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Quake 2? 
Yus 
 
EDuke 32 Engine Author @ QuakeOne Forums ... 
http://www.eduke32.com/images/shots/polymer2.jpg

For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.

Thread: http://quakeone.com/forums/quake-talk/quake-central/5740-duke-back.html

Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".

A rare cross-community interaction from back when they knew how to make games ;-) 
 
Holy...

This is ...

I mean ...

I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me. 
 
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well. 
 
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet. 
 
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up... 
Biff 
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/ 
#18983 
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.

can not record - already connected to server
client demo recording must be start before connecting. 
 
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame. 
Duke Noobem. 
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version. 
Zwiffle 
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it... 
 
but I dunno if it's necessarily better than the original version

for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P 
 
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though. 
Telejano Quake 
is there a working link somewhere? the rar file from the telejano homepage is corrupted. :x 
Telejanos72 
telejanos is gone.
I have the telejanos72 and update,august 2004.
Last release, check your email. 
Or/and 
try this one, opdat 8.01
http://telejano.berlios.de/ 
Yeah 
that's the one that's corrupted. 
Actually 
normally i open .rar files with winzip, but on a hunch, i opened it with winrar and it worked. weird o.0

thanks, however indirectly, you helped. :P 
 
Got my SC2 CE today. I have 2x 10-day WoW passes for people, and 2x SC2 Guest Passes for people. If you want one. 
I Just Typed Celephais.com 
By accident. Wtf. 
Telejanos. 
Telejanos72 was the last version with all paks in it. But it has been gone since then.
For developpers it is the true thing
Version 8.02 is much smaller and is the last mini version Tei did publish.

I like to see the fireballs with all that colour. 
 
it's a good thing you sent telejano72. for some reason, mlook doesn't work properly in v802.

sadly, it ended up not mattering in the end because the telejano engine has the same problem for me as stock fitzquake did-- the timing problem with 64bit multicore cpu. :P 
Wow 
celephais.com...wtf

That goes on for a while too. I expected some sort of significant conclusion or event or finality, but...nope. Just the same stuff, then it loops.

Dude is stylin 
Seconded ! 
celephais.com...wtf

Please remove this shit from the internet please :P 
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