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Celephais.com 
Love your new portfolio metl. 
Celephais.com 
yay! some russian dude walking and singing something , he was popular in 70th .... 
 
who would be up for a mappack of plain/small/easy exploration maps with puzzles, secrets and (almost?) no monsters? 
Are You Asking 
about making these or playing these? 
Let Me Finish... 
... my latest project first....; then maybe....hhhhmmmm... if I have time, I could participate ;) 
Spirit 
i would be interested, it's just that doing puzzles in stock quake is seriously annoying. even quoth isn't all that great. maybe i've just spoiled myself by just coding up whatever i want whenever i want it, but i just can't get psyched about doing puzzles without that ability. :( 
Necros... 
..please don't under-estimate yourself ;) 
 
I do not mean crazy puzzles, more map exploratory ones. I should try to make an example. 
Spirit 
Do you have something like a maze in mind ? 
Spirit. 
I like the sound of that. Particularly with a few monsters thrown in to keep players on the toes (and enhance the atmosphere) and some cool fresh designs. Get Neggers on the case. 
Quake Sprite Data 
is there some document out there that explains how the quake sprites are loaded? i've been thinking about making some kind of sprite editor because the one in adquedit is pretty dated (as adquedit itself is).
i dunno if i'd be able to do it or not (since sprite files aren't plain text, but rather actual data) but i figure it'd be worth a shot. 
Necros: 
I don't know of any documentation, but frikac's Fimg program can edit them, and I think the source is available? Otherwise I guess the engine source has loading code that should suffice. I also have an unreleased spr2pcx command line tool that could be useful if you'd like to see the source for that. 
Sprites 
I once went playing when I made the GLDoom sprites converting in Quake. All I could find was an old sprites.qc

http://members.home.nl/gimli/SPRITES.QC

Something in the logic of the frames goes beyond my knowledge. Then I found FricaC FirmG which was an outcome to add the Doom Sprites.
Here on Q10th-Anniverse:

http://www.quakeexpo.com/booth.php?id=8&page=33 
Holy Shit 
i feel like such a chump now. been using adquedit for sprites since forever and fimg is about one billion times better. -_-

thanks for bringing that to my attention. :) 
World Of Level Design 11-day Contest 
Blargh 
Gotta love it. Just spent hours tweaking and optimizing my map to lower the edict count so that it wouldn't exceed the limit on the extra game mode where lots of stuff happens at once on mapstart. Then I marginally changed a gameplay situation to see how it would work out (basically only removed a counter and relinked a few corresponding relays) and suddenly the edicts load is down 20 (30) points for no apparent reason. Hooray for the waste of time and cut entities.
The pointe is that almost the same thing happened to me before when dealing with the bmodels limit... :P

Though it's always amazing how much you can do without using many additional entities, making ents execute two actions at once...

gb: shut up. ;) 
Bleh 
gb didn't shut #19024 up.
Hope he'll make it to the next 40. 
If Only 
There were some new uberengine under development. 
 
There is, but jdhack is too shy to release it. 
Heh 
 
Darkplaces 
is there a command similar to 'profile' in darkplaces? 'profile' seems to be removed. 
Hmm 
Why don't we have a comics thread? Does the book thread count?

Anyway, 'Lost at Sea' by Bryan Lee O'Malley is a most excellent stand alone piece. Cats. 
Skip The Comic Thread 
and just make a shrimpy and paul thread:
http://www.buenaventurapress.com/images/bookMB-2-lg.jpg

...Dogs. 
What In The Hell 
is that supposed to be!?!?!? 
Hm, I Got A New Video Card Fx5500 
for my 7 year old pc, and when im running quake with 1920x1080 resolution its seems too , hm ,high(tall), whats deal? (i'm got 16*9 monitor) the standard 1280*1024 looks good, fat and all that jazz, or is it just me? 
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