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Random Q1SP Tip #4wq1tdf23 
Rapture by Kona and Tronyn 
Random Q1sp Tips 
deserve their own thread.

great episode - baron bosses were excellent as was the overall atmosphere & build quality. the thing that spoiled it for me was having an end map with no monsters in when i was expecting some kind of uber-boss presiding over the four barons. i just remember a massive sinking feeling when i fired up that final map and pressed tab only to see 0/0 kills :( 
Kkk 
I know what you are trying to do! 
 
new old q1sp, someone take more screens and make a news post: http://www.quaddicted.com/quake-maps/the-snowy-dream-by-vie888/

It's nice! 
Terrible 
Below average map design and extremely frustrating gameplay. I don't remember the Nehahra AI to be this annoying (neither do I think BJP's engine is responsible for this), so I assume it has been tampered with? 
 
No, that is the stock Nehahra AI. Use nomonsters 1 to make it less evil. Don't judge this by the first map. 
Hm, Indeed 
Strange, because I did enjoy the new AI when I first played Nehahra. Now, however, it just feels like total shit. At least the base enemies.

And I actually played through all three maps of Snowy Dream (on god mode). There were a few areas that looked kind of interesting, but most of it was pretty meh. I also thought the story centerprints were a bit silly; they reminded me of early negke/RickyT23 maps, which is an additional minus. :D 
-what-is-the-best-comment-in-source-code-you-have-ever-encountered 
Outstanding Link 
bookmarked for much entertainment.

This was good:

// somedev1 - 6/7/02 Adding temporary tracking of Login screen
// somedev2 - 5/22/07 Temporary my ass
 
 
A few of those made me lol at work. Passed them onto Frik, if he hasn't seen them he will probably get some amusement from them. 
Hell, Yeah 
finally its done! yay! 
Travelling 
I am going to Taipei, Shanghai then Hong Kong, in that order. I will have to make snap decisions on the new technology that I intend buying - tablet notebook, phone, motherboard, anything that takes my fancy etc.

Anyone got any insight into which would be the best of the three in terms of technology available, and of course, price? 
 
i would imagine that shanghai would be cheapest and taipei would have the most variety. but don't really know, and hong kong will certainly have quite a range! 
 
Best Q3 movie I ever saw: http://www.esreality.com/?a=post&id=1893342

Shame that they are still skipping angles and package things in rar archivies. Also the low fov(?) makes watching very stressful for my brain. But apart from that, a masterpiece! 
 
no hud or crosshair? check.
blah music? check (i actually like the music, but it doesn't fit quake or the movie at all)
promode? check.
stupid graphic mods? check.
machinima style stuff? check.
random frags? check.
mostly ctf? check.
aim training maps? check.

rates quite high on my shittyness scale :P 
Re 18726 
i liked it. :) it's accessible to someone how knows very little about q3 dm competitions. oddly enough, i like the graphic mods in the video too.

i still watch WoW videos from time to time and i'd watch more of these too if i knew where to get them. :P 
Probably Wont 
ever get around to playing it but the artwork on Gears 3 looks spoogerific. 
 
so this year is almost half over, and I have the impression that the number of map releases was somewhat low. 
 
gb people older = less time to map :\

I've got one almost ready but is very small and few detailed... that's what I can give from the small time I have!

but release is soon real soon 
Possible Reasons 
1. Only few active mappers left
2. RL (lol)
3. too ambitious projects

The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual). 
 
from me dont espect big maps, only have time for small maps and even so will take ages :\ 
 
The third point is probably the most important one. necros nailed it - we need more small to medium blast-through maps on a frequent basis instead of epic masterpieces that take a year to make. That's what I'm trying to do now (hope I don't get carried away as usual).

agree to disagree on that. i'd sooner see fewer, more memorable releases than large numbers of throwaway done-before id-sized maps that i'll play once and forget about; there are hundreds of those out there already!

point understood though all the same; small maps are better than no maps. but if all this huge ambitious material is going to ever get finished then it sure as hell isn't getting casually interrupted by anything other than the odd speedmap ;) 
I Got 8400 Bushes Made Already 
You will see it eventually. 
My Map Is 90% Done 
It has about 15000 brushes, and is very close to completion. Screenshots will soon follow and afterwards, the map itself. I predict it will be done either towards the end of June, or early July if all goes to plan. But rest assured, its coming. 
Mine Is... 
...99% done in term of brush, just remains few modifications for final battle.
On gameplay and monster placement, ammos/monster/health balance, I didn't started yet... actually there is only easy skill ready, missing medium and hard to adjust...

I hope to close the stuff by august this year...though... 
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