Well
#19013 posted by Tronyn on 2010/07/21 00:58:24
Carl Sagan was awesome, but 2001 pwns Contact. I haven't read either book, but I have read a collection of 50 or so Arthur C Clarke stories, and that was amazing.
#19014 posted by necros on 2010/07/21 01:02:28
yeah, the film wasn't great or anything, but the build up sequence with the machine starting and the really evocative shots of it were really cool and fun to watch.
2001 is awesome in it's own way, especially considering the time in which it was made. there were some truly awe inspiring visuals back then that are still very cool today.
Metl
#19015 posted by negke on 2010/07/21 21:50:23
Seen this? http://www.doomworld.com/idgames/?id=16095 Apparently some identity theft trolling attempt. It's actually ant.bsp renamed to wad. There's one for Glassman's castle map, too.
Negke:
#19016 posted by metlslime on 2010/07/21 23:08:36
no; that's crazy and inexplicable.
Don't Worry Though
#19017 posted by negke on 2010/07/22 00:32:25
The /idgames admin has been notified - those entries should be removed soon.
#19018 posted by stevenaaus on 2010/07/22 11:45:48
Thats your email too. You're going to get spam doing that shit, laugh.
New Q2Cafe Mapping Contest
#19019 posted by negke on 2010/07/22 15:32:00
#19020 posted by Spirit on 2010/07/22 16:54:12
That site's color scheme is a perfect hors d'�uvre for the beauty of Quake 2.
Hmm
#19021 posted by nonentity on 2010/07/22 17:16:00
Sweet jesus my eyes
I Quite Like It
#19022 posted by ijed on 2010/07/22 17:24:21
Not sure if I'll feel the same when the mescaline speedbomb wears off.
Party Like It's 1997!
#19023 posted by rj on 2010/07/22 18:32:05
semi-related, have there been any decent q2sp releases in recent years? when i say recent, the last 5-6 will probably suffice :)
#19024 posted by gb on 2010/07/22 19:39:03
Quake 2?
Yus
#19025 posted by rj on 2010/07/23 00:41:36
EDuke 32 Engine Author @ QuakeOne Forums ...
#19026 posted by Baker on 2010/07/23 13:21:11
http://www.eduke32.com/images/shots/polymer2.jpg
For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread: http://quakeone.com/forums/quake-talk/quake-central/5740-duke-back.html
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games ;-)
#19027 posted by Zwiffle on 2010/07/23 15:17:34
Holy...
This is ...
I mean ...
I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me.
#19028 posted by necros on 2010/07/23 20:28:03
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well.
#19029 posted by biff_debris on 2010/07/24 06:33:10
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet.
#19030 posted by biff_debris on 2010/07/24 17:24:26
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up...
Biff
#19031 posted by Zwiffle on 2010/07/24 18:11:18
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/
#18983
#19032 posted by madfox on 2010/07/24 20:42:12
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
can not record - already connected to server
client demo recording must be start before connecting.
#19033 posted by negke on 2010/07/24 21:47:49
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
Duke Noobem.
#19034 posted by biff_debris on 2010/07/24 23:50:52
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version.
Zwiffle
#19035 posted by biff_debris on 2010/07/24 23:52:12
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it...
#19036 posted by necros on 2010/07/25 03:16:55
but I dunno if it's necessarily better than the original version
for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P
#19037 posted by biff_debris on 2010/07/26 18:23:55
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though.
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