Nice Try CZG.
Sadly I don't refer to my girlfriend as "what" unlike you refer to your fleshlight.
#170 posted by
JneeraZ on 2015/12/20 04:01:51
Jesus, 2 years ... what the hell ...
#171 posted by
adib on 2015/12/21 03:02:57
That tourette syndrom brat.
Anyway, gonna play the map.
#172 posted by
adib on 2015/12/21 05:01:17
Didn't play it till the end (it's a long journey), but had a great time. I don't have much to add to the comments. I already said I was impressed by true level art people here get from Quake textures. Now I'm impressed with awesome gameplay Sock got from Quake monsters. Suddenly Quake combat felt fresh again, how is it possible? I guess it's about monster choice and placement fitting with level atmosphere and design like a glove.
This Is Beautifull
when exit/basement was already open I spotted another SK door on the rooftop (couldn't find proper way to activate lift to get there and had to rocketjump), after that I got paranoid and noclipped everywhere to make sure I didn't miss half of the level hidden in secret room 8)
Replayed This Last Night.
#174 posted by
Shambler on 2015/12/21 11:59:52
Died twice due to dicking around. Then did it properly. Still took me 10 minutes to find the Quad garden. Still an awesome level. So exploration, much wow, etc.
Useless Demo
#176 posted by gps on 2018/04/08 13:56:18
Blast From The Past
I assume this demo is not from the AD version of the map?
Yeah
#178 posted by gps on 2018/04/09 11:46:21
There's an Arcane Dimensions version of this map? I had no idea!