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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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Sadly it is the yellow bastard child Quake 2 but check it out: http://code.google.com/p/quake2-gwt-port/
Quake 2 in Javascript and WebGL. 
Meh 
Built fine but I guess it is working for mac fags only. Even installed Chromium and Chrome with no luck (yes, I saw the commandline switches). 
Yeah 
Saw that too, pretty interesting. I didn't know that WebGL was this advanced already. 
Re: Randy Pausch Last Lecture 
not very interesting (or funny) imho. 
Sock's Adventures In Q1SP 
Interesting stuff!! 
 
GOG has some special offers for spring:
http://www.gog.com/en/page/spring10

If you buy games from GOG you actually own them. No DRM whatsoever. http://www.gog.com/en/support/website_help/downloads_and_games
Also you get manuals, images, gimmicks.

$3 for Fallout is so cheap that I actually consider it more convenient than plugging in my USB CD drive. 
Dejavu 
Both Starkmon and APSP2 are at the top of the news thread again! 
 
diging old awesome graveyards

:) 
it'll be a few weeks at least before I have time, and even then I might have no time until like, July, but...

I'm curious if anyone's interested in the idea of a britney spears of Q1SP 2010. lol. What I mean is, we all have our dream ideas of if W mapper and X mapper and Y mod guy worked together using Z textures and etc... but what if we actually all got together one weekend (maybe I'm getting too much into this speedmapping thing which I never even touched before) and held a nomination and vote, each of us being willing to be voter or participant.

anyway like I said gimme a while but I personally think this could be interesting. 
 
my time is smaller everyday :! kids and work but i�m always up for some mapping...

Sock I know i�m not a good mapper like others but if you want t try one of mines try tchak

http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-the-tomb-of-chat-toh-ichak-by-trinca/ 
 
I would participate, I'm a big fan of chain maps anyway, even if they almost never work out. The last chain map I can remember that was actually finished was ... Rubicondom I think? Way back when RPG still fiddled with map editors? 
Why Did Speeds Become Gone Again? 
Who was he pissed at? 
Re: Sock's Adventures In Q1SP 
The Martin Luther of Quake? Can't await the posting of his 95 theses at the castle church of Celephais... 
 
I think spd just got tired of mapping for quake, don't think he was pissed at anyone really. 
East 
spd was spied by speeds, so he became suspicious who was spy.
He started a small investigation to follow speeds actions closly.
When finally his search was close to spy's tail, he nailed speeds for nicknaming spy.
So when speeds turned up again, he found spd gone.

When I ran to Lun I remembered the last dialogue I read spy could suggesting to be speeds, although I can hardly believe that if
spy would be speeds, why did speeds ever start becomming again, I mean, up or gone.
I won't be trying in the slightest way to interfere in this case, but

speeds....turn up! 
2 More Reviews 
RPGSP1 : Penile Devastation

With a title like that, it is hard not to be curious about what the level is going look like. I remember this map title from years ago but for some reason I could not find a news thread about it anymore.

It is a short level with some typical game play styles of room, door, mob, weapons, spawn more mobs. A stable setup for Q1 AI and fine for something that is probably 5-10mins of gameplay. The final room has the classic raining AI dance but this time they appear from wind tunnels with a couple of sneaky one's from behind.

What I found most interesting was the secrets, how they were about texture differences with rotated surfaces and alternative versions. It felt like a spot the difference competition! The secrets are cool but not necessary for completing the map on lower skill levels. The special room secret was the reason I wanted to download this map and see what it was all about! :P

RUBICON : Rubicon

A classic from the good old days when Q1 was really popular and everyone was going crazy creating new content. Again I cannot find any news about it here, it seems that Func_msg is just not that old! :P

This is probably a first, I completed the map on all 3 skill levels and did not find it crazy hard. Maybe I am use to the newer stuff but it does have a really nice Q1 vibe for skill balance. Probably the greatest appeal for me is how the variety of monsters is restrained and it is a base map with humanoid AI classes. (which actually makes sense for the location)

The extra map eagle is just strange but I assume this is because it is a tribute map to something but I am not familiar with it. The combat was frantic and I just kept running out of ammo but it was interesting with the series of cube rooms and AI loadouts.

Overall I liked the skill balance and the textures were cool. The architecture was very Q1 like but the map is over 10 years old so all is forgiven. 
Well 
Rubicon was made by Metslime - the owner of this board and FitzQuake.

The eagle map is based off of the original Zelda game's first dungeon. 
RubyTime 
Yeah I know Metslime did that map, I just heard people here talk about it and the second one a couple of times. I also found Metslime's website with all his work and stuff on it, very cool link :)

I read in the readme file about the eagle map but I never played Zelda so it was completely lost on me the dimensions and style. The core ruby map was cool, really enjoyed it. (probably because I did not die alot) 
Hmm 
but I never played Zelda

0_o

You've at least played Ocarina of Time right? 
Sock 
Wonder what would you think of my maps:

SP: http://jago.pp.fi/maps/Quake/araivo.zip
SP map thread: http://www.celephais.net/board/view_thread.php?id=27942&start=73

DM: http://jago.pp.fi/maps/Quake/enraged.zip
DM map thread: http://www.celephais.net/board/view_thread.php?id=42402&start=2

You will probably rip on the gameplay of the SP map, but I am curious of what you think of the visuals. The SP map was done first and some time later, I refined and polished it into the DM version (with lots of feedback and help from Bambuz). 
Jago 
Yep I can look at the SP for you and I give it a go. The DM would just be imagining what combat would be like, flow and visuals feedback only. I dare not go on online with Q1, I just hear horror stories of noobs like me being shredded :( 
Sock 
Go play gmsp3. 
You May Find This Useful Sock 
This Was Supposed To Be In That Post Too 
 
not sure, but i don't think the rating works? when i click the hearts, nothing happens. :P
this is on firefox, 3.6.3. i have java script enabled for quaddicted. 
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