
How Bout
#17553 posted by
meTch on 2009/10/12 19:18:44
different colours for different players?

That Is Pretty Cool
#17554 posted by
necros on 2009/10/12 19:46:41
useless to me, but still, really cool to see. the thing about dying close to walls jumped out at me in the first image. i guess it's just instinctive to try to get as much range as you can from the other guy?

Thanks Metl
#17555 posted by
Spirit on 2009/10/12 19:47:44
Picking two players who play(ed) one map a lot was one of my ideas too. But seeing how much work it would be I do not think I will do it.
metl's ideas sound quite interesting too (plus imagine a duel with motion trails plus death spots, that might look sexy) but you'd need to edit mvdparser I guess (maybe it would be possible with the template).

Necros
#17556 posted by
Spirit on 2009/10/12 19:49:03
That and getting pushed to walls by explosion splash and lighting gun.
Definitely without any actual use for me too, but looking so fancy! :)

OK
#17557 posted by
Zwiffle on 2009/10/12 22:02:00
Who put Mortal Kombat: The Album on my work computer and why am I listening to it?

You're Welcome...
#17558 posted by
madfox on 2009/10/12 23:43:25
Who put the Squad in danger in my sparetime, while I was on my work being out of order?

What's Up Doc?
#17559 posted by lizard on 2009/10/13 04:44:14
I check this site daily.
Someone should make another bogus level so you guys can have something to comment about.

...uhm
#17560 posted by
madfox on 2009/10/13 20:17:43
best comment since starting leveling,
aside reading bad commands...

Well...
#17561 posted by
madfox on 2009/10/13 20:18:50
very well...I mean...what's wrong?

Nothing
#17562 posted by
madfox on 2009/10/13 20:20:23
just read on and don't stop mapping...
docter's here in a while...

^
#17563 posted by
meTch on 2009/10/13 21:37:16
this reminds me of that Seinfeld episode with gorge and the whole friend and girlfriend thing and worlds colliding
yaknow..stuff

Torque Game Engine
#17564 posted by
Zwiffle on 2009/10/14 21:54:07
Anyone try it out (any version?) A lot of reviews I've seen say it's pretty decent, was thinking of giving it a spin to tinker around in it or something. Looks kind of fun, would be a good break from FPS levels all the time.

Torque
#17565 posted by R.P.G. on 2009/10/15 01:04:52
If I'm remembering the engine correctly, I was helping some folks on a Torque game way back in 2004. Guess how far it got?

Hmm
#17566 posted by
nonentity on 2009/10/15 02:53:47
All just torque and no action?

Yeah
#17567 posted by R.P.G. on 2009/10/15 03:01:54
I guess the torque wasn't strong enough to overcome the friction coefficient while at rest. Or something. I hated physics (read: it kicked my ass).
#17568 posted by
RickyT33 on 2009/10/15 12:58:45
www.gimmecorn.com/images/cow_400.jpg

Hahaha Lol
#17571 posted by
Spirit on 2009/10/15 15:26:37
please post more internet links!!!

Animal Grace!
#17573 posted by
madfox on 2009/10/15 19:35:52
it might look strange, but can you turn your ears?

"Scientists Scan The Brains Of Mice Playing Quake"
#17574 posted by bear on 2009/10/16 10:05:02
#17575 posted by
Zwiffle on 2009/10/16 14:45:35
Well. I bet those mice couldn't get through Marcher Fortress on hard mode.

OK I Get The Impression This Is A Classic, But
#17577 posted by
RickyT33 on 2009/10/16 15:05:03
http://www.youtube.com/watch?v=PbcctWbC8Q0
It reminds me of the splicers off Bioshock