:/
#1862 posted by JohnisonBoa on 2015/10/12 22:34:38
I want to trenchbroom
Johnisonboa
Best way to learn is by opening up other people's map files.
5th Elephant
#1864 posted by JohnisonBoa on 2015/10/13 21:50:44
For learn the Elevator values in TB? I need values, and the trigger don't have transparency and collision in my experience...
Help For TB (Spanish Is My Main Language)
#1865 posted by JohnisonBoa on 2015/10/13 22:11:53
I don't know what is a Spawnflag and I don't know how to use properties of a single shape.
I make a teleport and sounds as water, the QDamage doesn't appears, the triggers are solids and move with the triggered shape.
What I can do?
JB
Spawn flag help -
http://kristianduske.com/trenchbroom/docs/editing_objects.html#editing_entity_properties
I guess I could make a simple map file for you, what type of things would you like to know?
CSG Subtraction
This was surprisingly hard, and I am still not 100% sure it always works, but:
http://www.quaketastic.com/files/screen_shots/tb2_csg_subtract.png
#1868 posted by necros on 2015/10/17 00:31:38
interesting, that is a very nice method. no overlapping brushes, no bizarre non-symmetrical cuts...
Yes, And No More
splitting up of adjacent faces by QBSP.
Looks very clean. I have to wonder how it would cope subtracting from more complex shapes.
It Can Get Messy
also it crashes a lot right now, but due to bugs in the vertex manipulation code. Those will be fixed soon, and then it should be stable. But in any case, it will not create new vertices at all. All the remaining brushes will use the vertices of the minuend and those of the subtrahend. In many cases, this will work out fine.
Wicked
#1872 posted by ericw on 2015/10/17 01:31:44
Oops!... +FifthElephant
#1873 posted by JohnisonBoa on 2015/10/17 02:30:48
I try to make elevators, sequences, doors, and Sequences, I�m making a map like the Q1 E1M1 for a 3 episode proyect, 7 levels aprox by episode and I want to know what is the action(spawnflag?) of the door(e1m1 style door), toggle?, start open?, don't link? Help D:
Csg Subtract Map Jam
#1874 posted by Zwiffle on 2015/10/17 02:43:17
do it
Decent Csg Subtract...
#1875 posted by Kinn on 2015/10/17 03:12:47
...isn't the brush manipulation function that we need right now, but it's the one that we deserve.
(i've no idea what i'm on about tbh, i'm a little bit drunk)
All Them Tools....
#1876 posted by khreathor on 2015/10/17 07:09:27
Now I only need external light map importing, and proper smooth shading... and this will be ultimate overkill :D
I Don't Know How To Set It Up
#1877 posted by info_player_IDK on 2015/10/22 04:32:06
I was on YouTube trying to find out how to use the Jackhammer editor when I saw this one, and it looked great and I would have no problems with it because it's meant for only one game.
I downloaded it and extracted it from the folder and made a short cut of the .exe for my desktop and I got the Darkplaces engine and the Shareware version of Quake that I had to get for id1 pak files and I can run the game right but I don't know how to get the Quake map maker working in the program at the bottom there's a box that box has stuff its trying find and below all the stuff it can't find one after the other. and I can't find any of the textures and all the entities are boxes.
And when I go to map properties I can't find the files I think it needs from the Quake files like the fdg.
I Just Want To See My My Name Changes Color
#1879 posted by brutecold on 2015/10/22 17:26:48
info_player:
go on preferences and "choose" your "quake path" (its Quake main folder) that will fix the
entities.
here explain it better (its the second step)
http://kristianduske.com/trenchbroom/docs/
as for the textures you need go to
edit>Map Properties
and click on the "+" button to get your .wad file
you can download a .wad here https://www.quaddicted.com/files/wads/
I recommend watching this video ;)
https://www.youtube.com/watch?v=Wr9FR1W1JFE
I GOT IT TO WORK THAnk You Brutecold!
File Help
#1881 posted by JohnisonBoa on 2015/10/28 01:21:16
So I�m looking the entity definitions and I looked a Centurion, hammer, and more, but, I don't have those files. Where I can get .mdl models?
That Sounds Like
#1882 posted by ijed on 2015/10/28 13:03:54
One of the expansion packs.
Dissolution of eternity, or Scourge of Armagon.
Or maybe the Quoth mod, I think it has both those included as well.
#1883 posted by Joel B on 2015/10/28 16:06:06
Scourge doesn't have a Centurion, but it does have a Centroid... (and a hammer)
Hm
#1884 posted by ijed on 2015/10/28 19:34:36
Some More CSG Subtract
before and after
The algorithm is now done. It can't find a beautiful solution in all cases, but most things that mappers would regularly use subtraction for should be fine.
Is this in the latest build?
Also, I am having trouble setting up mod directories. In TB1 you can select which mod directory and it will show the models and stuff but I can't find the option in TB2.
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