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P2p 
this has almost nothing to do with the communication technique. If quake servers weren't communicating with a master server, how would you find them?

Instead, it's all about openness and freedom of software. if ea would release their master server software, users could still play via p2p if they setup the central structure themselves. 
 
If you happen to own any of these games or those that were shut off during their previous round of closing over 30 different games last year, I hope your last beer bong / joint hasn't stained the box spoiling the chances of taking it back.

. . . though I do own a couple of EA games. 
P2p Matchmakers Shuttingdown 
http://i.imgur.com/7162m.png

Kind of a "yeah, it'll go away when we release a new one, so be prepared to buy the next one when it comes out." 
 
Jago: did P2P kill your dog or something? jesus you have a 1 track mind. 
 
The US version of the Sega Saturn port of Quake has another music track. It's B7 from Methods of Destruction by Sonic Mayhem. Here you go:
http://www.quaddicted.com/temp/Quake%20(USA)%20(DW0576)-12.ogg

I'll write some proper post some day. I consider that abandonware whatever semi-legal awesome nostalgia fandom. 
Finally Got Hold Of It Then 
Thanks! 
Wow 
how did you find that! thanks! ^_^ 
Mapping Competition Idea 
Category: Random, Useless, Wtf, Zwiffle
Theme: Start maps
Timelimit: One weekend (Friday through Sunday)

Lols aside, this could be regarded as a sort of extended speedmapping session, a chance to build a small (or large? think SOA) map with some nice architecture, traps, cleverly hidden Nightmare entrance etc in a short time. Map sources to be included to make it not entirely useless (so people could theoretically use one of the maps for their episodes - or a chainmap). 
 
That's kind of a cool idea. 
 
Interesting, but why not just make it a speed map theme? 
 
I like the idea of the maps being start maps ... unless you mean make "start map" the theme. 
What's The Difference? 
 
 
Oh sorry, he already said that was the theme. Never mind! 
 
No no, the idea is to start maps. Finishing them is not a necessary requirement.

Zwiffle: Because that would probably be too little time for proper detail and stuff. 
 
then the maps shoudn�t have monsters? 
Wait What? 
is it a start map with a skill selection, or are we supposed to "start" working on larger maps that will take a normal amount of time to finish? 
 
I was under the impression we were to make start maps, skill-selection maps. 
Question 
I'm now writing this talk about Quake and its history. Didn't someone have some Quake ads from back in the day kicking around somewhere? Actually, any images or information from around the time of Quake's development/release would be great. 
Also 
I'm looking for comparison shots between old and new maps/textures, and also just really impressive screenshots (of maps, engines, effects, mods, etc). Links appreciated. 
 
I have http://planetquake.gamespy.com/View.php?view=POTD.Detail&id=223 in good quality at home. Also some other advertisements.

Also some magazine scans of previews and reviews (if I find those files again...).

For some older "nice engine" screenshots see Tei's best of at http://web.archive.org/web/20071009042232/http://wiki.quakesrc.org/index.php/Engines (bottom).

Kinn's Marcher Fortress or some czg07 are always impressive. But probably not to modern day gamers who are used to huge environments. If you just want to go for the "zomg wow" factor Tenebrae (the doom3ish techdemo level I just cannot find anymore, or Industri), Quake10Year might be something. I have some super sexy screenshot of apsp2 with the Generations Arena enforcer and DP's reflective water somewhere.

Remind me of it! 
Tronyn 
There was another ad similar to the "Quake is for everyone", it showed a freshly married couple, both with Quake rune rings and the slogan "Quake is forever". I couldn't find it in a quick Google search, but I'm sure I've seen pictures of it somewhere around, in a QExpo booth perhaps?

Direct comparison shots: original dm3 and than's dm3rmx. Possibly the other rmx maps, too.

Good luck on your lecture and make sure to have someone with a digicam record it (so we can watch it and pick at the factual errors :D)

metlslime, others: start.bsp of course 
For Level Design 
Show a couple of Zerstorer shots, maybe some from Operation Urth Magik, Quoth and Travail. 
 
negke what�s the point of making starts maps 
 
Focus on neat looking maps, not too big, not too small, no monsters/weapons/gameplay. Just ambience I guess. 
How About 
Start maps for maps that don't have them?

As a homage. 
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