 Ijed
#18146 posted by Ankh on 2010/03/01 21:57:40
how are you? Are your family and friends ok?
 Everyone Is Fine
#18147 posted by ijed on 2010/03/01 23:17:45
We didn't really have the worst of it although we were visiting family in the middle of nowhere and closer to the epicentre.
The worst was in Concepcion where a tsunami killed a few hundred people and levelled a district or two.
 Ijed
#18148 posted by SleepwalkR on 2010/03/02 02:09:52
Glad to hear that you & yours are fine.
#18149 posted by Spirit on 2010/03/02 09:23:25
 Internet Hive Brain Works
#18150 posted by sock on 2010/03/02 09:52:33
That is amazing stuff, it is a real shame that more developers don't do events like this. It really gets everyone involved in the game, even if it is old. That BBS dialup number will be constantly ringing for weeks! :P
 Oops
#18151 posted by Spirit on 2010/03/02 13:03:31
I intented to add this link to the post but then I forgot: http://www.shamusyoung.com/twentysidedtale/?p=7327
 Thanks
#18152 posted by ijed on 2010/03/02 15:24:29
 A RemakeQuake Test Server
#18153 posted by gb on 2010/03/03 03:41:35
running the multiplayer demo is now up at:
bigfoot.quake1.net:26001
Server in Europe (Germany I think).
You must have the demo content installed to play, of course.
http://www.quake-1.com/files/modfiles/RemakeQuakeMPDemo_20091211.zip
Fitzquake can't connect to port 26001 apparently, so you need to use a netquake engine that is online-ready. I used Darkplaces.
The multiplayer types I was testing with (peg, nitro, metch and others) have said that RMQ's multiplayer is a very promising mod. It is very well liked, which surprised us a little, not least because the release is over two months old. A patch is being worked on to fix the pile of issues that cropped up, mostly things to do with bots and voting.
Come play with us!
 Actually
#18154 posted by meTch on 2010/03/03 04:11:36
fitz should be able to connect and play,
you just have to type
port 26001
and then
connect bigfoot.quake1.net
(this is written without testing)
and it should work, unless fitz is multiplayer broken :O
#18155 posted by gb on 2010/03/03 04:39:46
Nope, that gives me port 26000 (Runequake). Unless this is a problem with Fitzsdl but not Windows fitzquake.
/shrug
If someone gets it working with Fitz, all the better - but I tried this a couple times now.
 Not Windows FitzQuake Problem
#18156 posted by Baker on 2010/03/03 08:45:48
FitzQuake 0.85 on Windows can connect via "port 26001; connect bigfoot.quake1.net".
I just tried it.
/Odd note: I noticed that the "test" and "test2" commands have been stripped out of FitzQuake 0.85 networking code.
 I Get
#18157 posted by stevenaaus on 2010/03/03 11:36:42
"connection accepted"... but nothing else ?
Is it working. What do i do ?
 FitzQuake Isn't NAT-fixed
#18158 posted by Baker on 2010/03/03 11:50:30
FitzQuake isn't NAT-fixed and cannot connect through a hardware firewall due to the way the Quake handshake works.
NAT-fixed client list:
ProQuake
DarkPlaces
Qrack
JoeQuake
DirectQ
NAT-fix tutorial:
http://forums.inside3d.com/viewtopic.php?t=1857
 Baker
#18159 posted by stevenaaus on 2010/03/03 12:13:18
We've got an OSX quakespasm binary too. Should be up soon.
 SDL
#18160 posted by Baker on 2010/03/03 13:05:41
I've misplaced my OS X DVDs and I couldn't compile your project file because SDL dev files weren't installed on my machine somehow (I've formatted it a few times by choice, not for any technical reasons but for testing).
As soon as I find them, I'll give it another try.
The NAT fix is quite trivial (one line of code) and isn't operating system specific in any way, so you could add to Quakespasm on a whim, fyi.
 Sometimes I Should Read The Post ...
#18161 posted by Baker on 2010/03/03 13:06:30
Ah, a binary!
 Bioshock Arcadia "Demake"
#18162 posted by negke on 2010/03/03 22:40:40
Just released. JPL - not the Func one, but the lead designer of Bioshock- made a remake of his Arcadia map for Doom 2. A very nice concept map that might not work for people who haven't played the original but is definitely worth a look for those who have (and play Doom). The areas are very recognizable and even the main gameplay/story elements are there, despite all the limitations.
Interesting/realization, in my view. The author also wrote a corresponding Doom design analysis while working on this map.
http://vectorpoem.com/news/?p=68
 WOT !!!
#18163 posted by JPL on 2010/03/03 22:45:57
Just released. JPL - not the Func one
Impostor !!!! Identity thief !!!
:P
 You=pwned
#18164 posted by negke on 2010/03/03 22:54:18
(JPL=Jean-Paul LeBreton)
#18165 posted by gb on 2010/03/03 23:11:50
Hehe :)
 Arcadia De-make
#18166 posted by starbuck on 2010/03/03 23:55:37
I love the idea of demakes. There's something fantastic about bringing back modern benchmarks of quality design into an older setting. It's like travelling back to the steam-age with an iPhone in your pocket.
I can't comment on this yet because I haven't got Doom installed. Just checked and it's on steam though - might make the purchase soon.
 F-ing Macs
#18167 posted by stevenaaus on 2010/03/04 11:02:37
and this map won't run for me on zdoom-2.0.94, zdoom-2.1.7 , and kills doomsday 1.9beta5.
Shit
#18168 posted by negke on 2010/03/04 11:08:30
Isn't there a newer Mac port? The latest source version is 2.4.1.
Try PrBoom then.
#18169 posted by stevenaaus on 2010/03/04 11:53:01
I don't have a Mac... just venting some steam 'cos there's problems with our mac packager for quakespasm. And my r**t went north today.
... Yeah, looking forward to playing this doom map once i get on my desktop :>
 Q3style Quake Guy Pics
#18170 posted by Jago on 2010/03/04 17:15:58
I am having serious trouble finding good, preferably big images of "q3style" Quake Guy. Ie the quake guy but drawn in a modern, updated way like in Quake3 or similar.
I am sure somebody somewhere has a gazillion of images on this subject somewhere in the depths of his hard drive. I need to find this person.
Can anyone help out? The more images, the better.
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