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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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the skill map is fine, but upon entering forgotton sepulcher, idrops down to 60 instantly.

Try disabling the extra particles (check the readme for the exact command for that) - I've done some benchmarks and these particles can account for up to 50% of your frametime in this map. 
144Hz 
do you have host_maxfps set to 144 or higher? 
Nice! 
cheers mh, i'll try that when i get home from work.

no dumptruck, i have it set to 144. 
Not Sure Where To Start 
ad_sepulcher_readme

not sure how to deal with the particles in this file. 
Secrets 
has anyone done eplaythrough video where they find all the secrets? 
 
ad_sepulcher_readme

not sure how to deal with the particles in this file.


My mistake, it's actually documented in the supplied quake.rc 
 
unbelievable amount of details! felt lost at first mainly due to the new over-the-top particles/low FPS, but once I started the game using
quakespasm-admod.exe
and not
quakespasm-spike-admod.exe
everything was ok 
Oh 
so i can just use quakespasm-admod.exe and that will (by default) load the map without the particle effects?

mh:

sorry, i still do not know how to do this.

i simply assumed where it says this:

// 1024 Turn ON particle system (default OFF)

i just delete ON ans type OFF, then save the file, load the map etc. 
Just Tried It 
a definite improvement.

although it dropped to around 65-70 in that swamp section that leads into the main area where you fight the boglord.

could be the greenish fog?

120-144 looks nice, but 60 is fine, as quake is designed to run nice at 60 anyway ;) 
@Baz 
IIRC the default value for the temp1 cvar is 5120 so just set it to 4096 instead and restart the map. 
Hey Sock 
I thought of another bug/glitch? in 1.50 (havent tested in 1.6). In your SUB_Usetargets function, you have a check that prevents an entity from targeting itself if the targetname == target. This breaks the ability to do the high-fps animation using a func_wall and Preach's relay setup as described in his blog here: https://www.google.com/amp/s/tomeofpreach.wordpress.com/2016/02/10/high-fps-texture-animations/amp/

Please delete or comment out this check, it prevents certain logic from working. 
Forgotten Sepulcher Won't Start 
I tried to make "The Forgotten Sepulcher" work on a clean install of Quake (GOG version) + Quakespasm-spike Engine but it won't start. After the 3dfx logo intro I only get a flashing screen followed by a "couldn't create window" error message a few seconds later and that's it. I don't know what to do to fix this. Any kind of help is really appreciated.

Note: normal Arcane Dimensions (1.50 final + patch1) with Quakespasm 0.92.1 is working just fine though. 
 
After the 3dfx logo
Try removing OpenGL32.dll that came with GOG's quake install (save a backup if you want.) Assuming you don't actually have a 3dfx card :-) 
 
@ericw

I have a GTX 1060

I'll check if removing that file will make it work. 
Forgotten Sepulcher Now Working 
Removing the OpenGL32.dll fixed the problem I had.

Thanks so much for the fast help ericw. :) 
 
how do I release boglord? 
Fucking Great Map ! 
I just played a bunch of randomly selected maps that I keep in my good maps collection, then suddenly reloaded Sepulcher by chance (using a new randmap command in QS). And geez all the other maps are so pale compared to Sepulcher !

When will we see a new map comparable to this one ? I guess there will be no other map like this ! 
Boglord 
ah! there is a blueprint on G1ftmacher's twitter 
How To Free The Boglord 
First, kill the kraken children, then find the lich fiend, ride its back to get up to the bog lord key room, bake the cracked brick, and remember to salt the fries! Then put the boglord key in the cake, slide it through the crack and voila! Boglord boogie time! 
Anyone Found All The Secrets Without Help? 
i'm at the point now where i've scoured the map, and i would love to see a youtube/twitchtv/quake demo from someone showing them.

i have about 36, and i do really need to pour over the gold key area, as i have not done that thoroughly as yet.

i'm literally stumped with that boglord courtyard area, as there are still some areas i cannot figure out how to access. 
Boglord Room 
Most irritating room ever for a completionist...too many honeycomb pockets. If it weren't for this one room, I would have appreciated this map more, but really an alcove every 64units is just too much.

I've only found 47/50. Can't find the lich fiend. Ran out of time. 
Baz 
just fyi, setting host_maxfps above 72 can cause weird physics issues in Quake, ie lifts and doors hurting you when they move, etc.

Unless there has been some fix applied in Quakespasm that allows this without bugs now? Playing at 144hz would sure be nice :) 
#183 
Agreed. I play at 144hz and had to rework an entire section of a map (of course my favorite section too!) because of this. I wasn't sure if it was my host framerate and I think I did lower it to test - I'll need to go back and do this again. The deaths seemed pretty random but I didn;t want to kill the player like this unexpectedly. But yeah... would be great to "safely" play at 144hz. 
Really?? 
Back when I used Darkplaces I got 300-400fps most of the time and never noticed anything. Huh. 
I Play At 72fps 
for precisely this reason. Although 144fps is buttery smooth 
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