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New Q1SP: Midnight Stalker
Download Link and screenshot. Alternative Version download link for play in vanilla GL engines.

A small midnight snack with a skill selection area at the beginning, some traps and a couple of secrets to keep you wandering around in circles.

The map was inspired by the architecture of E3M6 and features medieval style pickups, some new keys and a couple of powerup models. The textures are mostly from ID and the gameplay is vanilla Quake!

The map was tested with Fitz or MarkV engines and remember to RECORD A DEMO, I want to see how you play the map!
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A Series Of Heavily Compressed Images & An Mp3. 
Once Again Daz. 
You manage to make 20 minutes of waffling on about bog standard Q1SP we've been playing for 17 years interesting and thought-provoking :)

BTW, I didn't panic on the shambler lift, it was a tactical decision. 
 
@ijed, fiends would hit the ceiling infront of the RL area and just be sitting targets. The Hknights have a range attack that travels along the floor and a nice melee to greet the player when trying to exit the platform. The zombies were just a distraction not the main combat focus, too many and the player would panic.

@Daz, awesome video and comments :) As I said on the youtube channel the video is extremely dark for me and probably be hard to watch for anyone not in a dark room.

@Shambler, just admit it, you panicked on the lift!?! :P It looks like my plan worked ... :) 
Different Style 
The player could ignore the fiends (but still be scared of them) until they got hemmed in by the zombies and had to make it past the fiends.

I prefer making it so that when in close quarters the player is only receiving damage from one group at a time. 
Shambler Lift... 
I didn't panic because I saved the pentagram for when I opened the gold door, it was a wise decision that paid off pretty well ;) 
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