-what-is-the-best-comment-in-source-code-you-have-ever-encountered
#18720 posted by stevenaaus on 2010/06/08 22:57:44
Outstanding Link
#18721 posted by pjw on 2010/06/09 02:04:58
bookmarked for much entertainment.
This was good:
// somedev1 - 6/7/02 Adding temporary tracking of Login screen
// somedev2 - 5/22/07 Temporary my ass
#18722 posted by Zwiffle on 2010/06/09 02:26:16
A few of those made me lol at work. Passed them onto Frik, if he hasn't seen them he will probably get some amusement from them.
Hell, Yeah
#18723 posted by spy on 2010/06/11 12:02:47
finally its done! yay!
Travelling
#18724 posted by Mike Woodham on 2010/06/13 20:44:36
I am going to Taipei, Shanghai then Hong Kong, in that order. I will have to make snap decisions on the new technology that I intend buying - tablet notebook, phone, motherboard, anything that takes my fancy etc.
Anyone got any insight into which would be the best of the three in terms of technology available, and of course, price?
#18725 posted by mwh on 2010/06/13 23:08:18
i would imagine that shanghai would be cheapest and taipei would have the most variety. but don't really know, and hong kong will certainly have quite a range!
#18726 posted by Spirit on 2010/06/14 10:14:24
Best Q3 movie I ever saw: http://www.esreality.com/?a=post&id=1893342
Shame that they are still skipping angles and package things in rar archivies. Also the low fov(?) makes watching very stressful for my brain. But apart from that, a masterpiece!
#18727 posted by megaman on 2010/06/14 11:53:41
no hud or crosshair? check.
blah music? check (i actually like the music, but it doesn't fit quake or the movie at all)
promode? check.
stupid graphic mods? check.
machinima style stuff? check.
random frags? check.
mostly ctf? check.
aim training maps? check.
rates quite high on my shittyness scale :P
Re 18726
#18728 posted by necros on 2010/06/15 23:22:49
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.
i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P
Probably Wont
#18729 posted by nitin on 2010/06/16 03:11:22
ever get around to playing it but the artwork on Gears 3 looks spoogerific.
#18730 posted by gb on 2010/06/16 17:40:47
so this year is almost half over, and I have the impression that the number of map releases was somewhat low.
#18731 posted by Trinca on 2010/06/16 17:49:43
gb people older = less time to map :\
I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!
but release is soon real soon
Possible Reasons
#18732 posted by negke on 2010/06/16 18:15:29
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
#18733 posted by Trinca on 2010/06/16 18:43:41
from me dont espect big maps, only have time for small maps and even so will take ages :\
#18734 posted by rj on 2010/06/16 19:27:50
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).
agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!
point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;)
I Got 8400 Bushes Made Already
#18735 posted by RickyT33 on 2010/06/16 20:12:58
You will see it eventually.
My Map Is 90% Done
#18736 posted by Orl on 2010/06/16 20:20:24
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming.
Mine Is...
#18737 posted by JPL on 2010/06/16 20:24:18
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...
I hope to close the stuff by august this year...though...
Rj
#18738 posted by negke on 2010/06/16 20:48:02
Quality over quantity, and smaller maps aren't necessarily worse than larger ones. However, if people expect the next release to (have to) outpass everything else done before, it isn't really an incentive for casual mapping.
The Quake Mapping Scene
#18739 posted by gb on 2010/06/16 20:58:42
might have to go down a similar road as the DOOM one.
Meaning, mainly small maps that are made pretty quickly.
Can't expect everything to outdo Marcher.
Expectations are pretty high, though, I think.
Also, one year? LOL. That's fast.
Gb
#18740 posted by necros on 2010/06/16 22:34:09
yeah, i'm kind of hoping that would be the new trend.
obviously, i wouldn't want everyone to drop what they're doing and start only making small-medium maps nor am i advocating small maps exclusively, but i'm hoping that maybe it might encourage some mappers who would not have bothered otherwise.
#18741 posted by Zwiffle on 2010/06/16 23:26:14
I don't like Radiant currently and I have yet to find a suitable solution to this. Maybe Ogier. CZG uses it.
All I Know Is...
#18742 posted by metlslime on 2010/06/17 01:49:39
Next map i make won't have three custom monsters with their own animations, skins, sound effects, head gibs, projectile models, combat tuning needs, etc. etc. Plus an entirely new texture wad with hundreds of new textures. Plus half a dozen other new entity types with their own models, animations, sounds, and code.
Just having a map to worry about sounds like a breeze.
Heavy Metl
#18743 posted by roblot on 2010/06/17 03:03:59
So that's what we are to expect soon? Can't wait... I got "almost q3 shader style teleports working in stock Fitz and Aguirre engines.
Worst Quote Ever
#18744 posted by roblot on 2010/06/17 03:09:23
...These teleports are actually scary".
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