Maybe In An Over-simplified Way...
#18963 posted by generic on 2010/07/18 19:07:39
Mercs/Marines gibbing monsters in drab, brownish 3D environments.
Hmm
#18964 posted by nonentity on 2010/07/19 01:57:15
How can you not have liked Unreal? I've said it before (and I'm sure I'll say it again) but the epic vista when you left the Ryker (I think that was the name of the prison ship) for the first time at the start of level 2 was unparalled at the time.
Right
#18965 posted by Tronyn on 2010/07/19 02:50:04
I remember finding that amazing at the time (and the skaarj running away in the level before - both very cinematic bits, which the game was clearly aiming at) - but, he was playing it later, not at the time.
Finally.
#18966 posted by Shambler on 2010/07/19 10:30:45
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)
people really are shit, thanks god I have a life... go fuck your selfs
Assholes bewind computers hiding...
Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF
I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes
#tf beef has reached a suitable level of wholesome interaction. Hurrah for Trinca <3 xxx
Gears, Unreal, Etc.
#18967 posted by Shambler on 2010/07/19 10:37:50
Gears looked cool to me, I was well keen to play it. The gritty sci-fi style, proper monsters, and straight-up shooting looked good. Didn't look super-amazing but looked a good shooter, bit like an updated Q2 I guess. I just couldn't hack the controls, didn't feel right at all, weird as other 3PSs like FAKK2 felt fine. If it had been proper FPS then I'm sure I'd have liked it.
NNTTTT is right about Unreal, how can you diss it?? Looked great at the time, awesome skies, liquids, detail textures, massive maps and scale, great variety of maps with some dramatic themes (Sunspire, Na Pali Haven, Trench, Bluff Eversmoking etc), cool monsters, varied weapons, NPCs (and it touches like this and scripting and shit before HL did, overshadowed my arse), funky little power-ups. Yeah okay the pacing was slow and the combat wasn't as visercal and chunky as it should have been, other than that a total classic.
P.S. #offtopic, back to Trinca plz
Unreal
#18968 posted by nitin on 2010/07/19 11:53:00
been playing some new custom maps lately and tell you what it can still look great despite the dated engine. Gameplay takes a bit more to get right but in proper maps, I love it. Sure its more cat and mouse than quake, but in the right hands, it works brilliantly.
Have a one pack to go, if anyone's interested, I can post a news items with some links.
Hmm
#18969 posted by nonentity on 2010/07/19 12:05:19
I can accept that Tronyn, but it raises an interesting point about playing old games (not replaying, that's more a nostaligia trip), I feel you have to, to a certain extent, judge/view them in context of when they were released. Comparing them to 'modern' games seems unfair, especially given the inherent technological dependancy of computer games (it's possible to compare films from today and the 50s since they can be judged on largely the same standards). It's akin to comparing the original silent movies to the Godfather trilogy.
I dunno, I'd be interested to hear your views, but I think you have to look at them in almost a 'historical' context...
Nonentity
#18970 posted by JPL on 2010/07/19 13:07:38
(it's possible to compare films from today and the 50s since they can be judged on largely the same standards)
Wrong if you consider special effects and digital images insertion in nowadays movies...
Technology evolution has to be taken into account, and comparing 50 years ago movies with nowadays movie is for me trying to compare horses and cars performances: let's do it apple to apple please ;)
Only If You Are Comparing Effects Though
#18971 posted by nitin on 2010/07/19 13:17:02
from a storytelling perspective, you can compare.
But graphics are such a big part of games, its much harder to do.
Nitin
#18972 posted by JPL on 2010/07/19 13:22:51
What I said: just try to compare "War of the Worlds" original (1953) and remake (2005) movies.. almost same story, different results...
... Same For..
#18973 posted by JPL on 2010/07/19 13:24:30
"The Day the Earth Stood Still".. original movie in 1951, remake in 2008.. same story, different results....
Anyway
Yes, Dammit
#18974 posted by Spirit on 2010/07/19 13:59:11
The new ones are much better because they used special effects!
Unreally...
#18975 posted by generic on 2010/07/19 14:34:15
When I played Unreal for the first time, I had already completed Quake, Hexen II, Quake II, Half-life, Heretic II, and most of SIN. I am not saying that the game didn't contribute anything to the FPS genre but, by that time, it wasn't offering much more than what I had already seen.
Jpl
#18976 posted by nitin on 2010/07/19 14:35:54
day the earth stood still original shits all over the remake.
War of the Worlds not so much IMHO, but the original holds its own in storytelling, the remake has much better effects and uses them well to be successful as an action adventure.
Huh
#18977 posted by Drew on 2010/07/19 14:38:55
I didn't think anyone had seen The Day The Earth Stood Still remake.
Also
#18978 posted by nitin on 2010/07/19 14:39:15
storytelling is not the same as story.
Drew
#18979 posted by nitin on 2010/07/19 14:39:56
I had to, just to see how bad it could be.
Yeah
#18980 posted by Tronyn on 2010/07/19 19:01:04
I agree about judging old games by the standards of their times; I also think that the new/old movies things can apply to new/old games - new games seem a lot flashier and more shallow (hollywoodized) than games 10 years ago. It's harder to make new intellectual property in both games and movies now.
This Is....
#18981 posted by JPL on 2010/07/19 20:55:50
... evilution of Humanity :P
Neg, Demos That Start From Map Loading
#18982 posted by necros on 2010/07/19 22:34:03
how do you do that? that seems like an invaluable thing for testing. a lot of times, i've died more than half way through and have no first run demo of the last part of a map.
#18983 posted by negke on 2010/07/19 22:42:42
After dying, stop the current demo recording. Disconnect. Then start a new recording in the console but without entering the map name this time. Load the savegame.
It's indeed an invaluable method - doing a demo of one's "first run" should always be understood as recording a demo of the "first run-THROUGH", particularly for beta testing. Otherwise, it's pretty useless.
!
#18984 posted by necros on 2010/07/20 01:36:51
that's awesome! i never knew you could do that, thanks!
#18985 posted by gb on 2010/07/20 04:19:45
Tronyn: Yet the same doesn't apply to books, or music. There is still heaps of good music, just not in the mainstream charts... there are also heaps of good films for example coming out of Scandinavia or Germany. It's just that no one in Hollywood notices.
The Hollywood comparison is an america-centric view.
#18986 posted by gb on 2010/07/20 04:22:08
negke: It's not useless to see where the player died, and the stuff that happened before that can still contain valuable info.
Books Have Gone Way Backwards Imho
#18987 posted by stevenaaus on 2010/07/20 09:23:37
Partly because of the dilution of talent to other media, partly lost skills, and also because the printing press is so accessible. (Look at the quality of the average forum post on the web). Not to say classics don't happen anymore, but they're hard to find.
Everything has changed anyway.. there's no chance i'd ever get round to reading tolstoy or hugo today. We're just too artsy busy with crappy electronic stuff i love like games, sport, cinema, music.
...Today my box set of Kinski/Herzog arrived from the UK for 18 quid ;>
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