Shikoku
#17670 posted by Vigil on 2009/11/04 11:39:28
Of course, the best feature of the island is the 88 Temple Pilgrimage route. One day, one day...
Dont Know About The 88 Temples
#17671 posted by nitin on 2009/11/05 02:03:25
but Iya valley is great and the Naruto whirlpools near Tokushima are a sigh too.
Just returned from Ebino Kogen (north of Kagoshima) and its now my equal favorite spot on the trip along with Kamikochi. Well worth checking out!
Hoooray
#17672 posted by Spirit on 2009/11/05 16:03:36
negke is back!
#17673 posted by Zwiffle on 2009/11/05 16:55:28
Not sure if this is news worthy or not but thanks surely to Willem's push of free software for everyone, Epic has released a free version of the UE3 for people to use.
http://kotaku.com/5397808/epic-sets-the-unreal-engine-free
Hurrah! Free UE3!
#17674 posted by JneeraZ on 2009/11/05 16:56:17
Yeah, that's entirely because of me. You're welcome!
Oh Wow
#17675 posted by Jago on 2009/11/05 17:00:59
That sounds pretty huge.
Jago
#17676 posted by Zwiffle on 2009/11/05 17:04:54
Now you can spend countless hours making your own death match game and then spend 500 hours on a map for THAT!
Also, yeah, I thought that was a pretty huge fucking deal, not sure if it's news worthy or not, but still a huge fucking deal. I will be downloading it and toying with it tonight probably.
Came Here To See If Anyone Had Seen That News Yet...
#17677 posted by starbuck on 2009/11/06 00:09:20
Fucking AWESOME stuff. AWESOME. Willem, do we seriously have you to thank for this? If so, you are a fucking ginormous behemoth among men.
Oh And Have A Beer
#17678 posted by starbuck on 2009/11/06 00:09:36
"new Stuff Since UT3"
#17679 posted by Jago on 2009/11/06 00:38:32
This SDK is actually a newer, more recent version of the engine tech than UT3, here is a list of "new since UT3" features: http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
#17680 posted by JneeraZ on 2009/11/06 00:46:01
Yeah, it's the absolute latest engine and we're going to update it every time we update the version we give out to our licensees. It's pretty bad ass!
#17681 posted by Zwiffle on 2009/11/06 00:46:44
Willem have I told you how I've always liked Epic? :)
Gah
#17682 posted by Jago on 2009/11/06 00:56:25
This is annoying, I wish I was 17 again so I could dedicate like 6 hours of every day of my life to developing some small but cool game with a bunch of people.
#17683 posted by Zwiffle on 2009/11/06 01:01:21
DUDE LET'S TOTALLY DO THAT JAGO
Oh Noes
#17684 posted by Zwiffle on 2009/11/06 01:06:29
It crashes on install. I am sad, cuz it installs at work :(
#17685 posted by Zwiffle on 2009/11/06 01:17:26
Wait hold on, I think I figured it out.
Willem: Are you offering complete online UDK classes for us? This is practically your home now!
Willem
#17686 posted by starbuck on 2009/11/06 01:24:53
I've been looking at the pages and have a question - What if one wanted to release a game built using UDK on XBLA? Is that possible?
#17687 posted by JneeraZ on 2009/11/06 13:47:08
starbuck
I'm unsure. I don't think UDK will build for XBox but then again Shadow Complex uses Unreal Engine 3 so ... who knows?
Zwiffle
Heh. Well, I can answer questions as I wrote a lot of the editor at one time or another. Let me know if you have tech questions or 'how to' or whatever...
Good One Epic
#17688 posted by nitin on 2009/11/06 14:50:09
that could result in some very cool things.
Willem
This is great news to hear, but doesn't this make the MakeSomethingUnreal contest (grand prize: UE3 license) somewhat obsolete?
Btw
#17690 posted by nitin on 2009/11/06 14:57:58
I am now excpecting a quake update in the UE3 engine :)
#17691 posted by Spirit on 2009/11/06 15:05:18
Oh, I am sure there will be one. It will look like the typical misinterpreted retexturing with curves, play like Half-Life and work like Painkiller.
onetruepurple: I think that prize allows any commercial exploitation without you having to pay for it.
#17692 posted by JneeraZ on 2009/11/06 15:10:02
Yes, the UDK download is very different from a UE3 License. No C++ source code, very different licensing terms, no direct support from the Epic team, etc.
Willem
#17693 posted by starbuck on 2009/11/06 18:03:09
I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure.
Regarding the xbla licencing, say you prototype your game using UDK. If that prototype got you through the xbla approval process, what would happen when you went to make that game? Would you then need the full
Unreal3 license? Live arcade sounds like the way to go, considering the amount of piracy on PC games / iPhone / etc, and I really hope that's gonna be an option someday!
#17694 posted by JneeraZ on 2009/11/06 18:04:41
"I was just looking at the editor now, was running a full-screen fully lit preview of DM Sanctuary on a average specced, 2 year old laptop... how did you do that? Nicely optimised for sure."
I, personally, did nothing. The engine team kicks all kinds of ass.
As for the licensing stuff, I'm really the wrong guy to ask - sorry. I don't know the ins-and-outs or the plans the future.
|