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Well 
Carl Sagan was awesome, but 2001 pwns Contact. I haven't read either book, but I have read a collection of 50 or so Arthur C Clarke stories, and that was amazing. 
 
yeah, the film wasn't great or anything, but the build up sequence with the machine starting and the really evocative shots of it were really cool and fun to watch.

2001 is awesome in it's own way, especially considering the time in which it was made. there were some truly awe inspiring visuals back then that are still very cool today. 
Metl 
Seen this? http://www.doomworld.com/idgames/?id=16095 Apparently some identity theft trolling attempt. It's actually ant.bsp renamed to wad. There's one for Glassman's castle map, too. 
Negke: 
no; that's crazy and inexplicable. 
Don't Worry Though 
The /idgames admin has been notified - those entries should be removed soon. 
 
Thats your email too. You're going to get spam doing that shit, laugh. 
New Q2Cafe Mapping Contest 
 
That site's color scheme is a perfect hors d'�uvre for the beauty of Quake 2. 
Hmm 
Sweet jesus my eyes 
I Quite Like It 
Not sure if I'll feel the same when the mescaline speedbomb wears off. 
Party Like It's 1997! 
semi-related, have there been any decent q2sp releases in recent years? when i say recent, the last 5-6 will probably suffice :) 
 
Quake 2? 
Yus 
 
EDuke 32 Engine Author @ QuakeOne Forums ... 
http://www.eduke32.com/images/shots/polymer2.jpg

For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.

Thread: http://quakeone.com/forums/quake-talk/quake-central/5740-duke-back.html

Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".

A rare cross-community interaction from back when they knew how to make games ;-) 
 
Holy...

This is ...

I mean ...

I'm sorry I'm just so emotional. This is like the greatest thing that's ever happened to me. 
 
i used eduke32 a few months back to replay the entire game. was a lot of fun and got me playing a bunch of other old games as well. 
 
Oh this is great -- it's even got a tuned-up Build editor, too! Suh-weet. 
 
Can't seem to get the Polymer renderer to work though. Consulting with the eduke irc channel to see what's up... 
Biff 
Got the mapster to work, just had to put it in windowed mode and I was drawing sectors in no time ... but I forgot everything I learned about the build engine apparently =/ 
#18983 
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.

can not record - already connected to server
client demo recording must be start before connecting. 
 
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame. 
Duke Noobem. 
Never mind, it had been running, but without the hi-res textures and models. It all looks fairly nice, but I dunno if it's necessarily better than the original version. 
Zwiffle 
I've never seriously given Build a chance, so I figure this could be my best time to noodle with it... 
 
but I dunno if it's necessarily better than the original version

for me at least, it wasn't so much that it was better than the original, but rather that it ran at all. :P 
 
I've got to hand it to the guys doing the hi-res stuff, too. They seem not only to be paying attention to details of the original textures, but even on keeping some kind of consistency to the whole thing. Hoping normalmaps can be implemented on the models soon, though. 
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