I Think Bakers Texture Converting Tool
#18041 posted by
RickyT33 on 2010/01/24 16:18:45
deserves to be news :D
I mean this is a Quake mapping forum afterall :)
But either way - Thanks Baker - I will surely use this it some point :DDD
Question
#18042 posted by
Spirit on 2010/01/24 21:22:48
Is there anyone else with an original CD of Abyss of Pandemonium? I need someone to verify my rip.
Question
#18045 posted by Tronyn on 2010/02/01 03:57:32
anyone interested in making some weapon models (v_whatever)?
Quake 2 Engines
#18046 posted by
jengle on 2010/02/01 05:49:29
What are the most popular Quake 2 Engines? Is there any engine that has a similar "goal" to Fitzquake (ie. leaving the essence of the engine intact, while updating limits and fixing bugs)?
Jengle
#18047 posted by
nitin on 2010/02/01 06:55:13
kmquake2 seems to be pretty popular but it smakes some core graphic changes which I'm not too fond of.
And although his initial plans may have changed, aguire's in development q2 engine had the goals you refer to.
#18048 posted by
Spirit on 2010/02/01 08:19:53
If you were on Linux, then
http://www.yamagi.org/quake2/ would be your choice.
#18049 posted by
necros on 2010/02/01 08:21:44
is there a site for aguire's q2 engine?
Tronyn
#18051 posted by
Preach on 2010/02/01 10:59:00
Send me an e-mail, let me know what you're after.
Tronyn
#18052 posted by
madfox on 2010/02/01 19:11:55
I'm interested..after getting Q3 grail in Q1.
http://members.home.nl/gimli/grail.zip
Fitzquake 0.85 Bugs
#18054 posted by
Monster616 on 2010/02/03 01:46:06
Been experimenting with Fitz .85 lately, and I've noticed what appears to be a few bugs that break certain maps. The most prime example that I've come across so far is e3m2, The Vaults of Zin. The silver key does not descend to the floor below along with the platform its on, instead it gets stuck there. This way I can just grab the key and finish the level. I also noticed monsters teleporting in strangely in the starting room.
On a few custom maps I've noticed monsters getting stuck where they shouldn't be stuck, and also more problems with teleportation.
Responses would be greatly appreciated !
Monster:
#18055 posted by
metlslime on 2010/02/03 02:15:50
yikes, thanks for the bug reports, I'll check these issues out.
For the monsters getting stuck, can you give specifc maps and where in the map?
Monster
#18056 posted by anonymous user on 2010/02/03 09:16:06
The issue with the key on e3m2 can happen when you use low host_framerate values (like 0.005) for any reason.
Did you change any variables from their standard values or are you using a mod?
For me there are no problems with e3m2 or monster teleports.
#18057 posted by negke on 2010/02/03 10:47:35
The host_framerate issue on e3m2 also affects other engines (but not DP). It seems like model and brush entities react differently when slowed down or something.
Have Fun Playing Halo2...
#18058 posted by
Jago on 2010/02/05 21:12:50
Jago
#18060 posted by
starbuck on 2010/02/06 18:39:58
Hard to see that in a positive light.
To reach our aspiration, we need to make changes to the [xbox live] service that are incompatible with our original Xbox v1 games
Hmmm. Yes. Not going to affect me, but a lot of people are going to be staring teary-eyed at Zwiffle's cat for consolation.
#18062 posted by
Spirit on 2010/02/08 17:24:24
A sudden burst of motivation made me make this little tool to weed out the good multiplayer maps from my collection (to remove the crap from the site...):
http://www.quaddicted.com/multiplayer/goodmap.php
#18063 posted by negk on 2010/02/08 17:27:55
How did you take all the screenshots? Not manually, I assume.
#18064 posted by
Spirit on 2010/02/08 17:31:56
aguirRe has a script for that. It simply uses the spawnpoints.