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Question 
I'm now writing this talk about Quake and its history. Didn't someone have some Quake ads from back in the day kicking around somewhere? Actually, any images or information from around the time of Quake's development/release would be great. 
Also 
I'm looking for comparison shots between old and new maps/textures, and also just really impressive screenshots (of maps, engines, effects, mods, etc). Links appreciated. 
 
I have http://planetquake.gamespy.com/View.php?view=POTD.Detail&id=223 in good quality at home. Also some other advertisements.

Also some magazine scans of previews and reviews (if I find those files again...).

For some older "nice engine" screenshots see Tei's best of at http://web.archive.org/web/20071009042232/http://wiki.quakesrc.org/index.php/Engines (bottom).

Kinn's Marcher Fortress or some czg07 are always impressive. But probably not to modern day gamers who are used to huge environments. If you just want to go for the "zomg wow" factor Tenebrae (the doom3ish techdemo level I just cannot find anymore, or Industri), Quake10Year might be something. I have some super sexy screenshot of apsp2 with the Generations Arena enforcer and DP's reflective water somewhere.

Remind me of it! 
Tronyn 
There was another ad similar to the "Quake is for everyone", it showed a freshly married couple, both with Quake rune rings and the slogan "Quake is forever". I couldn't find it in a quick Google search, but I'm sure I've seen pictures of it somewhere around, in a QExpo booth perhaps?

Direct comparison shots: original dm3 and than's dm3rmx. Possibly the other rmx maps, too.

Good luck on your lecture and make sure to have someone with a digicam record it (so we can watch it and pick at the factual errors :D)

metlslime, others: start.bsp of course 
For Level Design 
Show a couple of Zerstorer shots, maybe some from Operation Urth Magik, Quoth and Travail. 
 
negke what�s the point of making starts maps 
 
Focus on neat looking maps, not too big, not too small, no monsters/weapons/gameplay. Just ambience I guess. 
How About 
Start maps for maps that don't have them?

As a homage. 
 
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself? 
 
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself? 
Oops 
Sorry for the double. 
 
The idea of creating maps entirely for the aesthetic is interesting. I often feel that way when making areas - that the combat and items just get in the way. I want to create a good looking area. The fighting is just an excuse to get the player to move through it.

Hmm... 
 
That gives me a weekend project to play around with actually. Neat! 
Willem 
i tried this once in the hl2 engine.
it was just this big open venice-like map where you could enter most of the buildings and you were given an airboat at the start.
thing is, you loose interest in it when you realize no one wants to play a map without anything in it. :P 
 
Well I think a small detail-oriented weekend mapping project could be a bit of fun, I just have to force myself to actually do it instead of sitting on my ass playing games all weekend. 
Tronyn 
this has been rolling through the various quake forums
http://nostalgia.poweredbylasers.com/categories_template.php?global_page=originals&gameNo=10

i cant remember if ive seen it here yet 
Map Downloads 
What's a good place to download all the classic quake 1 custom maps these days? I'm thinking of headshot, ztn, gandhi, danimal and the other guys.

cheers 
Ziffon 
try Quadaddicted.com 
 
quaddicted.com he means 
 
No 
He's obviously looking for DM maps. 
Found What I Needed At Quaddicted.com 
Thx! 
 
Did anyone finish a start map over the weekend? 
 
... no. 
 
start map = boring, nothing to kill no fun... next theme please 
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