Sculptris
#18670 posted by bear on 2010/05/23 22:57:23
Can't help being disappointed that you're not limited to sculpting with tetris-blocks.
Hey Tronyn,
#18671 posted by
necros on 2010/05/24 00:47:33
is the email address listed on your nynort account here still valid?
#18672 posted by
Trinca on 2010/05/24 13:00:40
when is exact day of Quake birthday?
I know is june but I don't know the day
#18674 posted by
Zwiffle on 2010/05/24 21:43:34
For modelers and fans of TF2 in general, here:
http://www.polycount.com/team-fortress-2-polycount-pack/
Bal already singled out the Spy. Dag nab it.
Xbox Fail
#18675 posted by
stevenaaus on 2010/05/25 04:57:19
#18677 posted by
Trinca on 2010/05/25 11:58:30
now she will have to make some blowjobs to pay the poor guy :|
Hmm
#18679 posted by
nonentity on 2010/05/25 15:48:06
Lame and fake.
Also, this what were on't same page is funnier;
http://www.metacafe.com/watch/4426785/psych_ex_girlfriend_takes_revenge/
Altho admittedly not much funnier...
I
#18680 posted by
madfox on 2010/05/26 00:17:44
feel so watched, watching watches swatch.
#18681 posted by
Trinca on 2010/05/26 00:21:07
Spirit four words
I Fucking Love You :)
thanks mate!
Topic is 'Happy birthday and congratulations to Gleeb and Trinca, may you live happily ever after!'
* Set by Spirit on Tue May 25 12:54:44
June 22nd
#18682 posted by gb on 2010/05/26 00:31:01
Heh, I never noticed, but that is practically the summer solstice. Maybe I'll be able to remember Quake's release date now.
Bump!
#18683 posted by
RickyT33 on 2010/05/27 04:02:06
OK, no screenie, but picture this:
You have been mapping for almost 3 years. Is it only 3 years?!!? - I digress....
You have just finished sealing the main hub of your map which has run to a total of 62000 marksurfaces and 105 lightmaps. The only way to find the leaks is to load a map which was made (and is still being made) in WC3.3 into a Hammer executable because the Hammer version shows a pointfile in 3D, WC3.3 doesnt (it must be about the only added feature between the two versions, from a Quake-mapper's point of view).
The damn map takes 9 minutes+ to run TxQbsp, on a Core2Duo clocked at 3.6 Ghz.
A previous version apprx 85-90% of the size took 24 hours to fullvis, on WVis (thats the multi-threaded version for those who dont know).
I actually regard this as fairly efficient mapping (lol) and finding the leaks is a lot less daunting with this toolset.
Loads in Fitz.85!
Anyway I just cant believe how far this one has run, despite being a bit of a long slow runner. The map's development as a whole that is. It's been an education, it really has. Not to say that I am even particularly profficient, or professional with this discipline, I just can't believe sometimes how much information I have learned for so many different sources (people, sites etc) to get to this point.
Just reflecting......
Also:
#18684 posted by
RickyT33 on 2010/05/27 10:46:16
Check your mail, I just farted :S
FW: RE: RE: RE: RE: Ricky
#18685 posted by
- on 2010/05/27 21:10:47
Kill yourself.
I Hate Mountains Update
#18686 posted by
Zwiffle on 2010/05/27 23:54:29
They released a teaser earlier this week.
http://www.ihatemountains.com/
Looks flonking EPIC.
FW: RE: RE: RE: RE: Scampie
#18687 posted by
RickyT33 on 2010/05/28 02:21:09
OK then, I will.
#18688 posted by gb on 2010/05/28 06:05:49
check in your map first kthx?
Zwiffle.
#18689 posted by
Shambler on 2010/05/28 10:32:14
Good call that!! Never even heard of it, but that does indeed look bloody good. Looks really well done, the pine forests and catacombs especially. Nice one.
I Hate Mountains
#18690 posted by
bal on 2010/05/28 11:52:58
Yeah, check it out when it comes out, I've betatested it a few times (one of the designers is a friend at work), good campaign.
Nice.
#18691 posted by
Shambler on 2010/05/28 13:14:38
The Bal seal of quality, I'd trust that.
Random Q1SP Tip #3
#18692 posted by MY NAME IS SARAH GOLDFARB on 2010/05/29 17:16:47
Editors And Pointfiles
#18694 posted by
necros on 2010/05/30 03:01:02
can you guys who use editors that are not gtkr 1.4 or sikkpin's qe3 chime in and let me know what extensions pointfiles need to be to be read and also where they must be located?
for example:
qe3 reads .pts files directly and they must be alongside the .map file.
gtkr1.4 reads .pts files but they need to be renamed .lin (format is the same, in other words) and they must be alongside .map files.
i just noticed i didn't put any support for pointfiles in my compiler gui so i was thinking of adding that in as an update.
ALSO: if there are any problems with having it work with other editors or something to help it integrate better, please let me know and i'll see about adding that in.
FINALLY: any other changes besides the above, let me know, but it may or may not make it in
depending on:
how hard it is to implement (i'm not a very good coder)
if i think it's worth the effort (i'm pretty lazy-- hence a compiler gui, lol...)
you can email if you want to write a long story or something (use the one on my func_ account here).