More Industrial Stuff
#1788 posted by
sock on 2012/01/25 05:09:37
http://www.youtube.com/watch?v=ZLkOvBpPpU8
I love the lighting effects more than the architecture but I am sure someone here will dig the pipes and stuff.
#1789 posted by Killes on 2012/01/28 13:47:07
Very nice, thanks for that.
Sock
#1790 posted by
JPL on 2012/01/28 14:24:44
Nice video you find out there ! Very good reference for industrial design, really ;)
#1791 posted by
necros on 2012/01/29 19:38:54
2:05 - 2:28 crazy awesome, especially the first one... like being in a canyon made of metal. o.o
Russian Aluminium Processing Plant In Hires For Wallpapers ;)
#1792 posted by
Vondur on 2012/02/10 08:50:30
#1794 posted by
JneeraZ on 2012/02/10 19:47:02
This site is amazing. Just started up a few weeks ago and they add a new concept artist almost every day. TONS of environmental eye spooge in here.
http://www.conceptroot.com/
Willem
#1795 posted by
Zwiffle on 2012/02/10 21:07:08
I think I just decided to stop living in reality altogether. I am going to jump into the internet through my monitor and live in that website.
#1796 posted by
sock on 2012/02/10 23:17:04
@Willem, amazing link thanks :)
@Vondur, crazy over-sized factory!
#1797 posted by
necros on 2012/02/11 21:15:56
two great links! thanks vondur and willem!
Some More Industrial Refs
#1798 posted by
Vondur on 2012/02/13 07:59:47
Cool
#1799 posted by
DaZ on 2012/02/13 10:45:29
Looks like DICE visited that place and based the entire visual style of Mirror's Edge on it :)
Centralia
#1801 posted by bamby on 2012/02/14 00:19:11
http://en.wikipedia.org/wiki/Centralia,_Pennsylvania
This was a world where no human could live, hotter than the planet Mercury, its atmosphere as poisonous as Saturn's. At the heart of the fire, temperatures easily exceeded 1,000 degrees [Fahrenheit]. Lethal clouds of carbon monoxide and other gases swirled through the rock chambers. - David DeKok (1986)
Mayan/Aztec Floaty Futurism
#1803 posted by
Zwiffle on 2012/02/14 18:53:18
Re: Centralia
#1804 posted by Tronyn on 2012/02/15 06:46:30
I think I saw a documentary about that place, or at least somewhere very like it; one scientist remarked "we mined to get resources to bomb other countries, and what can you say, it ended up destroying this place too."
True Skate
#1805 posted by
metlslime on 2012/02/22 20:30:48
This is just some iOS skateboard game, but I like the use of color, texture and lighting in these shots. Kind of reminds me of a cross between Mirror's Edge and Team Fortress 2:
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_01.jpeg
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_03.jpeg
http://toucharcade.com/wp-content/uploads/2012/02/screenshot_04.jpeg
I could see a quake 3 map looking really nice with this sort of look.
#1806 posted by
necros on 2012/02/22 22:59:17
shadows on the underside of the highway are sweet
Just Realised
#1807 posted by
Spirit on 2012/02/25 23:32:41
This room and the mechanics inside are just fucking
ace:
http://i.imgur.com/Twzvg.jpg (e4m2)
#1808 posted by
necros on 2012/02/27 03:17:22
really? i didn't like the way there were just contrived things there to allow you to reach places, like those thick beams and that suspended platform.
That Room
#1809 posted by
Kinn on 2012/02/27 03:32:55
just reminds me how eye-gougingly bad much of the brushwork is in episode 4.
Putting r_fullbright on in that room is the Quake equivalent of opening the curtains for the morning light to illuminate whatever happens to be sharing your bed after a particularly brutal tequila party the night before.
But in both cases, whilst you can barely remember playing with it, you just know it was fun at the time.
#1810 posted by
Spirit on 2012/02/27 16:17:33
necros: That's what I love in Quake. Screw realism.
------------
Interesting write-ups about the creation of de_dust, de_dust2 and de_sienna (Counterstrike maps):
http://www.johnsto.co.uk/