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Willem 
according to the texmex help file, hl wads are indeed called wad3, but that's all i know. :( (texmex can only load wad3, can't save to it, only wad2) 
 
texmex can save to wad3 format 
Necros 
file -> save copy -> save to wad3 
 
hah, so it does. funny that the help file specifically says it doesn't :P 
OMG Quake. 
U guys rok.

I need a poo. 
This Made Me Cry. 
Oh Jesus 
that was like watching someone get run over by a train in slow motion 
 
Oh come on, he HAS be trolling with that! 
Hahaha 
that's incredible. I love his comment

hey everyone thanks for your feedback on this video
i will be releasing a sequel soon with more carving techniques
if you have any suggestions for things to carve please post them here
 
Hmm 
I with Willem on that one, just for the 'I'll be releasing my first map made with carve as soon as I fix leak error' note at the end... 
Oh Gods 
i naturally winced when he made that first carve... the rest made me sick. 
 
I'm surprised Hammer doesn't have a dialog box that pops up, "OK, let me stop you for a moment..." 
 
Quark didn�t had when I made sm109 :( 
Maybe He Will Make A Video 
Explaining how to box a map and compile it, after you have filled it with leaks. 
 
That video is at least educational. It shows you pretty well what happens when you do that.

"Hammer has stopped working" 
'It's Difficult To See, But Now The Ground Is Slightly Uneven' 
And I just managed to pay the rent - it was a difficult 18 hours in the sperm bank, but you've got to work for your money.

Have you ever wondered way the sun always rises the same? I have but then I kinda thought like it didn't matter so stopped thinking about it.

Oh, while I'm here, has anyone seen the last series of Friends and can explain what twat A ment when they said twat B ...

I miss Lunaran. 
Sun Always Rises The Same 
Most planets have a much less constant axis of rotation, leading to large variations of the weather over longer times. OTTOMH it's our huge moon that brings gyroscopic stability.. or something. So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like. 
Dreamhost 
Since I think some of you might still be using dreamhost - have the prices gone up or did I simply have enough money to not care the last time I renewed my hosting? 
@#18615 
talk about roll of the dice eh? 
 
> So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.

How poetic. 
Interesting Mod Here: 
http://quakeone.com/forums/quake-mod-releases/works-progress/5517-angel-blink-mod-2.html

Because you can't hurt an enemy when he is in your line of sight, you have to mostly run past guys until you get a projectile weapon. With the nailgun, it's possible to start killing guys but not easy. Maneuvering through a level becomes more of a puzzle-solving excercise.

Maybe not very balanced on standard maps but it might be interesting to make a map specifically for this. 
O_O 
very weird. can't say i'd want to play more than one map like that (i just did a run through in e1m1) but it's eerie for some reason.

just thinking about it on paper, i'd say it's be better if the monsters were just flat out invulnerable (or weapons were removed). but i guess, if you made a map for it, you could just not give any weapons. :) 
The "Statues Mod" 
Can't hurt them when you are looking at them.
They can't move when you are looking at them.

Stop watching them and you get it in the back.

It's a freaky mod. Multiple monsters can become highly problematic. Even with grunts and dogs.

Ironically, I posted the idea at Inside3D forums just a couple of weeks ago.

Then 2 weeks later, Morkai, who never even read that delivers it to QuakeOne forums with source code out-of-the-blue. [So obviously I made him some gray skins to go with it.] End joke. ;)

I consider this highly unlikely and bizarre coincidence, of course, more concrete evidence of my theory of a "Baker-centric universe" where the universe was designed specifically for me [hence my obligation to return all favors to universe in spades].

But I digress ...

Anyway, this mod is creepy and has new Quake monster written all over it.

Either way, if you want to see perhaps the most interesting monster twist ever try Morkai's mod.

[Apparently he last participated in the 2005 Quake Expo. So he has past Quake modding experience.]

Like metlslime said, the gameplay consequences only go "ok" with the id1 maps but it doesn't take much imagination to see how in a map designed for it, it could be intense.

Anywho, if you try the mod and find that you like it, consider giving Morkai a "Kudos" for the mod in the thread metl linked. 
"End Joke" 
"End joke" in post above goes in following paragraph. Epic Baker Fail. 
 
This was inspired by the latest Dr.Who episode I imagine ... the weeping angels? They had statues that worked basically like that.

Cool mod! 
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