#19024 posted by gb on 2010/07/22 19:39:03
Quake 2?
Yus
#19025 posted by rj on 2010/07/23 00:41:36
EDuke 32 Engine Author @ QuakeOne Forums ...
#19026 posted by Baker on 2010/07/23 13:21:11
http://www.eduke32.com/images/shots/polymer2.jpg
For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread: http://quakeone.com/forums/quake-talk/quake-central/5740-duke-back.html
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games ;-)
#19027 posted by Zwiffle on 2010/07/23 15:17:34
Holy...
This is ...
I mean ...
I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me.
#19028 posted by necros on 2010/07/23 20:28:03
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well.
#19029 posted by biff_debris on 2010/07/24 06:33:10
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet.
#19030 posted by biff_debris on 2010/07/24 17:24:26
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up...
Biff
#19031 posted by Zwiffle on 2010/07/24 18:11:18
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/
#18983
#19032 posted by madfox on 2010/07/24 20:42:12
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
can not record - already connected to server
client demo recording must be start before connecting.
#19033 posted by negke on 2010/07/24 21:47:49
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
Duke Noobem.
#19034 posted by biff_debris on 2010/07/24 23:50:52
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version.
Zwiffle
#19035 posted by biff_debris on 2010/07/24 23:52:12
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it...
#19036 posted by necros on 2010/07/25 03:16:55
but I dunno if it's necessarily better than the original version
for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P
#19037 posted by biff_debris on 2010/07/26 18:23:55
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though.
Telejano Quake
#19038 posted by necros on 2010/07/28 00:51:31
is there a working link somewhere? the rar file from the telejano homepage is corrupted. :x
Telejanos72
#19039 posted by madfox on 2010/07/28 03:06:13
telejanos is gone.
I have the telejanos72 and update,august 2004.
Last release, check your email.
Or/and
#19040 posted by madfox on 2010/07/28 03:11:24
Yeah
#19041 posted by necros on 2010/07/28 05:04:13
that's the one that's corrupted.
Actually
#19042 posted by necros on 2010/07/28 05:05:26
normally i open .rar files with winzip, but on a hunch, i opened it with winrar and it worked. weird o.0
thanks, however indirectly, you helped. :P
#19043 posted by Zwiffle on 2010/07/28 19:53:05
Got my SC2 CE today. I have 2x 10-day WoW passes for people, and 2x SC2 Guest Passes for people. If you want one.
I Just Typed Celephais.com
#19044 posted by ijed on 2010/07/28 22:09:40
By accident. Wtf.
Telejanos.
#19045 posted by madfox on 2010/07/28 23:28:05
Telejanos72 was the last version with all paks in it. But it has been gone since then.
For developpers it is the true thing
Version 8.02 is much smaller and is the last mini version Tei did publish.
I like to see the fireballs with all that colour.
#19046 posted by necros on 2010/07/29 00:55:21
it's a good thing you sent telejano72. for some reason, mlook doesn't work properly in v802.
sadly, it ended up not mattering in the end because the telejano engine has the same problem for me as stock fitzquake did-- the timing problem with 64bit multicore cpu. :P
Wow
#19047 posted by pjw on 2010/07/29 04:15:17
celephais.com...wtf
That goes on for a while too. I expected some sort of significant conclusion or event or finality, but...nope. Just the same stuff, then it loops.
Dude is stylin
Seconded !
#19048 posted by JPL on 2010/07/29 08:18:00
celephais.com...wtf
Please remove this shit from the internet please :P
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