News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
 
Yeah, I fixed that a while back. There are still duplicate ' though, minor fix but me and motivation... 
Necros 
How do you get the pointfile data to show in Radiant? 
Load It From The Menu? 
 
Hmm 
Hmm 
Hmm 
Hey look, Tim Schafer got publicity from calling industry figures names, maybe I can do the same (Robert Kotick is a prick btw).

Having said that (and despite not having met the man), I seem to have it in my brain that Mark Rein is a dick based on some shit from years ago altho I can't for the life of me remember what said shit was... (any ideas?).

Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;) 
 
It's a question of scale. For Epic, wooing and converting a single person is a waste of time. For Cliffski, it's worth it. 
Hmm 
Oh of course, that was the majority of point (albeit expressed in an aggy 'I haven't had my coffee yet' way).

But in which case it's probably not the best thing to scoff at when at an indie dev panel discussion... 
 
I know you said you're running without coffee but I did find this vaguely offensive:

"Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)"

Was that aimed at Epic? If so, that's pretty unfair. We put a lot of effort and design iteration into our games and we certainly don't target the lowest common denominator. 
Yeah 
gears of war or that new game that cliffyb showed seriously appeal to my intellectual desire to widen my horizon. 
Bulletstorm 
Looks like a lot of fun. It really does. It's kind of odd, because I don't like a single Epic game at all, but all their spin-off stuff is pretty amazing imo (Bullet Storm, Bioshocks, et al) but Gears/Unreal just totally piss me off design-wise. I was literally angry when I played Gears of War, I didn't agree with any of the design choices except for the reload mechanic.

No offense Willem, Gears 2 was loads better than Gears, but it still sucks. Also, I saw your pic in the credits!

This has nothing to do with the current topic of who's a dick/who's not a dick, Clifford seems like a cool guy, I just can't stand his games. /tangent 
 
I can see this discussion is headed for great places so I'm out. Go play some Gratuitous Space Battles, megaman, and expand your mind. 
<- 
oh god, this newschool "please don't use sarcasm or I'll cry!?" attitude is quite limiting the amount of hilariousness and fun on this board. Or maybe I just remember it wrong. 
 
Try to be funnier. 
Neg 
i've been meaning to get pointfile handling into my gui but i only really code stuff like that when i need it (like say, i had a map that had dozens of leaks might get my ass in gear to do it).

anyway, depends what radiant you are using. if you're using gktr 1.4, you just need to copy the .pts file into the folder where the original map is (where your editor is opening it from) and rename it to .lin. sikkpin's qe3 will load the .pts directly. 
Hmm 
Hmm Hmm Hmm Hmm Hmm Hmm can people please think of a new post title? Kthx. 
By The Way 
If there is a company that targets the lowest common denominator among people, it's certainly id. 
"Poke The Willem"-time? 
 
Hey Gb 
just for fun, i tried out the rotater stuff without hmap2 (that thing has not managed to compile a single map so far, it either fails on terrain or just flat out hangs) on aguirre's qbsp. the rotation works but the bmodel is non-solid (even though the qc specifies it to be solid) so it looks like qbsp is discarding the collision information or something? 
Append 
you can shoot it, interestingly enough, and grenades bounce off of it, so it's only discarding hull1/2 collision. very strange!

in my head, this would seems like not as big a deal to shoehorn it into the compiler as originally thought? 
I Think 
those facebook games are the ones going for the lowest common whatevernator. They just get any and all casual fans to play as much as possible, because that's their business model. Pennies from millions of people is still a lot of money. 
Necros 
Got it, thanks. Renaming the .pts to .lin rang a bell, but I must have done something wrong when I first tried it. 
Hmm 
I missed the flames? boo! ;p

And nah Willem, it wasn't aimed specifically at Epic (far from it in fact), more at the mainstream games industry as a whole (altho you have to admit, Epic is to a greater or lesser extent part of that mainstream).
I'm also aware that even at the worst dev companies, there are talented, hard working individuals who are forced to carry out bad design decisions foisted upon them by management/publishers (and my comments definately weren't aimed at them).

I'm actually a fan of most of Epic's games, the only thing that I truly dislike in them is the testorone filled characters in Gears (which do seemed aimed at a casual frat boy market). If you mentally filter that out then they're thoroughly enjoyable mindless killing. Kudos.


Oh, and Sleep, dunno what you mean? I haven't been using it that long...

http://celephais.net/board/view_thread.php?id=1&start=28&end=28

(yeh, I was a sarcy bastid back then too) 
Necros 
Compiling rotators with treeqbsp has some of them working and nonsolid, but some not working and solid.

Compiling the rotatetest.map with treeqbsp makes the rotate_continuous work, but not the doors since they again don't collide, and the engine eventually crashes with SV_RecursiveHullCheck: Bad node number.

In e1m2rq some rotate_doors "work", and others don't.

I guess the fact that it sometimes "works" is explained by the similarity of this setup to the Hipnotic conventions.

I don't know how to fix this in the map compiler offhand though. My understanding of BSP isn't good enough.

It's a problem that there is no active tool coder remaining in the Q1 community who specializes in map compilers. hmap2 is still maintained, but LH is pretty busy.

hmap2 compiles rotatetest.map just fine, try it. It also compiles e1m2rq.map which isn't small or uncomplicated. It's unforgiving though, and doesn't understand some of our new entities like func_water.

Engine coding is already a stretch for me. I can't sit down and get into tool coding now.

Maybe we should raise the bounty on this. Otherwise we'll have to make our maps work with hmap2 for now. It does work of course, it just has problems with some maps that compiled fine under tree/txqbsp and may contain some errors that the latter don't choke on, but hmap2 does.

I have mailed LH about this, but haven't heard back. I suggest you do the same and send him the problematic maps. 
Hang On 
If you decide to play Gears of War, arent you the stupid one for expecting an intellectual challenge?

I havent played it all but trying it out at a friend's place, it does exactly what it says on the cover (minus the overdone military comarderie), a fun blast em up with good graphics. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.