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Random Q1SP Tip #2 
Death's Taste by Utah. 
Flying Hellknights! 
re: death's taste - waaaay back in the day i used to chain all my id1 q1sp maps together using adquedit (over 100 in total) and blast through the lot using a speedmod by koolio that gave you unlimited ammo, super jumps, regeneration and 2x weapon fire rate. and godmode.

you could call it a misspent youth. but anyway, this map sticks out in my head as you have to pick up a box of cells to trigger a door at one point, and being on max ammo by then i couldn't do it without using the give cheat to lower the cell count. eventually however, i found a more fun way of getting round the problem by discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!

true story. 
 
...discharging my lightning gun into the water at the beginning, which not only obliterates all the surrounding zombies but manages to trigger all three shootable buttons on the ceiling in one go! magic!

That might be a cool puzzle, though it's a pretty obscure feature of the lightning gun. Have a room with shootable buttons that are behind glass so they can't be directly shot. 
Metl 
You just ruined the best puzzle in Rubicon 2.

Totally not worth playing now. =/ 
Heh 
i doubt it's something anyone would actually work out by thinking logically.. without heavy clues anyway. 
Also Ricky, 
how big is your remake map at the moment? e2m6 may be giving it a run for its money. i'm only halfway through detailing it and have yet to add one side-section and the ending, yet it's already at 7k brushes, 260 models, 34k marksurfaces, 74 lightmaps and 262 visedicts (thanks to fitzquake limit warnings XD) 
Re: 18576 
chapter_necros3 for quoth3!!!

Or not :( 
 
chapter_necros3 for quoth3!!!
hardly. :P seriously, you will be disappointed, i suspect. it's small to medium in size and more for testing out some gameplay stuffs. :)

re: 18578, Death's Taste by Utah,
this was probably a pretty awesome map back in 97. the alternating shaded bricks was cool except that the texture is split half way through the bricks instead of a full brick (??). a cool detailing idea that just ends up looking dumb.
still, gameplay was fun and pretty fast paced. two secret quads trivialize the content a bit, but makes it entertaining. :)
we need more small maps like this! 
 
mine is small :\ real small 
Are We Still Talking About Maps? 
 
Yes! 
mine is old:\ real old

but finally done. 
 
yeah 
 
"Willem, that DKT? medieval/castle level, please?"

Damn it. FINE, I'll add some medieval stuff... 
I Meant The Map You Showed Screenshots Of A Few Months Ago 
C/P that in Hammer. 
 
hi, ive noticed allot of the old texture sites
are down, does anyone know if they have been saved somewhere, i would appreciate a link.

what im particularly looking for is the Rorschach textures, undulation textures, Bighouse textures, mr clean textures and any sets from the wadfather

cheers. 
 
"I Meant The Map You Showed Screenshots Of A Few Months Ago"

Oh that ... maybe. I'll have to see if I still have it. That was on the Mac and now that I'm on my new computer and stuff got shuffled, I dunno. 
Apm 
Look at Quaddicted, most wads from the wadfather are transposed to this site. 
Thanks 
I dont suppose there would be a way to download the whole set in one file? 
 
The Rorshach textures can be found here if they aren't on Quaddicted:

http://www.quaketastic.com/cgi-bin/filechucker.cgi?action=listfiles&path=texture_wads/rorshach 
 
Kind of an usual question but:

Are there specs available out there for the HLWAD format? Is it known as something else, like WAD3, or something? 
 
thanks Willem, i noticed a few of Rorshach packs were missing from the quaddicted archive 
Willem 
according to the texmex help file, hl wads are indeed called wad3, but that's all i know. :( (texmex can only load wad3, can't save to it, only wad2) 
 
texmex can save to wad3 format 
Necros 
file -> save copy -> save to wad3 
 
hah, so it does. funny that the help file specifically says it doesn't :P 
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