#176 posted by
adib on 2015/12/06 13:58:01
Besides, Hammer was never a usability gem. When you rework the inconvenience, please, consider this one I pointed :)
#177 posted by
JneeraZ on 2015/12/06 14:27:42
I wonder at what point do we admit that you're working from some version of the actual Hammer source code? I mean ... I suppose you can't, really. But I find the dance and silent group agreement that we don't mention it amusing at times. :)
But rock on, I love this project...
#178 posted by
XaeroX on 2015/12/06 16:01:18
You certainly understand that I'll never admit that, don't you? :)
Well The Cat's Out The Bag Now
#179 posted by
Kinn on 2015/12/06 16:06:12
brb, phoning valve lol.
The Conspiracy Of Silence
#180 posted by
XaeroX on 2015/12/06 16:15:07
Valve knows everything (simply because they gave me a permission to post JH to Greenlight). But they will never tell you the truth! :))
#181 posted by
Amran on 2015/12/06 18:02:32
Any chance to test the texture rotation problem described in post #147? I've switched back to Hammer for the meantime as that had given me some trouble.
#182 posted by
XaeroX on 2015/12/06 18:31:36
Afair, this problem is fixed, please wait for the next public release.
Hmm
#183 posted by
Drew on 2015/12/07 04:33:49
just started tinkering with this... vis groups are acting weird for me. They render the selected brushes invisible but then I am unable to access them in the 'VisGroups' window, to render them visible again etc. If I select 'show all visgroups' it is re-established however.
Is this standard VHE/Jack behaviour?
Is there robust documentation in english for using Jackhammer or VHE that I should use?