#18340 posted by
Spirit on 2010/03/30 10:27:19
excluding the soundtracks
Is This The Offer...
#18341 posted by
Shambler on 2010/03/30 11:01:27
...that makes Quaek fun??
One Fiddy For The Mission Packs?
#18342 posted by
rj on 2010/03/30 19:10:27
tempted.. i've only actually played SoA out of the four, and have in fact lost SoA.
i may invest considering it's roughly the price of a footlong sub meal deal for the lot
Randy Pausch Last Lecture
#18343 posted by
Jago on 2010/03/30 21:07:54
http://www.youtube.com/watch?v=ji5_MqicxSo&feature=player_embedded
I found this lecture video pretty fascinating/entertaining and it's also closely related to game development (VR). It's pretty long (being a lecture), but at least watch the first 5 minutes or so before you make up your mind.
Mid Week Uglyness
#18344 posted by
sock on 2010/03/30 21:36:59
Very strange, the Q1 from steam only works in fugly software render mode on my xp system. I like Q1 but it does look horrible. Not sure why, the glquake does not work, oh well.
Fitzquake Then
#18345 posted by negke on 2010/03/30 21:42:25
I found standard Glquake doesn't work on Win7. BJP's enhanced version does, though.
Oh, Xp
#18346 posted by negke on 2010/03/30 21:46:08
If there's a glide.dll (or was it opengl.dll) in your Quake directory, then delete it and see if Glquake works. Then use Fitzquake anyway.
No Opengl Dll's
#18347 posted by
sock on 2010/03/30 22:02:38
are present in the steam Q1 directory. (only sysinv.dll, wdir16.dll, wdir32.dll)I tried Fitz and that does not start either. It seems like the glquake part is broken, very strange for a steam app and disappointing. :(
I Remember Having These Issues When I Redownloaded Quake From Steam
#18349 posted by
Drew on 2010/03/30 23:39:07
I think I just made fitz my default engine choice for it... put the short cut on the desktop...
Re Steam Quake
#18352 posted by
ericw on 2010/04/01 22:21:01
I haven't had any trouble with fitzquake085 running from Steam's quake directory, but maybe try creating a fresh quake directory with just fitzquake085.exe and a fresh id1 directory with the pak0.pak and pak1.pak files copied over from Steam.
If that doesn't work something really strange is going on.. the pak files from Steam should be the same as the originals AFAIK.
#18353 posted by
Spirit on 2010/04/02 09:30:30
Sadly it is the yellow bastard child Quake 2 but check it out:
http://code.google.com/p/quake2-gwt-port/
Quake 2 in Javascript and WebGL.
Meh
#18354 posted by
Spirit on 2010/04/02 09:56:35
Built fine but I guess it is working for mac fags only. Even installed Chromium and Chrome with no luck (yes, I saw the commandline switches).
Yeah
#18355 posted by
SleepwalkR on 2010/04/02 13:15:26
Saw that too, pretty interesting. I didn't know that WebGL was this advanced already.
Re: Randy Pausch Last Lecture
#18356 posted by
megaman on 2010/04/02 14:52:19
not very interesting (or funny) imho.
Sock's Adventures In Q1SP
#18357 posted by
Shambler on 2010/04/03 13:02:36
Interesting stuff!!
#18358 posted by
Spirit on 2010/04/03 13:47:12
GOG has some special offers for spring:
http://www.gog.com/en/page/spring10
If you buy games from GOG you actually own them. No DRM whatsoever.
http://www.gog.com/en/support/website_help/downloads_and_games
Also you get manuals, images, gimmicks.
$3 for Fallout is so cheap that I actually consider it more convenient than plugging in my USB CD drive.
Dejavu
#18359 posted by
RickyT33 on 2010/04/03 21:02:58
Both Starkmon and APSP2 are at the top of the news thread again!
#18360 posted by
Trinca on 2010/04/03 22:25:58
diging old awesome graveyards
:)
Q
#18361 posted by Tronyn on 2010/04/04 10:26:47
it'll be a few weeks at least before I have time, and even then I might have no time until like, July, but...
I'm curious if anyone's interested in the idea of a britney spears of Q1SP 2010. lol. What I mean is, we all have our dream ideas of if W mapper and X mapper and Y mod guy worked together using Z textures and etc... but what if we actually all got together one weekend (maybe I'm getting too much into this speedmapping thing which I never even touched before) and held a nomination and vote, each of us being willing to be voter or participant.
anyway like I said gimme a while but I personally think this could be interesting.
#18362 posted by
Trinca on 2010/04/04 13:54:18
my time is smaller everyday :! kids and work but i�m always up for some mapping...
Sock I know i�m not a good mapper like others but if you want t try one of mines try tchak
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-the-tomb-of-chat-toh-ichak-by-trinca/
#18363 posted by
Zwiffle on 2010/04/04 17:06:08
I would participate, I'm a big fan of chain maps anyway, even if they almost never work out. The last chain map I can remember that was actually finished was ... Rubicondom I think? Way back when RPG still fiddled with map editors?
Why Did Speeds Become Gone Again?
#18364 posted by
RickyT33 on 2010/04/04 20:22:23
Who was he pissed at?