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-what-is-the-best-comment-in-source-code-you-have-ever-encountered 
Outstanding Link 
bookmarked for much entertainment.

This was good:

// somedev1 - 6/7/02 Adding temporary tracking of Login screen
// somedev2 - 5/22/07 Temporary my ass
 
 
A few of those made me lol at work. Passed them onto Frik, if he hasn't seen them he will probably get some amusement from them. 
Hell, Yeah 
finally its done! yay! 
Travelling 
I am going to Taipei, Shanghai then Hong Kong, in that order. I will have to make snap decisions on the new technology that I intend buying - tablet notebook, phone, motherboard, anything that takes my fancy etc.

Anyone got any insight into which would be the best of the three in terms of technology available, and of course, price? 
 
i would imagine that shanghai would be cheapest and taipei would have the most variety. but don't really know, and hong kong will certainly have quite a range! 
 
Best Q3 movie I ever saw: http://www.esreality.com/?a=post&id=1893342

Shame that they are still skipping angles and package things in rar archivies. Also the low fov(?) makes watching very stressful for my brain. But apart from that, a masterpiece! 
 
no hud or crosshair? check.
blah music? check (i actually like the music, but it doesn't fit quake or the movie at all)
promode? check.
stupid graphic mods? check.
machinima style stuff? check.
random frags? check.
mostly ctf? check.
aim training maps? check.

rates quite high on my shittyness scale :P 
Re 18726 
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.

i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P 
Probably Wont 
ever get around to playing it but the artwork on Gears 3 looks spoogerific. 
 
so this year is almost half over, and I have the impression that the number of map releases was somewhat low. 
 
gb people older = less time to map :\

I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!

but release is soon real soon 
Possible Reasons 
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects

The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual). 
 
from me dont espect big maps, only have time for small maps and even so will take ages :\ 
 
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).

agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!

point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;) 
I Got 8400 Bushes Made Already 
You will see it eventually. 
My Map Is 90% Done 
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming. 
Mine Is... 
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...

I hope to close the stuff by august this year...though... 
Rj 
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping. 
The Quake Mapping Scene 
might have to go down a similar road as the DOOM one.

Meaning, mainly small maps that are made pretty quickly.

Can't expect everything to outdo Marcher.

Expectations are pretty high, though, I think.

Also, one year? LOL. That's fast. 
Gb 
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise. 
 
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it. 
All I Know Is... 
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.

Just having a map to worry about sounds like a breeze. 
Heavy Metl 
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines. 
Worst Quote Ever 
...These teleports are actually scary". 
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