#17786 posted by JneeraZ on 2009/12/02 22:10:19
That sounds very cool! Wish I could attend.
 Tronyn:
#17787 posted by metlslime on 2009/12/02 22:53:49
so academics should only study dead art forms?
 I'm Not Necessarily Saying That
#17788 posted by Tronyn on 2009/12/02 23:33:49
though if something's in your exact same language (no language studies required) and not more than 50 years old, you're not really making an effort to put yourself in the mindset of another culture. I can see the benefit society gets out of historians and even about people who can explain cultural/literary history, etc, but I don't see the justice behind someone playing GTA3, writing up their opinion (laced with suitable jargon of course) and collecting public money. Academics is supposed to be difficult (if not boring).
 Tronyn:
#17789 posted by metlslime on 2009/12/02 23:50:41
Okay, I guess i agree with that.
But, I think video games is a pretty interesting and rich art form, and I would like somebody to be thinking deeply about it. Game reviewers rarely do, game makers are often too busy making games to write about it, and even when a reviewer or developer writes something really good about games, it's hard to find because there is no organization trying to collect or catalog all of that writing.
So I guess i'm saying since academics shouldn't be doing it, could we at least have some faux-academics to meet all of these needs?
 What A Coincidence
#17790 posted by meTch on 2009/12/03 00:39:30
im doing my senior project on quake and how it learns you computer stuff :O
 Actually Yeah
#17791 posted by Tronyn on 2009/12/03 00:44:02
I agree that that should be done (lol, I'm doing it, though I'm doing it for free and for fun).
I guess what I'm saying is that the people who should be doing that are journalists, culture writers, and more thoughtful reviewers who want to publish something more extended based on their work and experience. These people are a lot more in touch with current culture than academics.
 The Lingering Legacy Of Id Software's Quake: A Glimpse Into ....
#17792 posted by stevenaaus on 2009/12/03 08:19:46
Your title's too long. Something easier to digest would be better. "The Lingering Legacy of id Software's Quake" alone sounds good to me.
 Steven++
#17793 posted by SleepwalkR on 2009/12/03 08:24:12
 Chess
#17794 posted by stevenaaus on 2009/12/03 20:33:46
Anyway... this is what i waste my time on for the last ages. (Project has a strong tcl dependancy - see installation notes). http://scidvspc.sourceforge.net
 I...
#17795 posted by Shambler on 2009/12/03 21:35:41
...want to go to Tronyn's talk!!
#17796 posted by LTH on 2009/12/04 18:24:41
Where is Tronyn's talk? We should all go along and be groupies.
 Haha
#17797 posted by Tronyn on 2009/12/04 21:00:21
University of Manitoba, Winnipeg, MB, Canada - basically the centre of North America.
#17798 posted by Spirit on 2009/12/04 21:10:46
Could you record it? :)
I need some serious input on the bounty idea. There is some negotiation about an advertisement deal on Quaddicted that might enable me to fund quite a bit.
It would taint the frontpage though, especially for new visitors.
 Ah.
#17799 posted by Shambler on 2009/12/04 21:54:57
TRonyn, live internet broadcast plz.
#17800 posted by metlslime on 2009/12/04 22:45:25
...basically the centre of North America.
Geographically, maybe...
#17801 posted by Drew on 2009/12/04 23:32:20
you're from Manitoba?
That sucks, dude. I meet so many people from there... in other cities.
But yeah, I agree about the live feed.
 Spirit
#17802 posted by mwh on 2009/12/05 06:51:17
Bounties often don't seem to work very well. I can't find a reference for this now though :/
 For Eg
#17803 posted by stevenaaus on 2009/12/05 10:55:50
http://www.celephais.net/board/view_thread.php?id=15861&start=263&end=270
Yeah, I'll be at Tronyn's talk. Funny thing is unis are the only place i take the back row.
 Bounties
#17804 posted by bear on 2009/12/05 21:04:07
 Actually Not From Winnipeg If You Can Believe It I Moved There
#17805 posted by Tronyn on 2009/12/06 20:10:41
anyone have a program that can convert Heretic 2 .m8 files to some other format; gamespy no longer has h2utils.zip. I noticed this program Graphics Converter Pro supports heretic 2 m8, yet its shareware won't do batch conversions (fuckers) and I'm not manually converting all the Heretic 2 textures (I'm doing this because htic2.wad from Quaddicted only has maybe 1/3 of the textures if that).
#17806 posted by Spirit on 2009/12/06 20:57:06
 @Tronyn
#17807 posted by generic on 2009/12/06 22:13:34
I started converting the Heretic 2 tex a while back:
8-bit Q1 - http://www.quaketastic.com/upload/files/texture_wads/H2_To_Q1.zip
24-bit TGA - http://www.quaketastic.com/upload/files/texture_wads/H2_To_TGA_24.zip
I logically renamed the files so you could see the 24-bit versions IF your engine supported it. Some things may still need a little tweaking, however.
Let me know if you see any necessary changes.
Enjoy!
 Where Did You Move There From?
#17808 posted by Drew on 2009/12/09 08:04:52
Siberia?
 Haha, Well Almost The Canadian Equivalent, Saskatchewan
#17809 posted by Tronyn on 2009/12/10 19:58:32
nt
 Q3 Focal Point Map Released
#17810 posted by sock on 2009/12/13 13:55:43
Info and download: http://www.simonoc.com/pages/design/maps_q3/focal.htm
Screenshot: http://www.simonoc.com/images/design/maps_q3/focal1l.jpg
Source files: http://www.simonoc.com/pages/design/maps_q3/focal_source.htm
The map was created in 3 weeks for the noghost competition and should be fun for a quick and frantic FFA match. The Bot file was optimized seperately in a different map to hopefully make any offline match fun.
The source files contain the map files, PSDs and various ASE models used to create the portalsky illusion. In order to load the map source file you will need to download both the final and source zip files.
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