#18663 posted by
Zwiffle on 2010/05/23 14:54:22
uh-huh and what am I supposed to do with that
#18665 posted by
JneeraZ on 2010/05/23 18:41:06
Zwiffle
Damn, that's awesome! I downloaded it and it actually works. So cool that people write software as good as this and release it for free!
Yeah Man
#18666 posted by
RickyT33 on 2010/05/23 19:42:35
I had a go too. I made my first ever model - it was a giant green tentacled boob monster :D
Wow
#18667 posted by
necros on 2010/05/23 19:59:48
that looks on par with mudbox o.o
Teams ShowDown Tournament
#18668 posted by anonymous user on 2010/05/23 14:50:40
There is going to be a Teams ShowDown tournament held on the NetQuak (Q1) platform on [b][u]Wednesday, May 26, 2010, at 6PM Pacific/8PM Central/9PM Pacific[/u][/b].
Individuals signup, then there will be a draft
where teams are picked randomly.
Then these teams will form clans and come up with
clan names.
The teams will have a round-robin season where each clan plays
every other clan once per week for 7-weeks.
The top 4 rankings teams will advance into the finals,
which will be single-elimination, best 2 of 3.
To signup, send an email to js501@live.com
with "Sign Up".
Sculptris
#18669 posted by
bal on 2010/05/23 21:29:16
necros, it doesn't push as many polies/points as Mudbox or Zbrush, but it's good for working on initial shape etc (because of the automatic triangulisation thing). Oh and it's free, which is quite alot cheaper then Zbrush or Mudbox yeah. :)
Sculptris
#18670 posted by bear on 2010/05/23 22:57:23
Can't help being disappointed that you're not limited to sculpting with tetris-blocks.
Hey Tronyn,
#18671 posted by
necros on 2010/05/24 00:47:33
is the email address listed on your nynort account here still valid?
#18672 posted by
Trinca on 2010/05/24 13:00:40
when is exact day of Quake birthday?
I know is june but I don't know the day
#18674 posted by
Zwiffle on 2010/05/24 21:43:34
For modelers and fans of TF2 in general, here:
http://www.polycount.com/team-fortress-2-polycount-pack/
Bal already singled out the Spy. Dag nab it.
Xbox Fail
#18675 posted by
stevenaaus on 2010/05/25 04:57:19
#18677 posted by
Trinca on 2010/05/25 11:58:30
now she will have to make some blowjobs to pay the poor guy :|
Hmm
#18679 posted by
nonentity on 2010/05/25 15:48:06
Lame and fake.
Also, this what were on't same page is funnier;
http://www.metacafe.com/watch/4426785/psych_ex_girlfriend_takes_revenge/
Altho admittedly not much funnier...
I
#18680 posted by
madfox on 2010/05/26 00:17:44
feel so watched, watching watches swatch.
#18681 posted by
Trinca on 2010/05/26 00:21:07
Spirit four words
I Fucking Love You :)
thanks mate!
Topic is 'Happy birthday and congratulations to Gleeb and Trinca, may you live happily ever after!'
* Set by Spirit on Tue May 25 12:54:44
June 22nd
#18682 posted by gb on 2010/05/26 00:31:01
Heh, I never noticed, but that is practically the summer solstice. Maybe I'll be able to remember Quake's release date now.
Bump!
#18683 posted by
RickyT33 on 2010/05/27 04:02:06
OK, no screenie, but picture this:
You have been mapping for almost 3 years. Is it only 3 years?!!? - I digress....
You have just finished sealing the main hub of your map which has run to a total of 62000 marksurfaces and 105 lightmaps. The only way to find the leaks is to load a map which was made (and is still being made) in WC3.3 into a Hammer executable because the Hammer version shows a pointfile in 3D, WC3.3 doesnt (it must be about the only added feature between the two versions, from a Quake-mapper's point of view).
The damn map takes 9 minutes+ to run TxQbsp, on a Core2Duo clocked at 3.6 Ghz.
A previous version apprx 85-90% of the size took 24 hours to fullvis, on WVis (thats the multi-threaded version for those who dont know).
I actually regard this as fairly efficient mapping (lol) and finding the leaks is a lot less daunting with this toolset.
Loads in Fitz.85!
Anyway I just cant believe how far this one has run, despite being a bit of a long slow runner. The map's development as a whole that is. It's been an education, it really has. Not to say that I am even particularly profficient, or professional with this discipline, I just can't believe sometimes how much information I have learned for so many different sources (people, sites etc) to get to this point.
Just reflecting......
Also:
#18684 posted by
RickyT33 on 2010/05/27 10:46:16
Check your mail, I just farted :S
FW: RE: RE: RE: RE: Ricky
#18685 posted by
- on 2010/05/27 21:10:47
Kill yourself.
I Hate Mountains Update
#18686 posted by
Zwiffle on 2010/05/27 23:54:29
They released a teaser earlier this week.
http://www.ihatemountains.com/
Looks flonking EPIC.