 Re 18726
#18728 posted by necros on 2010/06/15 23:22:49
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.
i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P
 Probably Wont
#18729 posted by nitin on 2010/06/16 03:11:22
ever get around to playing it but the artwork on Gears 3 looks spoogerific.
#18730 posted by gb on 2010/06/16 17:40:47
so this year is almost half over, and I have the impression that the number of map releases was somewhat low.
#18731 posted by Trinca on 2010/06/16 17:49:43
gb people older = less time to map :\
I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!
but release is soon real soon
 Possible Reasons
#18732 posted by negke on 2010/06/16 18:15:29
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
#18733 posted by Trinca on 2010/06/16 18:43:41
from me dont espect big maps, only have time for small maps and even so will take ages :\
#18734 posted by rj on 2010/06/16 19:27:50
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!
point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;)
 I Got 8400 Bushes Made Already
#18735 posted by RickyT33 on 2010/06/16 20:12:58
You will see it eventually.
 My Map Is 90% Done
#18736 posted by Orl on 2010/06/16 20:20:24
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming.
 Mine Is...
#18737 posted by JPL on 2010/06/16 20:24:18
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...
I hope to close the stuff by august this year...though...
 Rj
#18738 posted by negke on 2010/06/16 20:48:02
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping.
 The Quake Mapping Scene
#18739 posted by gb on 2010/06/16 20:58:42
might have to go down a similar road as the DOOM one.
Meaning, mainly small maps that are made pretty quickly.
Can't expect everything to outdo Marcher.
Expectations are pretty high, though, I think.
Also, one year? LOL. That's fast.
 Gb
#18740 posted by necros on 2010/06/16 22:34:09
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise.
#18741 posted by Zwiffle on 2010/06/16 23:26:14
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it.
 All I Know Is...
#18742 posted by metlslime on 2010/06/17 01:49:39
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.
Just having a map to worry about sounds like a breeze.
 Heavy Metl
#18743 posted by roblot on 2010/06/17 03:03:59
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
 Worst Quote Ever
#18744 posted by roblot on 2010/06/17 03:09:23
...These teleports are actually scary".
I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Really? That sounds great.
 It's True
#18746 posted by roblot on 2010/06/17 13:46:35
All lies will be revealed some time, but my mapping is stalled because I'm moving.
 I Have Seven Maps On The Run + A Few Others
#18747 posted by ijed on 2010/06/17 17:58:26
That your grandchildren will be playing one day as part of a bundle. Don't be impatient.
 Any Thoughts On RAGE?
#18748 posted by anonymous user on 2010/06/17 18:13:18
#18749 posted by Spirit on 2010/06/17 19:33:25
"Realistic" environments are boring. Everything is brown.
#18750 posted by Trinca on 2010/06/17 20:05:04
heehe ijed u are crazy... I have to have things pending... so 7 maps for me will never hapend!
;)
#18751 posted by necros on 2010/06/17 20:13:00
Everything is brown.
heh, wasn't that a complaint about quake at one time? :P
 One
#18752 posted by madfox on 2010/06/17 20:19:28
ogre can ask more machineoil
than he can hod in both hands...
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