 N64 Games?
#18221 posted by grahf on 2010/03/11 06:02:09
I thought that was crysis they were showing the polygons of?
 So
#18222 posted by ijed on 2010/03/12 02:20:40
There was another earthquake today - 7.2 Richter and then aftershocks from that all day.
Was reported as a aftershock of the bigger one first, but its apparently not. Nothing fell down, but f-ing hell, give it a rest.
 Hm
#18223 posted by ijed on 2010/03/12 02:21:59
By my standards it is just a tremor though.
Earthquake = shit falls down
Tremer = shit stays up
#18224 posted by metlslime on 2010/03/12 02:42:49
Earthquake = Charleton Heston
Tremor = Kevin Bacon
#18225 posted by necros on 2010/03/12 03:40:33
kevin bacon reminds me of john carmack
#18226 posted by Zwiffle on 2010/03/12 05:07:28
john carmack reminds me of quake
#18227 posted by gb on 2010/03/12 07:02:01
Is there a reliable way to convert hexen2: Portal of Praevus models to Quake .mdl?
A way that preferably works in wine or even Linux?
A way that doesn't require me emailing some hexen2 devs or installing Windows 95?
 What's The PoP File Format?
#18228 posted by ijed on 2010/03/12 12:01:10
#18229 posted by gb on 2010/03/12 14:14:37
.mdl, but apparently still another version from vanilla Hexen2.
 Put One In Testing And I'll Take A Look
#18230 posted by ijed on 2010/03/12 14:16:32
Can't promise anything though.
#18231 posted by gb on 2010/03/12 14:31:27
If you can run qme 3.1 (crashes for me), it might just work. Will put one up.
 Hi Ijed, Hi Gb!
#18232 posted by Spirit on 2010/03/12 14:38:55
a/s/l?
#18233 posted by necros on 2010/03/13 20:08:30
during my model conversion binge a little while ago, i was trying to convert models from h2:pop. i believe i used quark5.
 Agh...
#18234 posted by metlslime on 2010/03/14 22:49:09
so i've been working on this map, let's call it Schmoobicon 2, and i went over the marksurfaces limit in the process of adding the final section. So, i decided to break off the last 1/4 and build a second map around it. Now i'm nearing completion of this new map, but it's already at 30k marksurfaces and i still have two major sections to add. So now I guess i either make those two parts really simple (which may adversely affect pacing) or i somehow figure out how to break apart this map into a bunch of pieces and re-assemble them to make two smaller levels, for a total of 3 :P
Argh.
 How Long
#18235 posted by rj on 2010/03/14 23:21:08
has that map been in progress for now?
 If Your Counting In Ice Ages
#18236 posted by DaZ on 2010/03/14 23:58:37
3.
 LAWL
#18237 posted by SleepwalkR on 2010/03/15 01:42:17
 Re 18234
#18238 posted by necros on 2010/03/15 04:41:12
story of my life :P
just hope yours doesn't end like mine did: back up those maps. o.o
#18239 posted by Spirit on 2010/03/15 08:58:52
Has anyone ever tried applying scale2x to Quake textures? I wonder how it would look like.
 Not Worth It
#18240 posted by Spirit on 2010/03/15 09:43:23
I manually scaled some textures and it gives the game a celshared cartoon look.
 Metl
#18241 posted by RickyT33 on 2010/03/15 10:47:27
Just release it with some limits broken :) Go Fitzquake 0.85!!!
Or try and save some Marksurfaces buy making some details into func_illusionaries or Func_walls.......
 So...
#18242 posted by metlslime on 2010/03/15 11:39:16
i dragged some sections around, and managed to make a smaller layout that makes sense and has good pacing. I still need to add some glue between sections and add the exit room, hopefully i can do that with my remaining 2000 marksurfaces :)
#18243 posted by Spirit on 2010/03/15 16:30:39
I've been busy too. Please beta-test and break http://www.quaddicted.com/temp/sqlite3.php53
Things I know: "requirements" are missing (easy). The title is not set properly yet (that's gonna be annoying to fix). Too many tags break the listing (and I have no idea for a good fix. The tags are already a single string with no weight at that point...).
Comments by registered authors should be linked to their user page ( http://www.quaddicted.com/temp/user.php53?username=USERNAME )
To post user ratings you need javascript, everything else should do fine without.
If it is broken in IE, I do not care. If you provide a straightforward fix I will happily use it though.
#18244 posted by Spirit on 2010/03/15 16:50:40
all things will be reset once it is done
#18245 posted by Trinca on 2010/03/15 17:11:46
Spirit time is a bitch :\
But finaly I�ve been mapping at least 30 minutes everyday of week
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