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Hmm 
Texture Questions 
Was just poking around the Quaddicted archive - couple questions. First, what's the name of the wad used in GMSP2 and Necros' The Living End? Also, does a Quake texture wad exist for the textures from Unreal/UT, or Wheel of Time? 
 
the textures glassman and i used are 'rtgnosis', and they should be in the listing there (both as 50% sized q1 and full sized iirc) 
Rtgenosis 
or something like that tronyn, originally made for UT. Pretty sure high res versions exist too. 
Doh 
should have seen necros' post 
Anyone 
know a decent free photo uploading website with generous upload limits? 
Hmm 
Yeh, rtgnosis was originally for UT (or some later derivative) by Undule. The original pack would be on his site if IGN hadn't 'misplaced' the hosted pages...

(You can probably google a copy tho) 
Definitely UT(99) 
It was for a mod, cant remember the name off the top of my head though. Real Tournament or something. 
Nitin 
imagehost.org is very good. 
Nitin 
imagehost.org is very good. 
FHTAGN! 
And imgur.com is a rising star. 
Political Compass 
Fun fact: t was designed by Libertarians, i.e. quasi-ethical anarcho-capitalists. Anyway, I used to score -9.5,-9.5 on that test; I'm probably -10,-10 now :-) 
Rock On Nert 
Although that's a bit too Ghandi for my tastes 
 
I finally finished another chapter of the software vs glquake series: http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-fullbrights/

Critics, corrections and proofreading are very welcome 
Spirit 
You say "strife" where you mean "strive" at one point. 
Fixed, Thanks 
Actually videogaming is to blame. I never played Strife but I remember its screenshots. 
Software Vs Glquake 
Those screenshots are awfully dark, I had to up the brightness in my control panel to view them.

But other than that, a very good read. It would be great to see aguiRe's glquake support fullbrights, as most other engines do. 
Check News Thread And Help Us With Quakeinjector 
Deus Ex 3 
So lead designer of Deus Ex 3 says: Ion Storm's original was "kind of slow" and had too few "exciting, memorable moments. There goes any hope I could have for that game...

Expect 20 min long cutscenes and Michael Bay style explosions... 
Hmmm. 
That sucks a bit. Deus Ex really was a very very good game indeed. 
 
It still is. Each replay I had so far was great. 
Well 
For the people in charge if it doesn't have explosions and "WOW, AWESOME, COOL!" moments (think 14 year old after ten cans of Redbull) then its not a good game. 'I don't think we'll be able to sell this'.

Which is why stuff that's subtle or clever has a very tough time getting produced in the mainstream.

Typically a game that is of that ilk will try to hide its cleverness behind the odd generic gameplay setup or special fx fodder - so that the money men feel safe enough to invest. 
Im A PC! 
0_o 
Is Something Wrong With Me? 
For the past decade, I have always considered QuakeWorld to be THE ultimate deathmatch game and despite playing other games, I was always coming back to QW for some quick fragfests. I've had a pretty long break (like 2+ years) from QW and yesterday, I played a little bit of QW and a little bit of QuakeLive. I found QL to be genuinely more enjoyable.

Is something wrong with me? 
Nope 
QuakeLive is much easier to just play a quick game. There are always players in your skill level. There are many game modes. QuakeLive is much better than QuakeWorld in those terms. I do prefer the QW gameplay (physics and aircontrol mostly) though.
If QuakeLive would finally work with the OpenSound System I would play it much more than Quake/-World. 
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