Whew
I was literally just saying to myself: "Well it was fun but you aren't gonna make the deadline. Time to stop."
Glad there's an extension!
An Mfx Map For This Jam
#160 posted by
Mugwump on 2016/12/29 22:42:07
would have been great! You could always start and if you don't make the extended deadline, release it later as a dlc. Go map!
Digging The Dark Lighting, 5th
#163 posted by
Mugwump on 2016/12/30 02:07:47
Egypt Wads Not Displaying In Jack
#164 posted by
sevin on 2016/12/30 02:16:00
Grabbed both the jam WAD and sock's WAD. Dropped them in id1 and added them to the Quake texture list in JACK. Yet, JACK only sees 3 textures in the egyptwad.wad and none in sock_eg.wad. Am I doing something wrong? Is there a particular directory they need to be loaded in?
I Should Also Mention
#165 posted by
sevin on 2016/12/30 02:17:52
JACK counts 56 textures in egyptwad.wad and 349 textures in sock_eg.wad so I'm doubly confused. They don't show up in the texture browser, and yes, I have the "Only used textures" box unchecked, with no filters.
Wow!
#167 posted by
Mugwump on 2016/12/30 04:23:36
I went to Egypt when I was a kid and these columns have a real genuine egyptian feel. They brought some memories back, reminded me of Luxor/Karnak. Well done! Bonne nuit.
Progress
#169 posted by
mjb on 2016/12/30 08:23:59
This is an undertaking to say the least. I think I need to think smaller when it comes to jams from now on.
Still, I am rather content with what I have so far.
http://www.quaketastic.com/files/screen_shots/tear.jpg
http://www.quaketastic.com/files/screen_shots/tear2.jpg
#165 Sevin
#170 posted by
DOOMer on 2016/12/30 09:29:48
I also use Jack (steam version 1.1.1212) and haven't any problems with displaying textures fron all wads. All used wads i'm plce into "D:games_quakeid1" and set it path as game basedir in JACK.
Shot with texture settings in JACK:
http://i.imgur.com/iSSeAHJ.png
Textures in texture browser:
http://i.imgur.com/O1ii6n0.png
Fucking Hell Skacky.
#171 posted by
Shambler on 2016/12/30 09:36:13
Also the other shots look great.
Also please please do a weekend extension for MFX xxx
Where Do We Upload The Finished Maps
#172 posted by
Bloodshot on 2016/12/30 10:19:07
I had to cut back some ideas to make the deadline, where do we upload this thing anyway? This is the first map jam I've ever done
@Mugwump been a private mapper since I was a kid. My first map for any game was a room with a lightning gun on a platform hanging from the ceiling in Quake 1, using QuArK. Only map I've ever released was a deathmatch map for Hexen 2 where there were 3 arenas separated by destructable floors, each with a different theme.
I've always toyed with Quake editors though, so I understand how to create a map properly for the most part, I've just never tested my gameplay with outside players beyond friends
#173 posted by
- on 2016/12/30 14:35:38
Just mail them to FifthElephant, his email is in his profile
Looking Great, Bloughsman!
#174 posted by
Mugwump on 2016/12/30 14:38:20
I'm digging the water theme you got going, it's very uncharacteristic of Egypt. You seem to always think outside the box and that's what I love in your work so far.
Well, I've been working on a simple map for this as well. It's small and not completely done, but if the extended deadline ends than this is what we got!
FIREY OASIS
(map jam6_oasis)
https://www.mediafire.com/?lcer5q8tlrocdlb
Email To Me When Completed
I'm not going to undo the extention.
Some Progress
#178 posted by
DOOMer on 2016/12/30 15:40:54
I finished the basic layout and almost all of the main light. Tonight, to place additional light sources and the gaming entity. Also some work with textures is needed.
http://i.imgur.com/wy9Q956.jpg
http://i.imgur.com/DrYRqF6.jpg
@PuLSaR
Verticcal gameplay& Interesting look....
PuLSaR & DOOMer
#179 posted by
Mugwump on 2016/12/30 16:13:47
Nice screenshots. You lot are all putting bunches of atmosphere into your maps. I have a good feeling about this...
Screens
#180 posted by
mjb on 2016/12/30 16:52:54
Pulsar, looks dark and deep!
Doomer, Nice to see lava included...this jam will be a myriad of creative minds!
I myself have decided to omit a very large outdoor part as it just is too much to work on and I have to be complete by today as I am leaving out of town.
It brings a sense of comfort though, as I can polish the parts I do have! This has been a very fun experience!
Unfinished
#181 posted by
mjb on 2016/12/30 16:59:25
@Bloughsburgh
#182 posted by
DOOMer on 2016/12/30 17:11:38
I just can't imagine your map in Egyptian style without lava. I would like to make a map with outdoor space, but my skill is very bad in creating outdoor spaces for Quake. And I started my map too late.