
My Own Maps...
#2 posted by
metlslime on 2007/07/31 21:58:11
My own maps are all available under GPL too. However, nobody can browse them right now because this new server doesn't allow directory listing. My attempt to enable it with .htaccess files didn't work, so I guess I'll just have to create an HTML page.

Nice
#3 posted by
Spirit on 2007/07/31 22:39:04
Vondur (Q1 and Q3):
http://wp.vondur.net/index.php?page_id=2
RPG (Q1):
http://rpg.leveldesign.org/maps.html
On each map's page.
CZG (Q1):
http://czg.leveldesign.org/files/terra_src.zip
Tyrann (Q1):
http://disenchant.net/maps.html
Nexuiz (Q3BSP):
http://sourceforge.net/project/showfiles.php?group_id=81584&package_id=153676
Included in each release.
I forgot where their cvs/svn is, might be easier to snatch the sources from there.
OpenQuartz (Q1):
http://openquartz.sourceforge.net/
Included in the pak0.pak or
http://openquartz.cvs.sourceforge.net/openquartz/pak0/maps/
Tremulous (Q3BSP):
http://tremulous.net/files/
Probably included in the releases.
All the OpenArena map sources should be somewhere, I cannot be arsed to browse through that 4chan/gargoyle stuff though...
Oh well, I wanted to sleep now.
#5 posted by
Trinca on 2007/07/31 23:19:41
my maps are so crapy that i have to pay for someone use my idears :p

Email Me
#6 posted by
ijed on 2007/08/01 00:32:43
If you want the warp source - or else just get it straight from quaddicted / the shub hub.
I put a password on the zipfile: warpspasm is your open sesame.

Just An FYI
#7 posted by
R.P.G. on 2007/08/01 16:57:38

Metslime
#8 posted by
ijed on 2007/08/01 18:10:49
Didn't mention before but the original source link is broken - I also went to the site to try and post a corrected one but couldn't find the download in news archives or anywhere else.
Wierd.

Ijed
#9 posted by
Spirit on 2007/08/01 18:33:21
The link works for me, try this otherwise:
http://www.quaddicted.com/files/quake_map_source.zip
czg & RPG: Whoops. :)

Tremulous Is Not GPL ...
#11 posted by Baker on 2007/08/02 01:30:04
... it's Creative Commons share-alike with attribution.
Big difference!
GPL requires almost no overhead, whereas the Creative Commons licenses are a true nightmare with a trillion billion restrictions and all kinds of documentation requirements.
Don't forget Tyrann's maps are GPL
...
http://disenchant.net/maps.html
Great thread, by the way.

That's The Engine, Not The Game Media
#13 posted by Baker on 2007/08/02 09:41:51
As a result the Tremulous code is also licensed under the GPL
It's the Quake 3 engine so the engine has to be GPL. Just like how the Warsow engine is GPL or any standalone game that uses DarkPlaces.
But the game media is not GPL with Tremulous, nor is it with Warsow. The game content in Tremulous is Creative Commons Share-Alike With Attribution, a non-GPL compatible license.

Oic
#14 posted by
Spirit on 2007/08/02 10:10:06
They are doing a great job not writing that on their site. Blergh. :(

GPL ?
#15 posted by
JPL on 2007/08/02 10:24:30
No mine.. I never provided the .map file with the .bsp/.lit files...
And just a (stupid) question: what would be the benefits to provide .map files ?

Dunno
#16 posted by Urre on 2007/08/02 10:55:34
JPL: Other than if someone would more easily want to make a remake or remix of a map, I dunno...

Ah Ah Ah
#17 posted by
JPL on 2007/08/02 11:03:10
Do you really think somebody would like to make a remake of any of my meany map ? No way....

That's Not True ...
#18 posted by Baker on 2007/08/02 11:20:58
JPL, there are many reasons to release your map sources under the GPL.
Among them, someone could use structures in your maps in other maps and do it with a clean conscience and any decent person is going to credit the author.
Case in point, let's say someone wants to make a base map and wants to put some fighter jets in the hangar.
If Event Horizon's map sources were GPL, they might decide to copy those structures to the new map.
Someone who cares about licenses is going to be an honest and decent person. I mean, some dishonest person could decompile a map and take anything they want.