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I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though. 
Telejano Quake 
is there a working link somewhere? the rar file from the telejano homepage is corrupted. :x 
Telejanos72 
telejanos is gone.
I have the telejanos72 and update,august 2004.
Last release, check your email. 
Or/and 
try this one, opdat 8.01
http://telejano.berlios.de/ 
Yeah 
that's the one that's corrupted. 
Actually 
normally i open .rar files with winzip, but on a hunch, i opened it with winrar and it worked. weird o.0

thanks, however indirectly, you helped. :P 
 
Got my SC2 CE today. I have 2x 10-day WoW passes for people, and 2x SC2 Guest Passes for people. If you want one. 
I Just Typed Celephais.com 
By accident. Wtf. 
Telejanos. 
Telejanos72 was the last version with all paks in it. But it has been gone since then.
For developpers it is the true thing
Version 8.02 is much smaller and is the last mini version Tei did publish.

I like to see the fireballs with all that colour. 
 
it's a good thing you sent telejano72. for some reason, mlook doesn't work properly in v802.

sadly, it ended up not mattering in the end because the telejano engine has the same problem for me as stock fitzquake did-- the timing problem with 64bit multicore cpu. :P 
Wow 
celephais.com...wtf

That goes on for a while too. I expected some sort of significant conclusion or event or finality, but...nope. Just the same stuff, then it loops.

Dude is stylin 
Seconded ! 
celephais.com...wtf

Please remove this shit from the internet please :P 
Celephais.com 
Love your new portfolio metl. 
Celephais.com 
yay! some russian dude walking and singing something , he was popular in 70th .... 
 
who would be up for a mappack of plain/small/easy exploration maps with puzzles, secrets and (almost?) no monsters? 
Are You Asking 
about making these or playing these? 
Let Me Finish... 
... my latest project first....; then maybe....hhhhmmmm... if I have time, I could participate ;) 
Spirit 
i would be interested, it's just that doing puzzles in stock quake is seriously annoying. even quoth isn't all that great. maybe i've just spoiled myself by just coding up whatever i want whenever i want it, but i just can't get psyched about doing puzzles without that ability. :( 
Necros... 
..please don't under-estimate yourself ;) 
 
I do not mean crazy puzzles, more map exploratory ones. I should try to make an example. 
Spirit 
Do you have something like a maze in mind ? 
Spirit. 
I like the sound of that. Particularly with a few monsters thrown in to keep players on the toes (and enhance the atmosphere) and some cool fresh designs. Get Neggers on the case. 
Quake Sprite Data 
is there some document out there that explains how the quake sprites are loaded? i've been thinking about making some kind of sprite editor because the one in adquedit is pretty dated (as adquedit itself is).
i dunno if i'd be able to do it or not (since sprite files aren't plain text, but rather actual data) but i figure it'd be worth a shot. 
Necros: 
I don't know of any documentation, but frikac's Fimg program can edit them, and I think the source is available? Otherwise I guess the engine source has loading code that should suffice. I also have an unreleased spr2pcx command line tool that could be useful if you'd like to see the source for that. 
Sprites 
I once went playing when I made the GLDoom sprites converting in Quake. All I could find was an old sprites.qc

http://members.home.nl/gimli/SPRITES.QC

Something in the logic of the frames goes beyond my knowledge. Then I found FricaC FirmG which was an outcome to add the Doom Sprites.
Here on Q10th-Anniverse:

http://www.quakeexpo.com/booth.php?id=8&page=33 
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