separately?
so when i got dvi cable connected i don't need vga cable connected. in this case my monitor doesn/t running
hell
If This Is New ... Super-scary Shambler
#19082 posted by Baker on 2010/08/10 15:50:43
Frightening?
#19083 posted by Zwiffle on 2010/08/10 16:00:40
Looks like that shambler has fucking eyes - that IS frightening.
Pretty Cool
#19084 posted by negke on 2010/08/10 16:21:10
But, yeah, the eyes.....
Wet Shiny Muscles?
#19085 posted by Spirit on 2010/08/10 16:33:36
Shamblers have fur. Also the proportions are all wrong, it looks like an ape.
#19086 posted by gb on 2010/08/10 17:57:44
It looks out of place next to Quake's 8 bit rocks, lava and health cubes.
The model itself is very cool, but people loading this into normal Quake to "enhance" the experience evoke a slight facepalm from me.
Send a pic to id Software to taunt them?
Considering how easy it apparently is for someone on the internet to produce good looking monsters or weapon models, you have to ask yourself why it is so hard for big companies to make cool, entertaining games... and why it takes ages for someone like id Software to create content.
Vonder
#19087 posted by negke on 2010/08/10 19:56:24
Please don't burn. Please don't suffocate. Please go take apocalyptic pictures out of your window.
Beer
#19088 posted by madfox on 2010/08/10 20:23:41
Considering how easy it apparently is for someone on the internet to produce good looking monsters...
Considder yourself a freak, who has lots of sparetime, and hasn't got big companies on its tail to blame you about ugly creatures, designed in rush of deathline.
I only get a cartoon warning when trying to download.
Is that you nonentity?
Hmm
#19089 posted by nonentity on 2010/08/10 21:26:29
I am, in fact, often used as a cartoon-y warning for others...
Madfox
#19090 posted by gb on 2010/08/10 22:00:25
I don't see what I have to do with making models...
Shambler With
#19091 posted by stevenaaus on 2010/08/10 23:23:38
eyes beside it's mouth, it's certainly not looking too happy.
@spy. I don't think the fx5500 is very fast. Probably closer to an fx5200 than a fx5600. Nvidia have always tried to confuse people with the card names. Still, running at 1920x1080 isn't too bad.
Shambler.
#19092 posted by Shambler on 2010/08/11 00:03:42
I agree with the comments above. It looks cool as a monster but doesn't capture the essential bestial weirdness and deviant brutality of the shambler.
Keyboard Turners
#19093 posted by necros on 2010/08/11 00:32:09
yo! you keyboard turners out there... do you guys use custom cl_yawspeed values?
Spy
#19094 posted by nitin on 2010/08/11 01:22:22
just dvi cable works should work, otherwise something is wrong. There are different types of dvi cables though, make sure you have the right one.
Quake 2
#19095 posted by gb on 2010/08/12 17:14:35
What's a reasonable Quake 2 engine for singleplayer?
Must run on linux, must support OSS sound.
Yamagi (alsa only, wtf?) and things like Aprq2 / aq2 don't work correctly.
Eyecandy is a bonus.
#19096 posted by gb on 2010/08/12 17:37:39
EGL doesn't compile, kmquake2's makefile is broken, q2xp seems to exist only for windows, yamagi has no sound... fuck this. The gods don't want me to play Quake 2.
Hmm
#19097 posted by nonentity on 2010/08/12 17:43:29
Hmm
#19098 posted by nonentity on 2010/08/12 17:44:04
Altho beware the completely pointless, unavoidable new pop-out framing device when you click play.
WHY?!?!?
Quake 2
#19099 posted by stevenaaus on 2010/08/13 01:00:33
Surely you jest ?
There's a heap of engines here http://qudos.quakedev.com/linux/quake2/engines/ with QuDos's own having the most amazing cell shading.
RTCW And ET Source Released
#19100 posted by metlslime on 2010/08/13 01:30:22
Hmm
#19101 posted by nonentity on 2010/08/13 01:59:51
A thought has just occured to me. Was QMap web 2.0 several years before web 2.0 became the norm?
User driven content. Clean, down toned interface. Bright, text free icons. And created in 00 (or possibly 99, but iirc 00).
(this comes after reading an old Peej interview on TSFPSDD. Don't ask why I was on tho. It involves stalking. Also, I think it may need updating... ;)
Note Quite...
#19102 posted by metlslime on 2010/08/13 02:20:21
things qmap didn't have: "AJAX", a clever domain name where the TLD spells the last part of a word (like "del.icio.us"), gradient color fills, rss feeds/syndication, "tag clouds".
But of course, qmap and other messageboards of the 90s already did most of the "user-generated content" that later got called web 2.0.
I've actually thought there could be ways to evolve func into a more 2.0 style, but haven't had a lot of time to do anything about it (plus what we have works fairly well.)
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