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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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> Crysis 2 Was Faster Than Crysis

What?! Not for me. 
Spirit 
Those shots are awesome ! 
Hmmm, Interesting. 
You are right, it wasnt. But there was surprisingly little in the difference. Look here:

http://www.techspot.com/review/390-triple-monitor-gaming-performance/page4.html

Poor graphics card drivers for AMD/Radeon screw up the comparison slightly, but if you look at only NVidia, there seems to be very little difference between the two games.

I this example the two scenes will dictate the results, almost by as much of a factor as the engine. But you can clearly see in the Crysis screenshot, the area is much larger, and IMO the vegetation looks a lot better. As in there is a lot of detail in the scene. 
Well 
I can't give hard data, but it sure feels a lot faster than idTech 4 does on the same machine. 
 
Well, like I said C2 was crawling compared to Crysis on my hardware. But it's OT here. 
 
Seems to be running faster for me too.

I'm seriously impressed with the loading times; I would guess they're back down to almost Quake II level.

The Wasted Clan were fun; I got a good laugh out of their Union Jacks and shouts of "Oi!" "Fack!" "Wankah!"

I don't doubt that megatexture is one valid vision of the future. Reminds me a little of Quake in one way; it's just something so radically new and different that I guess some people don't fully understand and appreciate what they're looking at yet. 
Re: Deadendthrills Screenshots: 
jesus FUCKING christ. does it really look like that???

i'll admit i haven't been following rage too closely, as i figure i'll get it regardless (unless i started hearing that it unilaterally sucked, which i haven't).

but like... that kind of shit makes me want to map for that game like crazy... 
 
that deadendthrills screen looks like a piece of art you'd see on deviantart, not just a random game screenshot! it looks fkn awesome.

alas, it'd be a good few years before i play it - i've gotta get through all the crap from the last few years first haha. 
 
I thought the game felt very half-life 2. then the final level. WOW there.

Also, man, the ending... wuuuh. That's it? I sense DLC ahead. 
Wowza 
Dead City not so much (looked fantastic but the clipping was just too bad). Started to feel like GTA with first person fights but without the option to explore.


<me> i am seriously pissed about all the official videos i watched because so far ALL surprises were spoilered by them
<me> next map is the well and i already know what gimmick i can use there. :(
<me> it feels like one rushes through the environments without properly being able to enjoy them
<me> just played dead city
<me> and the music is seriously making me sad
<me> atmosphere -5


Luckily the game got a lot better. Well and Prison missions were great.

Delay on NPC interaction before you can FINALLY hit E is idiotic.

If you walk away from an NPC while he/she is talking, the dialog will just end. And there is no log. And you cannot trigger it again.

The mechanical things at Kvasir's are well done. The competing claws and the tiny laser head, very cute and ~subtle.

Not sure why I cannot destroy a authority turret with a rocket.

Well mission: Why did they put NPCs down there? I felt pretty useless and random when I saw that there were others already taking care of the situation.

I thought this place looked nice (I can only take one screenshot per session :(( ): http://i.imgur.com/iTTmg.jpg

And yupp, this is how it looks like and runs quite fluent without many noticable popups on my "I don't waste money but rather buy second hand" hardware: http://i.imgur.com/NeqTB.jpg 
X Was Great, Dead City Not So Much 
* A shame the sky is static and there is ZERO wildlife.

The races feel randomly tacked on. How can those people temporarily take over the wasteland and built a race track there. These are the things that screw up the whole story. "You have to race first before you can do mission X", so they try to integrate the whole racing aspect into the gameworld's realism. But it just does not work. Fuck.

Not sure if I said it here already (did so in IRC), but I am starting to appreciate HL2's storyline and way of telling it. Rage feels like an amateur attempt compared to it. And I hate HL2 more almost as much as Apple. ;) 
I Can Only Take One Screenshot Per Session :( 
OK, now that I finally got the console working (the key was in a completely different place; I just tried them all until I found it) - you can drop the console and append a filename to the "screenshot" command. So "screenshot blah" will take a screenshot named "blah".

There's some birds flying around the old dam, but I think the lack of wildlife is supposed to reflect the "80% of life got killed" thing... 
Just Got A Patch On Steam 
Notes are here
 
Solved a lot of the problems I had, but now I have some extreme FPS slowdowns in some areas, like the game freezes but doesn't. Ironically, Jago says this patch fixed that problem he had earlier. Weird.

Anyhoo, it's a ton better now with the game not looking like shit and running well. 
It Crashed For Me 
While riding the atv. I might want to lower the size of my texture cache, though. 
 
I'm not gonna patch it now, I'll finish the game first. But I can't wait to give it a go on the high graphics settings. I don't know if my PC can handle it though, but it's a good excuse to try out the Nightmare mode. Hard is pretty easy, apart from the subway station mission. Fuck me, that was like Serious Sam at times !

Weird though, id shipping it more or less broken when the problem could be solved within a week. This has done there reputation no good at all.

Love the game though !
It's been a while since I've played a game where I didn't have any super powers. No advanced objective radar, no cloaking device, no grappling hook ... That's probably what gives the game it's "old school" feel. 
Hm, Should I (have Said) Say "spoilers"? 
From what I heard it should be rather damaging AMD/Ati's reputation than id Software's though. Sadly I guess that ain't going to happen.

I played more and really liked it. Second Dead City mission was good, I like the Authority MG.

Music in the balloon ride to the new city and also the music in Subway Town are nice. Visuals just did another leap forward, see screenshots (thanks MH!), wow. Yes, that is brushwork on http://i.imgur.com/4v4Tg.jpg and http://i.imgur.com/xirXE.jpg

Screenshot album with spoilers I guess: http://imgur.com/a/D7K8z

Subway Town looks like those old System Shock 2 concept art drawings. Utterly amazing. The low textures resolution overall (up close) is so irrelevant I would like to shove mutant poo up anyone''s throat who bitches about that (I only bitched about it before the game was out, I swear!).

You can rampjump. But since everything is clipped it is no fun.

Bollocks: There are only 20 savegame slots and Rage will always select the top one. So now if I want to keep some incremental saves I have to navigate down and thanks to the fucking GUI that takes a long time (it waits on each savegame).

Same behaviour for the weapon changing, you cannot quickly scroll to another weapon (of which you can only have 4 in your "current selection" anyways, dumb), but you will have to go from one weapon to another. In quick combat this blows. The quick-selection is completely and utterly broken on PC or I just have not figured out how to use it without the mouse... 
@Zwiff 
That happened to me after the steam update, and I fixed it by removing the Rageconfig file I had in my /base folder, and removing all of the command line options from the steam 'launch options' field. Including the command which forced vsync. Now it works, and there is a vsync option (which works) in the video options menu in-game. 
@Ron 
The update didnt seem to affect the savegames stability. 
@Spirit 
Multiple taps on number keys? 
Too Bright ! 
Does anyone else have trouble with the contrast between light and dark ? Like in the hospital, sometimes I couldn't even see the crosshair anymore. It seems that a lot of newer games are so over-lit that I'm actually considering wearing shades in the house ! 
 
Zoom Zoom! 
After the update, rage is now running at an average of 45 fps on my laptop ^.^ it no longer drops into the teens when driving either. I finished the wasteland garage, and plan on finding the quake secret when I get home from work. 
 
http://i.imgur.com/D5DKLh.jpg really shows off the usefulness of the megatextures.
the ability to make your textures perfectly fit the geometry every time without having to resort to prefabs is huge. 
 
Yeah, it is absolutely amazing how all the rocks have uniquely painted borders! 
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