Rj
#18738 posted by negke on 2010/06/16 20:48:02
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping.
The Quake Mapping Scene
#18739 posted by gb on 2010/06/16 20:58:42
might have to go down a similar road as the DOOM one.
Meaning, mainly small maps that are made pretty quickly.
Can't expect everything to outdo Marcher.
Expectations are pretty high, though, I think.
Also, one year? LOL. That's fast.
Gb
#18740 posted by necros on 2010/06/16 22:34:09
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise.
#18741 posted by Zwiffle on 2010/06/16 23:26:14
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it.
All I Know Is...
#18742 posted by metlslime on 2010/06/17 01:49:39
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.
Just having a map to worry about sounds like a breeze.
Heavy Metl
#18743 posted by roblot on 2010/06/17 03:03:59
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Worst Quote Ever
#18744 posted by roblot on 2010/06/17 03:09:23
...These teleports are actually scary".
I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Really? That sounds great.
It's True
#18746 posted by roblot on 2010/06/17 13:46:35
All lies will be revealed some time, but my mapping is stalled because I'm moving.
I Have Seven Maps On The Run + A Few Others
#18747 posted by ijed on 2010/06/17 17:58:26
That your grandchildren will be playing one day as part of a bundle. Don't be impatient.
Any Thoughts On RAGE?
#18748 posted by anonymous user on 2010/06/17 18:13:18
#18749 posted by Spirit on 2010/06/17 19:33:25
"Realistic" environments are boring. Everything is brown.
#18750 posted by Trinca on 2010/06/17 20:05:04
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
;)
#18751 posted by necros on 2010/06/17 20:13:00
Everything is brown.
heh, wasn't that a complaint about quake at one time? :P
One
#18752 posted by madfox on 2010/06/17 20:19:28
ogre can ask more machineoil
than he can hod in both hands...
Ho...
#18753 posted by madfox on 2010/06/17 20:20:36
ho ho hold it!
#18754 posted by Zwiffle on 2010/06/17 21:16:20
Rage looks exciting (it's id, of course it does) and the fact that the tools are coming to PC users is also very exciting. A lot of the other screen shots are much more colorful, especially outside with the bright blue skies and so on. I'm looking forward to it.
Re: 2010 Maps
#18755 posted by Tronyn on 2010/06/18 13:26:04
well this year I should be releasing more maps than I did in 2009 or 2008, so hopefully I'm not the only exception to this apparent downward sliding trend.
#18756 posted by gb on 2010/06/18 13:44:38
We hate dying in video games. We hate to be frustrated.
Huh, while frustration is bad, dying is a part of FPS. I'm curious how exactly they'll do this.
The player should still be required to cover his ass by himself.
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
Yes we are mad, but ours is... oh, wait.
#18757 posted by Zwiffle on 2010/06/18 16:13:55
Apparently you have nano-self-defibrillator that you can use to resurrect yourself on the spot. Limited use I think, but you can pretty much start over right at the spot you died, immediately.
Re: 2010 Maps
#18758 posted by stevenaaus on 2010/06/19 08:51:39
Tronyn, of course we'll have to come and shoot you now if you don't make arcanum this year :>
#18759 posted by metlslime on 2010/06/19 09:32:14
does anyone have a list of what the known active Q1SP projects are?
Define "active"
#18760 posted by negke on 2010/06/19 09:56:02
From what I could gather it's
negke
necros (several?)
Tronyn (several?)
JPL
Orl
Madfox
RMQ team
Pulsar (several?)
metlslime (haha)
#18761 posted by negke on 2010/06/19 09:56:59
Lunaran, too
#18762 posted by Spirit on 2010/06/19 09:57:02
I so want to revive the pipeline...
Baker does a great job of posting upcoming things on quakeone.
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