#165 posted by negke on 2010/02/01 15:56:46
ijed: np, I knew what I was in for. Aren't there really any dedicated servers around? Even if it's Brazil or something? That should work for you and lag less extreme for me/others.
Richard!!!!: Don't ragequit. Don't make more base maps.
?
#166 posted by RickyT33 on 2010/02/01 16:05:24
wha.....
Yeah
#167 posted by ijed on 2010/02/01 17:13:23
But they get pissy in the office if I use a dedicated - they want that >10 ping :P
Beta Testing New Map
#168 posted by Zwiffle on 2010/02/01 20:09:26
If anyone is interested in helping beta test this 11-day "winter" map feel free to post here:
http://forums.l4dmaps.net/thread-1162-page-4.html
It looks pretty good and I'm sure after testing it could be a lot of fun to scavenge/survival on.
#158, #159
#169 posted by negke on 2010/02/05 11:11:05
Let's get it on, then!
Lol
#170 posted by Zwiffle on 2010/02/11 23:55:27
http://kotaku.com/5469905/left-4-dead-2s-the-passing-coming-march-followed-by-comic-more-l4d-dlc
New uncommon common are actually survivors who thought they became infected during the apocalypse and may drop items when they die. Reminds me of a story from World War Z.
Uncommon Common
#171 posted by meTch on 2010/02/12 03:02:00
... it seems illogical to call them that... :?
The Passing
#172 posted by ijed on 2010/02/12 04:20:17
Sounds lame - the name and idea. Like 'fill a level with witches!' or 'an area full of alarmed cars!' level design 101.
They didn't fail, but very weak concepts.
'What if both groups met? That'd be awesome!'
I know thats not the limit of Valve's creativity - are they fucking with us or not?
Wankers.
#173 posted by Zwiffle on 2010/02/12 05:05:00
I'm sure they're working on the Midnight Riders campaign and that's where all the good stuff is.
But really, there was a screen shot of a ton of zombies with tuxedos and dresses like they were at a wedding when the outbreak happened, which I thought was lol.
Errrr.
#174 posted by Shambler on 2010/02/12 20:07:31
What's the problem?? It's more L4D2 and more zombies. That is a good thing.
I don;t think it's a weak idea either, it seems right to tie together L4D and L4D2, surely??
The levels full of witches and car alarms were cool, especially when I stopped setting the car alarms off.
P.S. 28 billion :D
http://kotaku.com/5470182/left-4-dead-2-body-count-is-in-the-billions
What Shamb Said.
#175 posted by bal on 2010/02/12 20:58:30
I don't know what you're expecting from Valve, but I'm already very satisfied with what they are giving.
Spose
#176 posted by ijed on 2010/02/12 21:31:37
I'm moaning about them pandering to us. And the car lot seemed gimmick - it'dve been cool if the idea had been expanded into a complete sequence - not as long as the awesome hard rain, but a much larger area more like an impound rather than a generic bit of ground filled with props.
And
#177 posted by ijed on 2010/02/12 21:32:50
Why link them up?
Yeah
#178 posted by negke on 2010/02/12 21:52:39
Looking forward to it. And new L4D1 stuff too? Awesome.
#179 posted by Zwiffle on 2010/02/12 21:58:07
The car alarm area couldn't be an entire campaign/level by itself. That would be too god damn annoying and would lose interest very quickly. It's perfectly fine as a small area you run through in a map, but would suck balls as a whole entire map.
To Be Honest.
#180 posted by Shambler on 2010/02/12 22:54:06
It could have been more of a feature in the map, that map is pretty big and bad ass already, there's a lot to it. I like it tho.
The Passing
#181 posted by negke on 2010/04/20 20:46:56
Due this week. (Valve time: probably Sunday)
Can't wait.
The City 17 campaign (episode one port) is a neat idea, but it doesn't really work very smoothly most of the time. The levels are recognizable even without the HL2 props (L4D2 ones instead), but they often feel a little bland. There's a lot of clippy stuff in some areas preventing the special infected from moving effectively or sometimes rendering them useless. Still, the progression/porting is done well. Okay for a one-time SP experience.
#182 posted by Zwiffle on 2010/04/20 21:01:31
Yeah City 17 was alright, but ultimately really bad if you consider that the 'author' just used stuff that was already there and modified it. I would have expected some better detail, fixed areas, etc, but perhaps he just wanted an exercise in l4d2 stuff.
The Passing sounds cool, and I'm wondering what the Mutations are (if you haven't seen, check out the l4d blog about the achievements.)
Another Few Weeks
#183 posted by ijed on 2010/04/20 21:46:56
Of 0 productivity coming up...
Seems I Lost
#184 posted by ijed on 2010/04/20 21:47:23
Interest in L4D2 much faster than the previous game.
#185 posted by Zwiffle on 2010/04/20 22:10:33
Seems Mutations are new game modes that will be rotated on a weekly basis. Interesting.
http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations
The Passing (SPOILERS)
#186 posted by ijed on 2010/04/23 20:10:11
Is excellent.
Golf Club:
Ok I spose, just a reskinned melee. has the additional achievement which amounts to 'use it for a whole level'.
M60:
The zombies don't stand a chance - rips them to pieces. Limited ammo like the grenade launcher or chainsaw.
Survivor Infected:
Not bad, just a high health zombie carrying goodies.
Infinite Stuff Box:
Just like HL2. Seems a bit daft tbh - a free chance to stock up on stuff.
Level One:
Very high quality, a lot of fun. Zoey looks suicidal. The new witch is fucking great.
Level Two:
An unholy terror. When setting the alarm don't wait around, chuck a molotov behind and run into the darkness. Chargers own here.
Level Three:
Didn't have time to finish, basically a Scavenge with the original team up above sniping the enemies and multiple tank spawns.
Mutators... not yet.
Need to play through again to find out the ending, got to 10/16 cans (playing on my tod).
Going Solo
#187 posted by Preach on 2010/04/23 20:19:55
If you play it in single player mode (rather than coop with no other players) then it's only 10 gas cans to finish the level. I managed to pull this off by leaving all the bots to die...
Should Have Known
#188 posted by ijed on 2010/04/23 20:42:45
But was waiting for someone else's download to finish before the lunch hour did.
Yeah
#189 posted by negke on 2010/04/23 21:37:38
There's a new witch?
The fallen survivor is interesting insofar as you have to kill him before he can run off. He'll still be somewhere in the map, though.
The crates are lame indeed.
Some areas could have used a little more detail.
Cool finale, less cramped than Dead Center.
Will see about the Mutations. Func_group plz. Realism Versus sounds cool, but is out my league. Chainsaw Massacre should be fun.
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