Hmm
#17740 posted by nonentity on 2009/11/18 12:50:44
Texture Questions
#17741 posted by Tronyn on 2009/11/18 15:03:37
Was just poking around the Quaddicted archive - couple questions. First, what's the name of the wad used in GMSP2 and Necros' The Living End? Also, does a Quake texture wad exist for the textures from Unreal/UT, or Wheel of Time?
#17742 posted by necros on 2009/11/18 20:21:12
the textures glassman and i used are 'rtgnosis', and they should be in the listing there (both as 50% sized q1 and full sized iirc)
Rtgenosis
#17743 posted by nitin on 2009/11/19 11:23:45
or something like that tronyn, originally made for UT. Pretty sure high res versions exist too.
Doh
#17744 posted by nitin on 2009/11/19 11:24:08
should have seen necros' post
Anyone
#17745 posted by nitin on 2009/11/19 11:24:57
know a decent free photo uploading website with generous upload limits?
Hmm
#17746 posted by nonentity on 2009/11/19 12:31:54
Yeh, rtgnosis was originally for UT (or some later derivative) by Undule. The original pack would be on his site if IGN hadn't 'misplaced' the hosted pages...
(You can probably google a copy tho)
Definitely UT(99)
#17747 posted by nitin on 2009/11/19 12:35:29
It was for a mod, cant remember the name off the top of my head though. Real Tournament or something.
Nitin
#17748 posted by Spirit on 2009/11/19 17:14:34
imagehost.org is very good.
Nitin
#17749 posted by Spirit on 2009/11/19 17:14:34
imagehost.org is very good.
FHTAGN!
#17750 posted by Spirit on 2009/11/19 17:15:07
And imgur.com is a rising star.
Political Compass
#17751 posted by inertia on 2009/11/20 14:24:28
Fun fact: t was designed by Libertarians, i.e. quasi-ethical anarcho-capitalists. Anyway, I used to score -9.5,-9.5 on that test; I'm probably -10,-10 now :-)
Rock On Nert
#17752 posted by Zwiffle on 2009/11/20 15:17:38
Although that's a bit too Ghandi for my tastes
#17753 posted by Spirit on 2009/11/21 11:04:17
I finally finished another chapter of the software vs glquake series: http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-fullbrights/
Critics, corrections and proofreading are very welcome
Spirit
#17754 posted by mwh on 2009/11/21 23:14:04
You say "strife" where you mean "strive" at one point.
Fixed, Thanks
#17755 posted by Spirit on 2009/11/21 23:43:58
Actually videogaming is to blame. I never played Strife but I remember its screenshots.
Software Vs Glquake
#17756 posted by Orl on 2009/11/22 00:00:22
Those screenshots are awfully dark, I had to up the brightness in my control panel to view them.
But other than that, a very good read. It would be great to see aguiRe's glquake support fullbrights, as most other engines do.
Check News Thread And Help Us With Quakeinjector
#17757 posted by megaman on 2009/11/23 13:00:40
Deus Ex 3
#17758 posted by Jago on 2009/11/25 01:23:46
So lead designer of Deus Ex 3 says: Ion Storm's original was "kind of slow" and had too few "exciting, memorable moments. There goes any hope I could have for that game...
Expect 20 min long cutscenes and Michael Bay style explosions...
Hmmm.
#17759 posted by Shambler on 2009/11/25 11:44:01
That sucks a bit. Deus Ex really was a very very good game indeed.
#17760 posted by Spirit on 2009/11/25 12:07:58
It still is. Each replay I had so far was great.
Well
#17761 posted by ijed on 2009/11/25 12:55:15
For the people in charge if it doesn't have explosions and "WOW, AWESOME, COOL!" moments (think 14 year old after ten cans of Redbull) then its not a good game. 'I don't think we'll be able to sell this'.
Which is why stuff that's subtle or clever has a very tough time getting produced in the mainstream.
Typically a game that is of that ilk will try to hide its cleverness behind the odd generic gameplay setup or special fx fodder - so that the money men feel safe enough to invest.
Im A PC!
#17762 posted by RickyT33 on 2009/11/26 23:24:19
0_o
Is Something Wrong With Me?
#17763 posted by Jago on 2009/11/27 09:37:05
For the past decade, I have always considered QuakeWorld to be THE ultimate deathmatch game and despite playing other games, I was always coming back to QW for some quick fragfests. I've had a pretty long break (like 2+ years) from QW and yesterday, I played a little bit of QW and a little bit of QuakeLive. I found QL to be genuinely more enjoyable.
Is something wrong with me?
Nope
#17764 posted by Spirit on 2009/11/27 09:42:18
QuakeLive is much easier to just play a quick game. There are always players in your skill level. There are many game modes. QuakeLive is much better than QuakeWorld in those terms. I do prefer the QW gameplay (physics and aircontrol mostly) though.
If QuakeLive would finally work with the OpenSound System I would play it much more than Quake/-World.
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