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Q1SP - Catatonic Fits Of Despair
Hi all - I have made this map.

It's a metal themed map.

It's quite a frantic map, with lots of in-fighting possibilities. Uses vanilla Quake 1 progs, but it has a lot of wall-torches and as such it breaks a couple of daft limits. Tested in FitzQuake variants and descendants, and Darkplaces. Works great with QRP textures and Reforged skins.

Screenshots:

http://rickyt23.com/files/catatonic1.jpg
http://rickyt23.com/files/catatonic2.jpg
http://rickyt23.com/files/catatonic3.jpg

Download:

http://rickyt23.com/files/catatonic.zip

I hope you have fun, and please post a demo, I love watching demos :)
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Third screenshot look wild! 
!!!! 
 
I Will Record A Demo! 
Since you love to watch. 
Played It A Bit... 
and there's a lot of places to get stuck. You need to clip those. 
 
I went through some of the maps and I was killed.
Map is huge, after a moment of FPS was small. The atmosphere is very interesting, but I always felt like I was missing something.
Thank you for the map, and later I will try to play again.

http://www.quaketastic.com/upload/files/demos/catatonic_digs1.dem.zip 
<<QRP Textures And Reforged Skins Are Daft>> 
That was great! Felt very ELEK. Not much to look at in parts (though in others quite look-worthy, in a very particular bold blocky, cyclopean way), but it�s creative and well laid out with some great fighting scenarios. Weapon progression was great, worked very well for me. Only 2 very easy secrets on my first run through. The red fog worked quite nicely, I thought � Like Necros I really enjoy the look of the area in shot 3 � the pinked sky reminds me of Ghostbusters, for some reason. Not sure what that is.
The opening fight, in the relatively tight �undercorridors� was a great way to begin. Difficulty was kept fairly high throughout, but does kind of flatten eventually. Kind of a necessary evil, perhaps � I can�t think of many maps where this doesn�t happen. I had plenty of ammo and health at the end � maybe I was just playing wrong, but I could have handled some more ambushes near the end of the map � maybe even a false end with one last crazy gasp of combat, like in RJ�s The Lizard�s Trance.
Anyways, got a demo here � this map is a great addition to the maps you�ve produced before. You are a very dependable dude.


http://www.quaketastic.com/upload/files/demos/catatonic_drew1.zip 
Looks Great 
I'm at work right now, can't wait to get home to play it. Screenshots looks really nice, but the second screenshot is awesome, it has that special Quake feeling, reminds me of original DM2 map. 
 
'mapversion' is not a field
'speed2' is not a field
'should_roam' is not a field

Bonus item fell out of level at '130.0 -454.0 -890.0'
Bonus item fell out of level at '-2737.0 974.0 -506.0'


Added to the Quake Injector, will play later. 
 
Near the big teleporter in the floor and the GK signs:

======OBJECT ERROR in teleport_touch:
couldn't find target
EDICT 531:
absmin '-2193.0 479.0 -953.0'
absmax '-2159.0 545.0 -855.0'
solid 1.0
[02] classname trigger_teleport
model
mins '-2192.0 480.0 -952.0'
maxs '-2160.0 544.0 -856.0'
size ' 32.0 64.0 96.0'
touch teleport_touch()
use teleport_use()
target DMLiftSpawn


=========================
Host_Error: Program error
=========================
 
 
Ok, quakespasm and DP seem to "gracefully" handle that. Here is a savegame using protocol 10002 (BJP3), just walk forward. http://www.quaketastic.com/upload/files/demos/catatonic_teleporterbug.7z 
 
Looks like its missing a teleport_destination.

Spirit, is that with deathmatch 1? 
 
Nope, singleplayer. 
 
Pretty cool. Nice long map!

I felt the early part of the part looked a bit bland with good angles and layout, but all a bit the same. I briefly got lost a couple times not remembering where the silver door was. Once you get outside it looked really cool, especially the spikes and angled supports.

The gameplay I strugged more in the first half (due to low ammo) than the second. By the end I had almost full everything expecting another battle, but all the Shamblers vanished into the teleport lol. And I didn't make use of either of the quads. You can tell I haven't played Quake in a while, I nearly died in the first room with the Fiend lol.

Demo: http://www.etherealhell.com/etherealhell/demos/kona-catatonic.dz 
First Run Demo! 
THIS 
must end the empty summer!
The start of this year was AMAZING in terms of Q1SP but we've had months that were dry. This will start a spree that should end when the world does (December 21 this year right?).
anyway sry for the bullshit - thanks for the release and review coming soonish! 
Nice Final Area 
Had a great time playing this one. One or two times I just had to run away until most of the enemy obstacles clear each other though. 
Very Good Map ! 
Man, what a cool map this is. Reminds me SGODRUNE.

Need zombies in some places, though.

Guys, what it takes so NATO declares 2012 year of Quake ? 
Great! 
Excellent map, very unique in its openess and size, very straight. 
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