#18916 posted by gb on 2010/07/13 19:54:41
Al would appreciate a link.
#18917 posted by necros on 2010/07/13 20:33:16
http://www.btinternet.com/~chapterhonour/tut/pusher/pusher1.html this right?
i had forgotten about that. i'll be honest with you though, it kind of went over my head. :S
i guess helpers are just easier to keep track of because they're so much simpler. just set your .ltime high so that the bmodel is active and go to town. :P
#18918 posted by gb on 2010/07/13 22:23:38
Since the helper stuff works and the helper ents could potentially be used for other stuff (play sounds, for example) I might keep them.
Hey
#18919 posted by necros on 2010/07/16 04:37:25
i just reviewed a map on quaddicted and it brought me back to the map page! cool! ^_^
#18920 posted by Spirit on 2010/07/16 12:25:05
Yeah, I fixed that a while back. There are still duplicate ' though, minor fix but me and motivation...
Necros
#18921 posted by negke on 2010/07/16 13:01:27
How do you get the pointfile data to show in Radiant?
Load It From The Menu?
#18922 posted by megaman on 2010/07/16 13:10:49
Hmm
Hmm
Hmm
#18925 posted by nonentity on 2010/07/16 16:50:30
Hey look, Tim Schafer got publicity from calling industry figures names, maybe I can do the same (Robert Kotick is a prick btw).
Having said that (and despite not having met the man), I seem to have it in my brain that Mark Rein is a dick based on some shit from years ago altho I can't for the life of me remember what said shit was... (any ideas?).
Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)
#18926 posted by JneeraZ on 2010/07/16 17:04:45
It's a question of scale. For Epic, wooing and converting a single person is a waste of time. For Cliffski, it's worth it.
Hmm
#18927 posted by nonentity on 2010/07/16 17:09:04
Oh of course, that was the majority of point (albeit expressed in an aggy 'I haven't had my coffee yet' way).
But in which case it's probably not the best thing to scoff at when at an indie dev panel discussion...
#18928 posted by JneeraZ on 2010/07/16 17:15:51
I know you said you're running without coffee but I did find this vaguely offensive:
"Anyways, surely creating one loyal customer through a relatively small amount of effort/good relations with the public is a good way to go for indie devs, and certainly more human (and more decent) than creating a mass market product aimed at the lowest common denominator and then using an expensive advertising campaign to promote it... (indies can't afford tv slots ;)"
Was that aimed at Epic? If so, that's pretty unfair. We put a lot of effort and design iteration into our games and we certainly don't target the lowest common denominator.
Yeah
#18929 posted by megaman on 2010/07/16 17:57:50
gears of war or that new game that cliffyb showed seriously appeal to my intellectual desire to widen my horizon.
Bulletstorm
#18930 posted by Zwiffle on 2010/07/16 18:33:17
Looks like a lot of fun. It really does. It's kind of odd, because I don't like a single Epic game at all, but all their spin-off stuff is pretty amazing imo (Bullet Storm, Bioshocks, et al) but Gears/Unreal just totally piss me off design-wise. I was literally angry when I played Gears of War, I didn't agree with any of the design choices except for the reload mechanic.
No offense Willem, Gears 2 was loads better than Gears, but it still sucks. Also, I saw your pic in the credits!
This has nothing to do with the current topic of who's a dick/who's not a dick, Clifford seems like a cool guy, I just can't stand his games. /tangent
#18931 posted by JneeraZ on 2010/07/16 18:44:07
I can see this discussion is headed for great places so I'm out. Go play some Gratuitous Space Battles, megaman, and expand your mind.
<-
#18932 posted by megaman on 2010/07/16 19:08:19
oh god, this newschool "please don't use sarcasm or I'll cry!?" attitude is quite limiting the amount of hilariousness and fun on this board. Or maybe I just remember it wrong.
#18933 posted by JneeraZ on 2010/07/16 19:22:21
Try to be funnier.
Neg
#18934 posted by necros on 2010/07/16 19:31:58
i've been meaning to get pointfile handling into my gui but i only really code stuff like that when i need it (like say, i had a map that had dozens of leaks might get my ass in gear to do it).
anyway, depends what radiant you are using. if you're using gktr 1.4, you just need to copy the .pts file into the folder where the original map is (where your editor is opening it from) and rename it to .lin. sikkpin's qe3 will load the .pts directly.
Hmm
#18935 posted by SleepwalkR on 2010/07/16 20:08:08
Hmm Hmm Hmm Hmm Hmm Hmm can people please think of a new post title? Kthx.
By The Way
#18936 posted by SleepwalkR on 2010/07/16 20:09:17
If there is a company that targets the lowest common denominator among people, it's certainly id.
"Poke The Willem"-time?
#18937 posted by Spirit on 2010/07/16 20:09:46
Hey Gb
#18938 posted by necros on 2010/07/16 20:13:34
just for fun, i tried out the rotater stuff without hmap2 (that thing has not managed to compile a single map so far, it either fails on terrain or just flat out hangs) on aguirre's qbsp. the rotation works but the bmodel is non-solid (even though the qc specifies it to be solid) so it looks like qbsp is discarding the collision information or something?
Append
#18939 posted by necros on 2010/07/16 20:16:20
you can shoot it, interestingly enough, and grenades bounce off of it, so it's only discarding hull1/2 collision. very strange!
in my head, this would seems like not as big a deal to shoehorn it into the compiler as originally thought?
I Think
#18940 posted by Zwiffle on 2010/07/16 20:19:26
those facebook games are the ones going for the lowest common whatevernator. They just get any and all casual fans to play as much as possible, because that's their business model. Pennies from millions of people is still a lot of money.
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