It Can Get Messy
also it crashes a lot right now, but due to bugs in the vertex manipulation code. Those will be fixed soon, and then it should be stable. But in any case, it will not create new vertices at all. All the remaining brushes will use the vertices of the minuend and those of the subtrahend. In many cases, this will work out fine.
Oops!... +FifthElephant
#1873 posted by JohnisonBoa on 2015/10/17 02:30:48
I try to make elevators, sequences, doors, and Sequences, I�m making a map like the Q1 E1M1 for a 3 episode proyect, 7 levels aprox by episode and I want to know what is the action(spawnflag?) of the door(e1m1 style door), toggle?, start open?, don't link? Help D:
Decent Csg Subtract...
#1875 posted by
Kinn on 2015/10/17 03:12:47
...isn't the brush manipulation function that we need right now, but it's the one that we deserve.
(i've no idea what i'm on about tbh, i'm a little bit drunk)
All Them Tools....
#1876 posted by
khreathor on 2015/10/17 07:09:27
Now I only need external light map importing, and proper smooth shading... and this will be ultimate overkill :D
I Don't Know How To Set It Up
#1877 posted by info_player_IDK on 2015/10/22 04:32:06
I was on YouTube trying to find out how to use the Jackhammer editor when I saw this one, and it looked great and I would have no problems with it because it's meant for only one game.
I downloaded it and extracted it from the folder and made a short cut of the .exe for my desktop and I got the Darkplaces engine and the Shareware version of Quake that I had to get for id1 pak files and I can run the game right but I don't know how to get the Quake map maker working in the program at the bottom there's a box that box has stuff its trying find and below all the stuff it can't find one after the other. and I can't find any of the textures and all the entities are boxes.
And when I go to map properties I can't find the files I think it needs from the Quake files like the fdg.
I Just Want To See My My Name Changes Color
#1879 posted by
brutecold on 2015/10/22 17:26:48
info_player:
go on preferences and "choose" your "quake path" (its Quake main folder) that will fix the
entities.
here explain it better (its the second step)
http://kristianduske.com/trenchbroom/docs/
as for the textures you need go to
edit>Map Properties
and click on the "+" button to get your
.wad file
you can download a .wad here https://www.quaddicted.com/files/wads/
I recommend watching this video ;)
https://www.youtube.com/watch?v=Wr9FR1W1JFE
I GOT IT TO WORK THAnk You Brutecold!
File Help
#1881 posted by JohnisonBoa on 2015/10/28 01:21:16
So I�m looking the entity definitions and I looked a Centurion, hammer, and more, but, I don't have those files. Where I can get .mdl models?
That Sounds Like
#1882 posted by
ijed on 2015/10/28 13:03:54
One of the expansion packs.
Dissolution of eternity, or Scourge of Armagon.
Or maybe the Quoth mod, I think it has both those included as well.
#1883 posted by
Joel B on 2015/10/28 16:06:06
Scourge doesn't have a Centurion, but it does have a Centroid... (and a hammer)
Some More CSG Subtract
before and
after
The algorithm is now done. It can't find a beautiful solution in all cases, but most things that mappers would regularly use subtraction for should be fine.
Is this in the latest build?
Also, I am having trouble setting up mod directories. In TB1 you can select which mod directory and it will show the models and stuff but I can't find the option in TB2.
#1887 posted by
necros on 2015/10/31 00:43:47
this just means someone is going to subtract a sphere from a cube.
Necros
of course I am, why else would I need a subtract tool? ;)
#1889 posted by
JneeraZ on 2015/10/31 00:56:47
What would be handy would be if it automatically created a group from the resulting brushes.
Fifth
Isn't that in the entity inspector at the bottom? Or the map inspector?
Ok, I've figured it out... using TB2 is like trying to find something in your room after your mum has cleaned it.
Haha
Yeah, but I'm going to take some of the UI changes back before the final release. But this particular setting stays where it is ;-)
#1894 posted by
JneeraZ on 2015/10/31 15:23:15
Your Mom hasn't cleaned my room in ages. It's a mess in here.
#1895 posted by
JneeraZ on 2015/11/07 18:22:41
Does TB2 have it's own bug list? I can't remember and can't find a link if it does...