A Series Of Heavily Compressed Images & An Mp3.
#176 posted by
DaZ on 2013/05/23 08:01:04
Once Again Daz.
#177 posted by
Shambler on 2013/05/23 12:29:00
You manage to make 20 minutes of waffling on about bog standard Q1SP we've been playing for 17 years interesting and thought-provoking :)
BTW, I didn't panic on the shambler lift, it was a tactical decision.
#178 posted by
sock on 2013/05/23 14:02:35
@ijed, fiends would hit the ceiling infront of the RL area and just be sitting targets. The Hknights have a range attack that travels along the floor and a nice melee to greet the player when trying to exit the platform. The zombies were just a distraction not the main combat focus, too many and the player would panic.
@Daz, awesome video and comments :) As I said on the youtube channel the video is extremely dark for me and probably be hard to watch for anyone not in a dark room.
@Shambler, just admit it, you panicked on the lift!?! :P It looks like my plan worked ... :)
Different Style
#179 posted by
ijed on 2013/05/23 14:32:14
The player could ignore the fiends (but still be scared of them) until they got hemmed in by the zombies and had to make it past the fiends.
I prefer making it so that when in close quarters the player is only receiving damage from one group at a time.
Shambler Lift...
I didn't panic because I saved the pentagram for when I opened the gold door, it was a wise decision that paid off pretty well ;)