Fitzquake Then
#18345 posted by negke on 2010/03/30 21:42:25
I found standard Glquake doesn't work on Win7. BJP's enhanced version does, though.
Oh, Xp
#18346 posted by negke on 2010/03/30 21:46:08
If there's a glide.dll (or was it opengl.dll) in your Quake directory, then delete it and see if Glquake works. Then use Fitzquake anyway.
No Opengl Dll's
#18347 posted by sock on 2010/03/30 22:02:38
are present in the steam Q1 directory. (only sysinv.dll, wdir16.dll, wdir32.dll)I tried Fitz and that does not start either. It seems like the glquake part is broken, very strange for a steam app and disappointing. :(
Try The Glquake From:
#18348 posted by rj on 2010/03/30 22:05:02
I Remember Having These Issues When I Redownloaded Quake From Steam
#18349 posted by Drew on 2010/03/30 23:39:07
I think I just made fitz my default engine choice for it... put the short cut on the desktop...
ROFL
#18350 posted by RickyT33 on 2010/04/01 12:50:01
The Art Of Games
#18351 posted by ijed on 2010/04/01 16:59:15
Re Steam Quake
#18352 posted by ericw on 2010/04/01 22:21:01
I haven't had any trouble with fitzquake085 running from Steam's quake directory, but maybe try creating a fresh quake directory with just fitzquake085.exe and a fresh id1 directory with the pak0.pak and pak1.pak files copied over from Steam.
If that doesn't work something really strange is going on.. the pak files from Steam should be the same as the originals AFAIK.
#18353 posted by Spirit on 2010/04/02 09:30:30
Sadly it is the yellow bastard child Quake 2 but check it out: http://code.google.com/p/quake2-gwt-port/
Quake 2 in Javascript and WebGL.
Meh
#18354 posted by Spirit on 2010/04/02 09:56:35
Built fine but I guess it is working for mac fags only. Even installed Chromium and Chrome with no luck (yes, I saw the commandline switches).
Yeah
#18355 posted by SleepwalkR on 2010/04/02 13:15:26
Saw that too, pretty interesting. I didn't know that WebGL was this advanced already.
Re: Randy Pausch Last Lecture
#18356 posted by megaman on 2010/04/02 14:52:19
not very interesting (or funny) imho.
Sock's Adventures In Q1SP
#18357 posted by Shambler on 2010/04/03 13:02:36
Interesting stuff!!
#18358 posted by Spirit on 2010/04/03 13:47:12
GOG has some special offers for spring:
http://www.gog.com/en/page/spring10
If you buy games from GOG you actually own them. No DRM whatsoever. http://www.gog.com/en/support/website_help/downloads_and_games
Also you get manuals, images, gimmicks.
$3 for Fallout is so cheap that I actually consider it more convenient than plugging in my USB CD drive.
Dejavu
#18359 posted by RickyT33 on 2010/04/03 21:02:58
Both Starkmon and APSP2 are at the top of the news thread again!
#18360 posted by Trinca on 2010/04/03 22:25:58
diging old awesome graveyards
:)
Q
#18361 posted by Tronyn on 2010/04/04 10:26:47
it'll be a few weeks at least before I have time, and even then I might have no time until like, July, but...
I'm curious if anyone's interested in the idea of a britney spears of Q1SP 2010. lol. What I mean is, we all have our dream ideas of if W mapper and X mapper and Y mod guy worked together using Z textures and etc... but what if we actually all got together one weekend (maybe I'm getting too much into this speedmapping thing which I never even touched before) and held a nomination and vote, each of us being willing to be voter or participant.
anyway like I said gimme a while but I personally think this could be interesting.
#18362 posted by Trinca on 2010/04/04 13:54:18
my time is smaller everyday :! kids and work but i�m always up for some mapping...
Sock I know i�m not a good mapper like others but if you want t try one of mines try tchak
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-the-tomb-of-chat-toh-ichak-by-trinca/
#18363 posted by Zwiffle on 2010/04/04 17:06:08
I would participate, I'm a big fan of chain maps anyway, even if they almost never work out. The last chain map I can remember that was actually finished was ... Rubicondom I think? Way back when RPG still fiddled with map editors?
Why Did Speeds Become Gone Again?
#18364 posted by RickyT33 on 2010/04/04 20:22:23
Who was he pissed at?
Re: Sock's Adventures In Q1SP
#18365 posted by negke on 2010/04/04 23:11:27
The Martin Luther of Quake? Can't await the posting of his 95 theses at the castle church of Celephais...
#18366 posted by Zwiffle on 2010/04/05 00:15:57
I think spd just got tired of mapping for quake, don't think he was pissed at anyone really.
East
#18367 posted by madfox on 2010/04/06 04:14:50
spd was spied by speeds, so he became suspicious who was spy.
He started a small investigation to follow speeds actions closly.
When finally his search was close to spy's tail, he nailed speeds for nicknaming spy.
So when speeds turned up again, he found spd gone.
When I ran to Lun I remembered the last dialogue I read spy could suggesting to be speeds, although I can hardly believe that if
spy would be speeds, why did speeds ever start becomming again, I mean, up or gone.
I won't be trying in the slightest way to interfere in this case, but
speeds....turn up!
2 More Reviews
#18368 posted by sock on 2010/04/06 17:05:26
RPGSP1 : Penile Devastation
With a title like that, it is hard not to be curious about what the level is going look like. I remember this map title from years ago but for some reason I could not find a news thread about it anymore.
It is a short level with some typical game play styles of room, door, mob, weapons, spawn more mobs. A stable setup for Q1 AI and fine for something that is probably 5-10mins of gameplay. The final room has the classic raining AI dance but this time they appear from wind tunnels with a couple of sneaky one's from behind.
What I found most interesting was the secrets, how they were about texture differences with rotated surfaces and alternative versions. It felt like a spot the difference competition! The secrets are cool but not necessary for completing the map on lower skill levels. The special room secret was the reason I wanted to download this map and see what it was all about! :P
RUBICON : Rubicon
A classic from the good old days when Q1 was really popular and everyone was going crazy creating new content. Again I cannot find any news about it here, it seems that Func_msg is just not that old! :P
This is probably a first, I completed the map on all 3 skill levels and did not find it crazy hard. Maybe I am use to the newer stuff but it does have a really nice Q1 vibe for skill balance. Probably the greatest appeal for me is how the variety of monsters is restrained and it is a base map with humanoid AI classes. (which actually makes sense for the location)
The extra map eagle is just strange but I assume this is because it is a tribute map to something but I am not familiar with it. The combat was frantic and I just kept running out of ammo but it was interesting with the series of cube rooms and AI loadouts.
Overall I liked the skill balance and the textures were cool. The architecture was very Q1 like but the map is over 10 years old so all is forgiven.
Well
#18369 posted by ijed on 2010/04/06 17:55:03
Rubicon was made by Metslime - the owner of this board and FitzQuake.
The eagle map is based off of the original Zelda game's first dungeon.
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