Texture Questions
#17741 posted by Tronyn on 2009/11/18 15:03:37
Was just poking around the Quaddicted archive - couple questions. First, what's the name of the wad used in GMSP2 and Necros' The Living End? Also, does a Quake texture wad exist for the textures from Unreal/UT, or Wheel of Time?
#17742 posted by necros on 2009/11/18 20:21:12
the textures glassman and i used are 'rtgnosis', and they should be in the listing there (both as 50% sized q1 and full sized iirc)
Rtgenosis
#17743 posted by nitin on 2009/11/19 11:23:45
or something like that tronyn, originally made for UT. Pretty sure high res versions exist too.
Doh
#17744 posted by nitin on 2009/11/19 11:24:08
should have seen necros' post
Anyone
#17745 posted by nitin on 2009/11/19 11:24:57
know a decent free photo uploading website with generous upload limits?
Hmm
#17746 posted by nonentity on 2009/11/19 12:31:54
Yeh, rtgnosis was originally for UT (or some later derivative) by Undule. The original pack would be on his site if IGN hadn't 'misplaced' the hosted pages...
(You can probably google a copy tho)
Definitely UT(99)
#17747 posted by nitin on 2009/11/19 12:35:29
It was for a mod, cant remember the name off the top of my head though. Real Tournament or something.
Nitin
#17748 posted by Spirit on 2009/11/19 17:14:34
imagehost.org is very good.
Nitin
#17749 posted by Spirit on 2009/11/19 17:14:34
imagehost.org is very good.
FHTAGN!
#17750 posted by Spirit on 2009/11/19 17:15:07
And imgur.com is a rising star.
Political Compass
#17751 posted by inertia on 2009/11/20 14:24:28
Fun fact: t was designed by Libertarians, i.e. quasi-ethical anarcho-capitalists. Anyway, I used to score -9.5,-9.5 on that test; I'm probably -10,-10 now :-)
Rock On Nert
#17752 posted by Zwiffle on 2009/11/20 15:17:38
Although that's a bit too Ghandi for my tastes
#17753 posted by Spirit on 2009/11/21 11:04:17
I finally finished another chapter of the software vs glquake series: http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-fullbrights/
Critics, corrections and proofreading are very welcome
Spirit
#17754 posted by mwh on 2009/11/21 23:14:04
You say "strife" where you mean "strive" at one point.
Fixed, Thanks
#17755 posted by Spirit on 2009/11/21 23:43:58
Actually videogaming is to blame. I never played Strife but I remember its screenshots.
Software Vs Glquake
#17756 posted by Orl on 2009/11/22 00:00:22
Those screenshots are awfully dark, I had to up the brightness in my control panel to view them.
But other than that, a very good read. It would be great to see aguiRe's glquake support fullbrights, as most other engines do.
Check News Thread And Help Us With Quakeinjector
#17757 posted by megaman on 2009/11/23 13:00:40
Deus Ex 3
#17758 posted by Jago on 2009/11/25 01:23:46
So lead designer of Deus Ex 3 says: Ion Storm's original was "kind of slow" and had too few "exciting, memorable moments. There goes any hope I could have for that game...
Expect 20 min long cutscenes and Michael Bay style explosions...
Hmmm.
#17759 posted by Shambler on 2009/11/25 11:44:01
That sucks a bit. Deus Ex really was a very very good game indeed.
#17760 posted by Spirit on 2009/11/25 12:07:58
It still is. Each replay I had so far was great.
Well
#17761 posted by ijed on 2009/11/25 12:55:15
For the people in charge if it doesn't have explosions and "WOW, AWESOME, COOL!" moments (think 14 year old after ten cans of Redbull) then its not a good game. 'I don't think we'll be able to sell this'.
Which is why stuff that's subtle or clever has a very tough time getting produced in the mainstream.
Typically a game that is of that ilk will try to hide its cleverness behind the odd generic gameplay setup or special fx fodder - so that the money men feel safe enough to invest.
Im A PC!
#17762 posted by RickyT33 on 2009/11/26 23:24:19
0_o
Is Something Wrong With Me?
#17763 posted by Jago on 2009/11/27 09:37:05
For the past decade, I have always considered QuakeWorld to be THE ultimate deathmatch game and despite playing other games, I was always coming back to QW for some quick fragfests. I've had a pretty long break (like 2+ years) from QW and yesterday, I played a little bit of QW and a little bit of QuakeLive. I found QL to be genuinely more enjoyable.
Is something wrong with me?
Nope
#17764 posted by Spirit on 2009/11/27 09:42:18
QuakeLive is much easier to just play a quick game. There are always players in your skill level. There are many game modes. QuakeLive is much better than QuakeWorld in those terms. I do prefer the QW gameplay (physics and aircontrol mostly) though.
If QuakeLive would finally work with the OpenSound System I would play it much more than Quake/-World.
Ugh
#17765 posted by megaman on 2009/11/27 12:25:57
for duel, i dropped ql. It's mostly the map selection and the fact that some older maps are broken due to the gameplay changes, so there only are two maps left that are playable and fun (ztn and pt4).
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