Some More Precise Problems
A better list and accompanying screenshots at
http://skynet.campus.luth.se/~chosen/bam/q3/
check 29..
-monsters drop into brushes?
-teles don't work (fte, acknowledged)
-some teles don't work (dp)
-teletex borked (fte)
-lamps don't work (both) dunno what precise tech problem
-jumppads don't work, player is stuck slowly (both)
-healthboxes don't always render right, sometimes get just luma (fte at least)
-really low fps at times when many monsters (dp at least)
-skybox doesn't work, is shaded (missing texture or tech prob?)
need baseq3 textures or some basic repository (not tech but mapper responsibility, must be organized)
OR id1 etc texes loaded from a wad or something. (since ppl prolly can't distribute id etc texes as jpegs)
Or then just custom texes but that partly defeats the purpose.
It would be nice to do proper tests since now it's a bit hard to know if it's just the dmsp mod that fucks up or the engine.