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Well it sold a lot of copies, that's what it did right. I just don't know why it sold a lot of copies. The combat felt worse than almost any other shooter I've played, the characters were awful, the story was shit, the monsters were boring, the settings were boring, the guns were boring, the cut scenes were sooooo choppy and dropped to like 2 or 3 fps in some cases (totally unsure about that one), a lot of the design was just uninspired.

I guess you could say the Lancer is cool, but really, chainsaws have existed in shooters for quite a long time. I'm *guessing* that Gears sold a shit ton simply because it was hard core. It had gore, guns and Duke Nukem-esque testerone-testicled characters. I could probably write up a small essay detailing everything I thought was bad with the game, but I would have a hard time finding anything I thought was really good. 
 
I should say that I played Gears recently after avoiding it for a long time - perhaps it was a nice change of pace when it came out and I just showed up late. But I avoided it when it first came out because it looked bad imo in the first place, so maybe my opinion was unaffected by my delay in playing the game anyway. 
FUN DAY AT SHOOI RITEN BY JAMESHOOKS 
 
 
Zwiffle

OK. I really don't have anything to say if you hated every single aspect of the game. I guess we'll just move on, thanks! 
 
but this time I can garantie is my last time
Laugh. 
I'm Sick Of Almost You Assholes! 
 
Wow , Trinca! 
 
I'm Sick Of Almost You Assholes 
I am not sure whether I should be offended or smug.

"To be or not to be, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of blah, blah, blah." 
Gears, Unreal, Etc. 
Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love, i.e. a monotone FPS with tons of gore. Unfortunately, I was put off by the cover-style gameplay and never finished it. One day, perhaps...

As for Unreal, I first played it when Half-life was king and it just couldn't compete then. Now that I am playing through the Gold version again, it feels a lot like a collection of old, gimmick-style Quake maps with some seriously slow pacing. Still, I am looking forward to the Return to Na Pali, which I have never played. 
 
"Gears intrigued me when it first came out because it looked like a modern version of the Quake we all know and love"

... it did?! 
Maybe In An Over-simplified Way... 
Mercs/Marines gibbing monsters in drab, brownish 3D environments. 
Hmm 
How can you not have liked Unreal? I've said it before (and I'm sure I'll say it again) but the epic vista when you left the Ryker (I think that was the name of the prison ship) for the first time at the start of level 2 was unparalled at the time. 
Right 
I remember finding that amazing at the time (and the skaarj running away in the level before - both very cinematic bits, which the game was clearly aiming at) - but, he was playing it later, not at the time. 
Finally. 
#18949 posted by [85.138.15.226] on 2010/07/17 16:23:18
Awesome, finaly I found out who block me and remove my op from #tf :)

people really are shit, thanks god I have a life... go fuck your selfs

Assholes bewind computers hiding...

Spirit best thing I did was removing my page from QuaDdicted... FUCK OFF

I will not bother you fagets and niggers lovers anymore... delete mirc! and remove this page also but this time I can garantie is my last time... I'm sick of almost you assholes


#tf beef has reached a suitable level of wholesome interaction. Hurrah for Trinca <3 xxx 
Gears, Unreal, Etc. 
Gears looked cool to me, I was well keen to play it. The gritty sci-fi style, proper monsters, and straight-up shooting looked good. Didn't look super-amazing but looked a good shooter, bit like an updated Q2 I guess. I just couldn't hack the controls, didn't feel right at all, weird as other 3PSs like FAKK2 felt fine. If it had been proper FPS then I'm sure I'd have liked it.

NNTTTT is right about Unreal, how can you diss it?? Looked great at the time, awesome skies, liquids, detail textures, massive maps and scale, great variety of maps with some dramatic themes (Sunspire, Na Pali Haven, Trench, Bluff Eversmoking etc), cool monsters, varied weapons, NPCs (and it touches like this and scripting and shit before HL did, overshadowed my arse), funky little power-ups. Yeah okay the pacing was slow and the combat wasn't as visercal and chunky as it should have been, other than that a total classic.

P.S. #offtopic, back to Trinca plz 
Unreal 
been playing some new custom maps lately and tell you what it can still look great despite the dated engine. Gameplay takes a bit more to get right but in proper maps, I love it. Sure its more cat and mouse than quake, but in the right hands, it works brilliantly.

Have a one pack to go, if anyone's interested, I can post a news items with some links. 
Hmm 
I can accept that Tronyn, but it raises an interesting point about playing old games (not replaying, that's more a nostaligia trip), I feel you have to, to a certain extent, judge/view them in context of when they were released. Comparing them to 'modern' games seems unfair, especially given the inherent technological dependancy of computer games (it's possible to compare films from today and the 50s since they can be judged on largely the same standards). It's akin to comparing the original silent movies to the Godfather trilogy.

I dunno, I'd be interested to hear your views, but I think you have to look at them in almost a 'historical' context... 
Nonentity 
(it's possible to compare films from today and the 50s since they can be judged on largely the same standards)

Wrong if you consider special effects and digital images insertion in nowadays movies...

Technology evolution has to be taken into account, and comparing 50 years ago movies with nowadays movie is for me trying to compare horses and cars performances: let's do it apple to apple please ;) 
Only If You Are Comparing Effects Though 
from a storytelling perspective, you can compare.

But graphics are such a big part of games, its much harder to do. 
Nitin 
What I said: just try to compare "War of the Worlds" original (1953) and remake (2005) movies.. almost same story, different results... 
... Same For.. 
"The Day the Earth Stood Still".. original movie in 1951, remake in 2008.. same story, different results....

Anyway 
Yes, Dammit 
The new ones are much better because they used special effects! 
Unreally... 
When I played Unreal for the first time, I had already completed Quake, Hexen II, Quake II, Half-life, Heretic II, and most of SIN. I am not saying that the game didn't contribute anything to the FPS genre but, by that time, it wasn't offering much more than what I had already seen. 
Jpl 
day the earth stood still original shits all over the remake.

War of the Worlds not so much IMHO, but the original holds its own in storytelling, the remake has much better effects and uses them well to be successful as an action adventure. 
Huh 
I didn't think anyone had seen The Day The Earth Stood Still remake. 
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