 Ho...
#18753 posted by madfox on 2010/06/17 20:20:36
ho ho hold it!
#18754 posted by Zwiffle on 2010/06/17 21:16:20
Rage looks exciting (it's id, of course it does) and the fact that the tools are coming to PC users is also very exciting. A lot of the other screen shots are much more colorful, especially outside with the bright blue skies and so on. I'm looking forward to it.
 Re: 2010 Maps
#18755 posted by Tronyn on 2010/06/18 13:26:04
well this year I should be releasing more maps than I did in 2009 or 2008, so hopefully I'm not the only exception to this apparent downward sliding trend.
#18756 posted by gb on 2010/06/18 13:44:38
We hate dying in video games. We hate to be frustrated.
Huh, while frustration is bad, dying is a part of FPS. I'm curious how exactly they'll do this.
The player should still be required to cover his ass by himself.
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
Yes we are mad, but ours is... oh, wait.
#18757 posted by Zwiffle on 2010/06/18 16:13:55
Apparently you have nano-self-defibrillator that you can use to resurrect yourself on the spot. Limited use I think, but you can pretty much start over right at the spot you died, immediately.
 Re: 2010 Maps
#18758 posted by stevenaaus on 2010/06/19 08:51:39
Tronyn, of course we'll have to come and shoot you now if you don't make arcanum this year :>
#18759 posted by metlslime on 2010/06/19 09:32:14
does anyone have a list of what the known active Q1SP projects are?
 Define "active"
#18760 posted by negke on 2010/06/19 09:56:02
From what I could gather it's
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
RMQ team
Pulsar (several?)
metlslime (haha)
#18761 posted by negke on 2010/06/19 09:56:59
Lunaran, too
#18762 posted by Spirit on 2010/06/19 09:57:02
I so want to revive the pipeline...
Baker does a great job of posting upcoming things on quakeone.
#18763 posted by Spirit on 2010/06/19 09:58:10
Everyone's most favourite cuddly norwegian also is working on something.
 This Cannot Be!
#18764 posted by negke on 2010/06/19 10:26:49
This must not be!
Forgot to mention Trinca above. And possibly Dr.Shadowborg is working on more maps for Hellsmash. Well, and hopefully some leet mapper who has been lurking in the shadows as yet...
 2010 Maps
#18765 posted by Hrimfaxi on 2010/06/19 10:32:22
Well I have a handfull maps under way as well.
Some of them almost 90 - 95% done.
So maybe later this year some of them will get released.
Looking forward to all the other maps!!!
 Pipeline
#18766 posted by SleepwalkR on 2010/06/19 11:02:01
The code and database are still on fov120.com, it's just a matter of patching some stuff up. Is there a lot of interest in that?
 I Would Think Not
#18767 posted by negke on 2010/06/19 11:28:48
Some parts of the Doom community still use the (their own) pipeline system, though.
However, with so few projects we're having here, I don't think it'd be worth the effort, unless maybe everybody agreed to use it (which I doubt will happen).
 Hah
negativegke
Pipeline was great, if nothing else the list of released maps was gold (so you didn't miss any if you hadn't had your finger on the pulse for months... or years....)
 Shit
#18769 posted by SleepwalkR on 2010/06/19 12:15:05
Looks like I was wrong. The database is there but the code is missing. Someone would have to ask Killer if he still has it.
#18770 posted by negke on 2010/06/19 12:19:33
Sure, if many people used it. But I was under the impression that for a long time there was hardly any activity and it often wasn't clear from the entries whether a map had already been finished and released or was still in WIP limbo.
 SleepwalkR
#18771 posted by negke on 2010/06/19 12:20:43
 New Style Teleport Example
#18772 posted by roblot on 2010/06/19 13:04:16
I took out a small section from a map to show a quake 1 shader in action. This map uses Quoth, and setup needed things automatically.
Download:
http://www.quaketastic.com/upload/files/single_player/maps/q1_shader-map.zip
 What How Where?
#18773 posted by Spirit on 2010/06/19 13:43:44
What is it supposed to look like? What should I do. Please include your name in readmes. That moron head animation ruined the whole good atmosphere. Nice map.
 He's A 1996 Quaker Rebel
#18774 posted by roblot on 2010/06/19 14:27:15
It's just an example anyway. My maps are in early stages and shapes will change alot. But, I've done 5 months of texture making (and learning) before hand. If you extract the textures you'll see the shaders involved, and the textures that are just plain quake animations.
 Heh
#18775 posted by Tronyn on 2010/06/19 14:27:40
fuck yeah hrimfaxi
#18776 posted by gb on 2010/06/19 16:01:58
With RMQ listed as individual mappers, the list is:
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
Pulsar (several?)
metlslime (haha)
Hrimfaxi
Trinca
Lunaran
Dr. Shadowborg
everyone's favourite cuddly Norwegian
roblot apparently
ijed
rjthorne
RickyT23
Vigil
Lardarse
gb
aenoch (still mapping for Quake?)
I would guess Kell is hopefully still mapping for Quake now and again?
Than hopefully, as well? Zwiffle? Drew? Willem?
Doesn't look all that bad, just a phase of less releases I guess.
Keeping fingers crossed for second half of 2010 :)
And quality over quantity.
#18777 posted by Zwiffle on 2010/06/19 16:44:29
I'm going to give Ogier a shot and pester czg for help, and if its good enough then I might crank something out.
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