James
I don't think it's compatible with Q3A yet.
I Need Help
#1837 posted by JohnisonBoa on 2015/09/25 22:48:17
TrenchBroom have mission pack monsters?
You Need A
#1838 posted by ijed on 2015/09/25 23:33:07
.fgd or .def which are the entity definition files - either will work.
Or you can add whatever the entites or monsters are to the file you have (or a copy of it). It pretty easy - copy paste another entry (it's just text inside) and change the name.
Adding the special keys/flags that the entities use
New Question
#1839 posted by JohnisonBoa on 2015/10/05 06:27:33
I can download it on Windows 8.1, and with guaranteed execution?
It works in windows 8.1 if that is what you're asking. I made all my maps in 8.1
Reply To FifthElephant
#1841 posted by JohnisonBoa on 2015/10/06 22:46:37
Ok, thanks.
#1842 posted by JohnisonBoa on 2015/10/07 00:08:22
I can drag MDL models or another Quake files to Trenchbroom?
JB
not 100% sure what you mean. TB is just for making maps, it will display the models from the game if you point the editor towards your quake directory.
I made a TB tutorial, if you can get past my accent (the type of british accent that is never shown on tv) then it should show you the basics on making your first map -
https://www.youtube.com/watch?v=BisleGBgQ4w
#1844 posted by necros on 2015/10/07 02:44:37
if you drag files that TB doesn't recognize, it will freeze.
Necros
Reall�hne? Is that TB1?
Ok
#1846 posted by JohnisonBoa on 2015/10/07 18:33:38
OK,thanks FifthElephant, Now finally I have my own pc, I will try all abailable later...
About Msgboard
#1847 posted by JohnisonBoa on 2015/10/07 18:35:27
Can be better if this msgboard have more pages and first the last posts.
It Does
#1848 posted by ijed on 2015/10/07 18:57:38
But About This Theme :I
#1849 posted by JohnisonBoa on 2015/10/07 21:54:37
Sleep
#1850 posted by necros on 2015/10/08 00:18:45
TB1, yes. I thought I had reported that, but when I went to look, there was only this issue: https://github.com/kduske/TrenchBroom/issues/713 which only involved the icon getting stuck.
I went to recreate it just now in order to make a new issue and I was able to do it twice, but on the third and successive attempts to recreate, I can't...... so yeah... I'lll.... keep messing with it. O_o
Ok
#1851 posted by JohnisonBoa on 2015/10/08 19:46:34
In TB 2 was fixed. :P
JohnisonBoa
#1852 posted by Noob Question on 2015/10/11 04:38:14
What entity in TB is the elevator?
JohnisonBoa
#1853 posted by Lol on 2015/10/11 04:58:50
Lol I write noob question as a user name
#1854 posted by necros on 2015/10/11 05:13:54
._.
func_plat!
Thank You!
#1855 posted by JohnisonBoa on 2015/10/11 05:20:43
NOOB
#1856 posted by brutecold on 2015/10/11 14:36:23
Hi guys sorry but I have to ask
How do I compile the map on a mac? I tried everything already, but cant make it work I'm new to the macOS, and new to quake(played for the first time in 2015) and mapping.
I know about TyrUtils, but have no idea on how to use it, tried to find tutorials and documentation about, but found nothing.
Have no idea what to do now so any help on how to compile on a mac is much appreciated.
I'm really enjoying myself with TrenchBroom, but now going crazy with the compile, and being a noob.
Welcome!
#1857 posted by ericw on 2015/10/11 21:11:21
First download the osx build of: http://ericwa.github.io/tyrutils-ericw/
(it's my branch of tyrutils with some updates over the original).
Extract it and copy everything in the "bin" directory (qbsp, vis, light, etc.) to the place where you are keeping your .map files.
Next open a terminal and type:
cd ~/Desktop/mapping
./qbsp mymap.map
./vis mymap.bsp
./light mymap.bsp
(replacing "~/Desktop/mapping" and "mymap" with your own directory / map name.)
That should give you a mymap.bsp which you can copy to your quake/id1/maps directory.
This turorial might also have some good information: (the main thing you won't have is necros's compiling gui, which is windows-only) http://quakewiki.org/wiki/Getting_Started_Mapping
Ericw I Love You
#1858 posted by brutecold on 2015/10/12 01:57:56
it works!!!! I'm so happy right now haha
this is so awesome :)
Thanks!!
The Truth Is That English Is Not My Main Language
#1859 posted by JohnisonBoa on 2015/10/12 21:59:25
So I don't know how to move the elevator to up, just sounds and not moving...
#1860 posted by JohnisonBoa on 2015/10/12 22:20:55
what I can do?
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