Zwiffle
#17995 posted by nitin on 2010/01/15 01:19:11
do you have a model number? tvs vary drastically even within the samr brand?
at a rough guess though, $1000 for a 52inch tv is either a ridiculous bargain or a not so great tv. Most cheap 1080p tvs only look good in 1080p (ie blu ray) and absolutely crap in SD (ie dvd, most regular tv).
This Thing
#17996 posted by Zwiffle on 2010/01/15 02:21:36
This Thing
#17997 posted by Zwiffle on 2010/01/15 02:21:36
Zwif
#17998 posted by nitin on 2010/01/15 02:41:28
that look decent but how big is your room? 52 inch needs a fair bit of space, these tvs tend to look better from a distance, particularly for SD. at least 4-5m from the screen.
Haiti
#17999 posted by Mike Woodham on 2010/01/15 04:55:34
Most western governments have pledged support/aid for Haiti. This will cost money. If you are a tax payer, it is your money. If you are a higher tax payer, it is more of your money, so feel good that you are doing something for them.
Meanwhile, don't feel bad about spending some of your earnings on yourself. It's why you sweat and toil throughout the days.
#18000 posted by JneeraZ on 2010/01/15 13:52:54
FWIW, I have a 55" TV (old style, but still HD). It's awesome and I would recommend it to anyone. Games look AMAZING on a screen that size.
Mike
The same could also be argued that your taxes are already helping the poor and the hungry in your own country - but it's still helpful to give more when you're able.
The Poor And Hungry Meaning
#18001 posted by Zwiffle on 2010/01/15 15:05:03
Mega-bank CEOs?
#18002 posted by JneeraZ on 2010/01/15 15:34:35
You know what I mean. The government has a lot of charity programs so it could be argued that we're already donating to charity via taxes. Obviously, that's not a great argument though.
Half-Life And The Size Of Levels
#18003 posted by JneeraZ on 2010/01/15 17:16:05
I just watched part of a Half-Life speed run on YouTube and I was amazed at how expansive the levels were. I mean, he ran down corridor after corridor, rooms, air vents, pipes, etc. It just goes on and on. Sure, the detailing is very minimal but still ... makes me think that maybe I spend too much time worrying about interconnecting areas and should focus more on travel. Let the player move through a large structure that doesn't have tons of back tracking. It's just large. You know?
#18004 posted by Zwiffle on 2010/01/15 17:31:47
Well that depends - a lot of the focus of Half-Life was "escape Black Mesa" and that meant a lot of moving forward.
Other games are focused on things like "get past locked door" and that can mean going down a bunch of halls, getting the key, then backtracking back to the door. Half-Life would probably have a work-around, like go into vents, climb above door through vents, drop down behind door and open from other side.
I personally think backtracking areas can be a boon to level design if done correctly - I mean you're sort of maximizing the gameplay potential of an area, meaning you're sort of doing more with less, and it just seems like the area matters more I guess.
But I agree, not a ton of backtracking, but some used throughout.
Zwiffl�
#18005 posted by Vigil on 2010/01/15 21:19:08
That TV model is among the simplest Philips makes. The only real redeeming quality is the price.
Also 52" is likely to be too big for your place, but if you do want that size, consider a projector.
Re: Quake Saturn Soundtrack
#18006 posted by Spirit on 2010/01/15 21:46:39
So Tronyn
#18007 posted by negke on 2010/01/16 11:24:48
How did your speech go?
Yeah
#18008 posted by Drew on 2010/01/16 19:52:36
I'd like to know too.
Willem
#18009 posted by nitin on 2010/01/17 12:31:53
not sure if you're allowed to say anything but is there anything in the works in the way of a new Unreal game? Not UT, but Unreal.
I understand if you're not able to say anything.
#18010 posted by JneeraZ on 2010/01/17 12:44:28
I honestly don't know. I'm not currently working on one but I don't know what the future plans are...
Mmmm.
#18011 posted by Shambler on 2010/01/17 18:39:06
Proper Unreal2 i.e. actual Unreal sequel, would own me.
#18012 posted by Zwiffle on 2010/01/17 20:44:07
I hate Unreal. Makes me feel icky.
Unreal Hates You.
#18013 posted by Shambler on 2010/01/17 21:14:10
And so do we.
Willem
#18014 posted by nitin on 2010/01/18 00:36:49
thanks for the response.
Would love to see one happen, I think the new Unreal tech would support it nicely.
Hm
#18015 posted by ijed on 2010/01/18 00:56:58
If I ask it'd be too much like industrial espionage.
But like Nitin says, it'd be great to see a new Unreal.
Hmm
#18016 posted by nonentity on 2010/01/18 01:17:41
The waterfall at the start of the second level of Unreal is one of the greatest things ever created in a computer game. Especially in context of the era.
Bluff Eversmoking.
#18017 posted by Shambler on 2010/01/18 09:55:37
Nuff said. More bad-assness in the level than in most games at the time...
#18018 posted by JneeraZ on 2010/01/18 13:54:51
That and the Spire level. I think everyone who played quick saved at the top and jumped off. You just had to.
Bluff Eversmoking
#18019 posted by nitin on 2010/01/18 14:35:18
run at like 10 fps on my original rig at the time. But it was still amazing.
And I jumped off a few things well before the spire level :)
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