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Maybe He Will Make A Video 
Explaining how to box a map and compile it, after you have filled it with leaks. 
 
That video is at least educational. It shows you pretty well what happens when you do that.

"Hammer has stopped working" 
'It's Difficult To See, But Now The Ground Is Slightly Uneven' 
And I just managed to pay the rent - it was a difficult 18 hours in the sperm bank, but you've got to work for your money.

Have you ever wondered way the sun always rises the same? I have but then I kinda thought like it didn't matter so stopped thinking about it.

Oh, while I'm here, has anyone seen the last series of Friends and can explain what twat A ment when they said twat B ...

I miss Lunaran. 
Sun Always Rises The Same 
Most planets have a much less constant axis of rotation, leading to large variations of the weather over longer times. OTTOMH it's our huge moon that brings gyroscopic stability.. or something. So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like. 
Dreamhost 
Since I think some of you might still be using dreamhost - have the prices gone up or did I simply have enough money to not care the last time I renewed my hosting? 
@#18615 
talk about roll of the dice eh? 
 
> So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.

How poetic. 
Interesting Mod Here: 
http://quakeone.com/forums/quake-mod-releases/works-progress/5517-angel-blink-mod-2.html

Because you can't hurt an enemy when he is in your line of sight, you have to mostly run past guys until you get a projectile weapon. With the nailgun, it's possible to start killing guys but not easy. Maneuvering through a level becomes more of a puzzle-solving excercise.

Maybe not very balanced on standard maps but it might be interesting to make a map specifically for this. 
O_O 
very weird. can't say i'd want to play more than one map like that (i just did a run through in e1m1) but it's eerie for some reason.

just thinking about it on paper, i'd say it's be better if the monsters were just flat out invulnerable (or weapons were removed). but i guess, if you made a map for it, you could just not give any weapons. :) 
The "Statues Mod" 
Can't hurt them when you are looking at them.
They can't move when you are looking at them.

Stop watching them and you get it in the back.

It's a freaky mod. Multiple monsters can become highly problematic. Even with grunts and dogs.

Ironically, I posted the idea at Inside3D forums just a couple of weeks ago.

Then 2 weeks later, Morkai, who never even read that delivers it to QuakeOne forums with source code out-of-the-blue. [So obviously I made him some gray skins to go with it.] End joke. ;)

I consider this highly unlikely and bizarre coincidence, of course, more concrete evidence of my theory of a "Baker-centric universe" where the universe was designed specifically for me [hence my obligation to return all favors to universe in spades].

But I digress ...

Anyway, this mod is creepy and has new Quake monster written all over it.

Either way, if you want to see perhaps the most interesting monster twist ever try Morkai's mod.

[Apparently he last participated in the 2005 Quake Expo. So he has past Quake modding experience.]

Like metlslime said, the gameplay consequences only go "ok" with the id1 maps but it doesn't take much imagination to see how in a map designed for it, it could be intense.

Anywho, if you try the mod and find that you like it, consider giving Morkai a "Kudos" for the mod in the thread metl linked. 
"End Joke" 
"End joke" in post above goes in following paragraph. Epic Baker Fail. 
 
This was inspired by the latest Dr.Who episode I imagine ... the weeping angels? They had statues that worked basically like that.

Cool mod! 
Statues Mod 
Very cool. I agree that it deserves custom gameplay/levels/monsters though.


ideas for gameplay:

Beacons you could light up, or drop, that freezes them within a certain area whether they could see you or not.

In a similar vein, 'safe rooms'. I love games that really have a contrast between safe and comfortable areas, and dangerous, unknown places.

To increase the eerieness/scare factor, monsters that do huge damage if they get to actually touch you.

(Limited ammo) weapons that actually can hurt the statues.

More weapons with ricochet attacks so you can damage the monsters with skillful shooting (which of course is much harder under pressure).

Monsters that move in interesting ways - this is a rather undeveloped thought, but I was imagining chess pieces, like guys that can only move in one direction, or only jump forward a set amount. Then if you combined them with environments with appropriate obstacles/layouts you've got the basis of some puzzles.

I've been tempted to make a flash game for a while, I'm actually tempted to expand this idea and give it a go... 
 
The mod would be even better if there was a short freeze period, like 0.3s in which the monster slows down to a halt and vice versa. Maybe combined with a sound effect and blending into the grey skin (sometimes tells me things like these are why DP is so popular, heh). 
^ In My Opinion 
Also starbuck's ideas are delicious except for the rotten Flash bit. Maybe Pygame would be an option? 
 
I definitely agree on the slower freezing. Don't want to derail with game platform discussion, but I can't see any projects that looked very pro when I checked out Pygame, are they out there somewhere?

My criteria for picking a platform are pretty standard - easy to develop with, produces nice result, easy for people to try.

Contenders are Flash (scores pretty high in all), Unity (extremely easy to use, but requires a plugin that'll shrink the audience) or to make an iPhone app (looking for an excuse to buy a macbook pro,really :)) 
Hey... 
It's funny me and a collegue were talking about something a bit similar a few days back, started from talking about Left 4 Dead and Alan Wake.
The idea was zombies, that move really slowly when you can see them, but really fast when you can't (this can be not only due to player field of view, but also pitch dark areas etc).

We were talking about is as a multiplayer mode though, think L4D versus like this, with the survivors having no weapons (maybe only flash lights, with limited battery/recharge rate), and the zombies being other players, trying to get as close to the survivors as possible to grab them... Not so sure it would work out as is, but could be interesting. 
Peek-a-boo 
smw 
Damn You Shigeru Miyamoto!! 
 
Speaking Of Shigeru.... 
Mario Galaxy 2 is about to be released.... 
 
Got mine preordered from Amazon, then gonna use the $20 preorder promo code to buy Bioshock 2 Collectors Edition.

Sweet. 
Twitter 
So any of you folks use Twitter? 
 
No one uses Twitter.

It is a dead medium. 
That's Constructive 
But it is brain dead 
Twitter 
I was really pretty late to the whole social media thing, but now having watched Facebook "evolve" over time, it feels so bloated and awkward, that the simplicity of Twitter (which I originally thought of as way too limited) actually starts looking very very good. 
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