Thanks
#18595 posted by APM on 2010/05/15 20:20:18
I dont suppose there would be a way to download the whole set in one file?
#18596 posted by JneeraZ on 2010/05/15 21:08:41
#18597 posted by JneeraZ on 2010/05/15 21:17:17
Kind of an usual question but:
Are there specs available out there for the HLWAD format? Is it known as something else, like WAD3, or something?
#18598 posted by apm on 2010/05/15 23:24:36
thanks Willem, i noticed a few of Rorshach packs were missing from the quaddicted archive
Willem
#18599 posted by necros on 2010/05/16 09:04:17
according to the texmex help file, hl wads are indeed called wad3, but that's all i know. :( (texmex can only load wad3, can't save to it, only wad2)
#18600 posted by Ankh on 2010/05/16 13:09:22
texmex can save to wad3 format
Necros
#18601 posted by rj on 2010/05/16 13:30:10
file -> save copy -> save to wad3
#18602 posted by necros on 2010/05/16 21:06:03
hah, so it does. funny that the help file specifically says it doesn't :P
OMG Quake.
#18603 posted by Shambler on 2010/05/17 11:39:02
U guys rok.
I need a poo.
This Made Me Cry.
#18604 posted by DaZ on 2010/05/17 14:49:20
Oh Jesus
#18605 posted by rj on 2010/05/17 14:59:23
that was like watching someone get run over by a train in slow motion
#18606 posted by JneeraZ on 2010/05/17 15:05:36
Oh come on, he HAS be trolling with that!
Hahaha
#18607 posted by starbuck on 2010/05/17 15:24:00
that's incredible. I love his comment
hey everyone thanks for your feedback on this video
i will be releasing a sequel soon with more carving techniques
if you have any suggestions for things to carve please post them here
Hmm
#18608 posted by nonentity on 2010/05/17 15:30:31
I with Willem on that one, just for the 'I'll be releasing my first map made with carve as soon as I fix leak error' note at the end...
Oh Gods
#18609 posted by Vondur on 2010/05/17 16:48:39
i naturally winced when he made that first carve... the rest made me sick.
#18610 posted by JneeraZ on 2010/05/17 16:53:58
I'm surprised Hammer doesn't have a dialog box that pops up, "OK, let me stop you for a moment..."
#18611 posted by Trinca on 2010/05/17 17:26:50
Quark didn�t had when I made sm109 :(
Maybe He Will Make A Video
#18612 posted by RickyT33 on 2010/05/17 17:51:26
Explaining how to box a map and compile it, after you have filled it with leaks.
#18613 posted by gb on 2010/05/17 18:26:09
That video is at least educational. It shows you pretty well what happens when you do that.
"Hammer has stopped working"
'It's Difficult To See, But Now The Ground Is Slightly Uneven'
#18614 posted by ijed on 2010/05/18 01:20:11
And I just managed to pay the rent - it was a difficult 18 hours in the sperm bank, but you've got to work for your money.
Have you ever wondered way the sun always rises the same? I have but then I kinda thought like it didn't matter so stopped thinking about it.
Oh, while I'm here, has anyone seen the last series of Friends and can explain what twat A ment when they said twat B ...
I miss Lunaran.
Sun Always Rises The Same
#18615 posted by stevenaaus on 2010/05/18 01:46:29
Most planets have a much less constant axis of rotation, leading to large variations of the weather over longer times. OTTOMH it's our huge moon that brings gyroscopic stability.. or something. So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
Dreamhost
#18616 posted by bear on 2010/05/18 02:46:18
Since I think some of you might still be using dreamhost - have the prices gone up or did I simply have enough money to not care the last time I renewed my hosting?
@#18615
#18617 posted by meTch on 2010/05/18 03:10:55
talk about roll of the dice eh?
#18618 posted by gb on 2010/05/18 05:48:47
> So, arguably, our diversity of 'life' is dependant on two unusually large pieces of rock and gas; the other being Jupiter whose huge gravity collects wayward asteroids and the like.
How poetic.
Interesting Mod Here:
#18619 posted by metlslime on 2010/05/19 09:29:45
http://quakeone.com/forums/quake-mod-releases/works-progress/5517-angel-blink-mod-2.html
Because you can't hurt an enemy when he is in your line of sight, you have to mostly run past guys until you get a projectile weapon. With the nailgun, it's possible to start killing guys but not easy. Maneuvering through a level becomes more of a puzzle-solving excercise.
Maybe not very balanced on standard maps but it might be interesting to make a map specifically for this.
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