#161
#165 posted by anonymous user on 2018/02/28 17:52:55
I recommend giving Ion Maiden a spin. I've been playing it this morning and thoroughly enjoying.
#166 posted by Tribal on 2018/02/28 18:03:16
Ion Maiden looks awesome!
A female version of Duke Nukem...
I like it =D
#167 posted by anonymous user on 2018/02/28 23:50:14
The Ion Maiden demo is pretty much unplayable on my PC. Severe frame rate drops in the starting area just by turning the camera. The starting area is really small so it's baffling to me how bad performance is.
#169 posted by Tribal on 2018/03/01 02:01:49
Gggmanlives made a review of Ion Maiden's demo:
https://www.youtube.com/watch?v=Fp7FvJcoINE
#168 Beyond Pathetic And Will Always Get Censored.
#170 posted by Shambler on 2018/03/01 10:09:15
GGMan Review.
#171 posted by Shambler on 2018/03/01 10:16:09
I like how he talks about it being good for a "20 year old" engine that's been updated. 20 years old would be 98 i.e. Unreal, I would be happy to see how this looked on an updated Unreal engine......
Still if you're into that sort of thing i.e. pixels and sprites.....it does look like it does a much better job than almost all the other games.
Yup.
#172 posted by Shambler on 2018/03/01 11:18:39
Dunno about the game in full, but from what I see, this does actually fit and execute the modern retro shooter as well as it should. I imagine if you're a Duke / ROTT / Blood fan then this is bang on. It has theme, coherence, purpose, proper level design etc. As I say it's not my bag for the style/GFX but one could consider it a tentative success....
Ion Maiden Feels Bad.
#173 posted by anonymous user on 2018/03/01 14:56:40
Call me crazy but I believe smooth and responsive player/mouse movement should be the first priority of any FPS developer.
Great design and art just go to waste when the game feels bad to play. Shame.
Ion Maiden is ALMOST there, but the performance isn't even close to where it should be. Explosions see frames below 50 on a machine that never drops below 90 during the most demanding scenes of DOOM 2016. (1440p) Even when the game is maintaining 144 fps it stutters constantly. Vsync and framecaps don't eliminate it. Hopefully we see some real fixes from the devs soon. Build engine man...
When free and open source projects like GZDoom and QuakeSpasm have me playing DOOM and Quake (originally limited to 35 and 72 fps respectively) flawlessly at whatever framerate I want with super smooth and responsive gameplay, I find myself less than impressed with commercial products like the Turok remasters (limited to 60 fps) and Ion Maiden (hella janky overall). Eh...
#174 posted by mankrip on 2018/03/01 15:41:02
Ion Maiden is ALMOST there, but the performance isn't even close to where it should be. Explosions see frames below 50 on a machine that never drops below 90 during the most demanding scenes of DOOM 2016. (1440p)
Judging from the screenshots, this game uses a software renderer. Color blending is one of the slowest things in any software renderer.
@mankrip
#175 posted by anonymous user on 2018/03/01 15:52:25
You can switch between software and OpenGL. It's literally EDuke32.
Both feel bad. Them boys got work to do. <3
#176 posted by starbuck on 2018/03/01 17:51:57
Thumbs up to Ion Maiden from what i've seen in that video. Can't comment on shitty performance but weapons look great, enemies look great. Environments look varied and interesting for that Duke urban setting.
I like the wolf3d style start screen and the female protagonist - nice flip of the not-funny-enough-to-be-ironic misogynist vibes of Duke. Got a Joanna (perfect) Dark vibe from it.
Don't particularly see the need for it to be on the Build engine if it's going to fuck up performance this bad. The technical limitations may have contributed to how authentic it feels however!
#177 posted by eukara on 2018/03/02 03:50:45
Does it run bad even without the Polymer option? Try turning that off if you can, that thing runs bad everywhere.
I don't own the game so I'm just assuming you can turn it off seeing as its based on EDuke32.
EPuke32
#178 posted by anonymous user on 2018/03/02 14:13:14
It ain't got no poly-woly, which means it also has no FOV options..!
I cap the frames at 141, Gsync stays active and that (mostly) smooths out the stutter. I recommend capping 3 or so frames below your monitor's refresh rate with r_maxfps.
This doesn't fix the remarkably janky movement and mouselook though. The game simply doesn't feel good to play. Hmm...
#179 posted by Killes on 2018/03/03 09:59:36
You are suffering some bug/driver issue
Runs perfect here and this is not a hot shit system
#180 posted by Tribal on 2018/03/03 10:37:45
I don't have the game, but i saw a lot of let's plays on youtube and the game runs fast and smooth. I didn't see any problems with performance :/
#181 posted by mankrip on 2018/03/03 10:44:51
I've bought Ion Maiden yesterday. The GL renderer is unplayable, and the software renderer is a bit slow at times but still runs as good as a 90s game in a 90s machine.
#182 posted by Joel B on 2018/03/03 19:51:44
There's a lot of folks talking about issues with performance and mouse input. I'ma wait for a bit to see if stuff gets ironed out.
Come On Dude.
#183 posted by Shambler on 2018/03/03 20:32:01
IONed out at least ;)
#184 posted by Joel B on 2018/03/03 21:49:58
d'oh
HERE'S A QUOTE FROM AN ION MAIDEN DEV
#185 posted by anonymous user on 2018/03/04 01:05:58
On the janky mouse movement...
"It's a limitation of the Build engine; there are only 2048 possible values for the player camera's yaw and only around 400 possible values for looking up and down.
However, I happen to be both the director of this game and the original author of EDuke32. I have a potential solution in mind that I think will allow us to address this, at least in OpenGL, without rewriting a ton of engine code.
Assuming my idea works out, we are planning on releasing a patch including this fix sometime in the next couple weeks. I don't care for the notchy aiming myself... I play a lot of Rainbow 6 and the difference is night and day.
But, we will improve things." -terminx
To the folks insisting that game footage looks "fast and smooth" or that it runs fine on their machine: A sub 60 framerate on capable hardware isn't the issue.
I run at a nearly constant 144. But that can dip into the 50s momentarily when the engine is buckling under effect heavy sequences. If the idea is to optimize an old engine for modern hardware, THEN OPTIMIZE IT FOR MODERN HARDWARE. I shouldn't be seeing lower lows than DOOM 2016 in Ion Maiden.
The performance issues are secondary to the mouse issue anyway. The "notchy" movement is what's really ruining the experience. I hope the fix works because I really want to enjoy and recommend this game.
Should Have Used Unity
#186 posted by anonymous user on 2018/03/04 05:39:58
#187 posted by Killes on 2018/03/04 08:11:02
Fucking diva's. Whats with the animosity to devs ? Its an early access.
There is obv a usual bullshit driver issue along the way. OpenGL renderer unplayable ? butterfucking smooth here 0 slowdown ever, on a fucking sub 100€ radeon R7 360... o_O ?
#188 posted by Joel B on 2018/03/05 00:50:21
Killes man... how long have you been doing this PC gaming thing? You understand a game can have issues on people's systems even if yours happens to work ok right?
Discussing problems is not "animosity". (Aside from #186 which I assume is a joke.)
What's Wrong With Unity?
#189 posted by Qmaster on 2018/03/05 01:18:14
Other than a constant stream of amateur "games" dragging Unity's name through the mud by being poorly optimized.
Or having a terrible outdated garbage collector.
Or very little out of the box support for first person shooters.
Or requiring DIY decals.
Or requiring DIY sprites (other than particle effects).
Or having memory leak problems.
Or having terrible support for mods.
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